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   {
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   {
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   {
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   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.43
     }
    ]
   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.47
     }
    ]
   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.55
     }
    ]
   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "生命回复·γ型",
    "rangeId": null,
    "description": "立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skcom_heal_self",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.7
     }
    ]
   }
  ]
 },
 "skchr_midn_1": {
  "skillId": "skchr_midn_1",
  "iconId": "skcom_enchant[1]",
  "hidden": false,
  "levels": [
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.05
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 37,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "武器附魔·α型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_midn_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_wyvern_1": {
  "skillId": "skchr_wyvern_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.05
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "冲锋号令·援军",
    "rangeId": null,
    "description": "获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_wyvern_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_kroos_1": {
  "skillId": "skchr_kroos_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   },
   {
    "name": "二连射·自动",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kroos_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "times",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_spot_1": {
  "skillId": "skchr_spot_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "次级治疗模式",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围的友方角色进行治疗",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_spot_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   }
  ]
 },
 "skchr_catap_1": {
  "skillId": "skchr_catap_1",
  "iconId": "skcom_blowrange_up[1]",
  "hidden": false,
  "levels": [
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "爆破范围提升·α型",
    "rangeId": null,
    "description": "普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_catap_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@range_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_nights_2": {
  "skillId": "skchr_nights_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   },
   {
    "name": "赤色之瞳",
    "rangeId": null,
    "description": "最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nights_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "max_hp",
      "value": -0.75
     }
    ]
   }
  ]
 },
 "skchr_fmout_2": {
  "skillId": "skchr_fmout_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "time",
      "value": 15
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "time",
      "value": 15
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "time",
      "value": 15
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 95,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "time",
      "value": 14
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 95,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "time",
      "value": 14
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 95,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "time",
      "value": 14
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "time",
      "value": 13
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "time",
      "value": 12
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "time",
      "value": 11
     }
    ]
   },
   {
    "name": "命运",
    "rangeId": "3-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_fmout_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "time",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_greyy_2": {
  "skillId": "skchr_greyy_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "静电释放",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
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    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>{talent_scale:0.0}倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "静电释放",
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    "skillType": 1,
    "durationType": 0,
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     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "静电释放",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "静电释放",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>{talent_scale:0.0}倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "talent_scale",
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     }
    ]
   },
   {
    "name": "静电释放",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "talent_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "静电释放",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>{talent_scale:0.0}倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "talent_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "静电释放",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>{talent_scale:0.0}倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_cammou_2": {
  "skillId": "skchr_cammou_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.49
     },
     {
      "key": "attack@prob",
      "value": 0.23
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.52
     },
     {
      "key": "attack@prob",
      "value": 0.23
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "attack@prob",
      "value": 0.23
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.58
     },
     {
      "key": "attack@prob",
      "value": 0.23
     },
     {
      "key": "attack@stun",
      "value": 0.7
     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.62
     },
     {
      "key": "attack@prob",
      "value": 0.27
     },
     {
      "key": "attack@stun",
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     }
    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.66
     },
     {
      "key": "attack@prob",
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     },
     {
      "key": "attack@stun",
      "value": 0.7
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    ]
   },
   {
    "name": "同步索敌攻击",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_cammou_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@prob",
      "value": 0.27
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_stward_1": {
  "skillId": "skchr_stward_1",
  "iconId": "skcom_powerstrike[1]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "强力击·α型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_stward_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   }
  ]
 },
 "skchr_indigo_1": {
  "skillId": "skchr_indigo_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.32
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "灯塔守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_indigo_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   }
  ]
 },
 "skchr_indigo_2": {
  "skillId": "skchr_indigo_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.1
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.1
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.1
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.12
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.12
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.12
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "talent_scale",
      "value": 2.5
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.15
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "talent_scale",
      "value": 2.5
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.17
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.17
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   },
   {
    "name": "光影迷宫",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_indigo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "indigo_s_2[damage].atk_scale",
      "value": 0.2
     },
     {
      "key": "indigo_s_2[damage].interval",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_pudd_2": {
  "skillId": "skchr_pudd_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "扩散电流",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pudd_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_jesica_1": {
  "skillId": "skchr_jesica_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesica_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_jesica_2": {
  "skillId": "skchr_jesica_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掩护烟幕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jesica_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩护烟幕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jesica_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩护烟幕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jesica_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩护烟幕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jesica_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩护烟幕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jesica_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.75
     }
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     "spCost": 45,
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    },
    "prefabId": "skchr_jesica_2",
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    "blackboard": [
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     {
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   {
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    "durationType": 0,
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    "blackboard": [
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    "blackboard": [
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 "skchr_shotst_2": {
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    "blackboard": [
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    "blackboard": [
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    "blackboard": [
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  ]
 },
 "skchr_clour_2": {
  "skillId": "skchr_clour_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双弦开弓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_clour_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_mm_1": {
  "skillId": "skchr_mm_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "sluggish",
      "value": 1.5
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "sluggish",
      "value": 1.5
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "sluggish",
      "value": 1.5
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "sluggish",
      "value": 2.5
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "sluggish",
      "value": 2.5
     }
    ]
   },
   {
    "name": "麻痹弹",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "sluggish",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "skchr_mm_2": {
  "skillId": "skchr_mm_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@stun",
      "value": 0.9
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@stun",
      "value": 0.9
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@stun",
      "value": 0.9
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1.1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@stun",
      "value": 1.1
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "束缚电击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mm_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@stun",
      "value": 1.2
     },
     {
      "key": "attack@prob",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_yuki_1": {
  "skillId": "skchr_yuki_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "敌飙",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yuki_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_yuki_2": {
  "skillId": "skchr_yuki_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.22
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.23
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.24
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.25
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.26
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.27
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.28
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.32
     }
    ]
   },
   {
    "name": "凝武",
    "rangeId": null,
    "description": "攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yuki_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@duration",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.35
     }
    ]
   }
  ]
 },
 "skchr_pinecn_1": {
  "skillId": "skchr_pinecn_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 150
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "def_penetrate_fixed",
      "value": 160
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "def_penetrate_fixed",
      "value": 170
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "def_penetrate_fixed",
      "value": 180
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "def_penetrate_fixed",
      "value": 190
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "def_penetrate_fixed",
      "value": 200
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "def_penetrate_fixed",
      "value": 210
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "def_penetrate_fixed",
      "value": 220
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "def_penetrate_fixed",
      "value": 230
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "RMA长钉",
    "rangeId": null,
    "description": "立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 250
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_pinecn_2": {
  "skillId": "skchr_pinecn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.1
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.3
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.5
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.15
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.35
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.55
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.2
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.4
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.6
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.25
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.45
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.65
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.85
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.3
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.5
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.7
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.35
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.55
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.75
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 0.95
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.4
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.6
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.8
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 1
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.45
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.65
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.85
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 1.05
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.5
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.7
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 0.9
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 1.1
     }
    ]
   },
   {
    "name": "电能过载",
    "rangeId": "1-3",
    "description": "攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pinecn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "pinecn_s_2[a].atk",
      "value": 0.6
     },
     {
      "key": "pinecn_s_2[b].atk",
      "value": 0.8
     },
     {
      "key": "pinecn_s_2[c].atk",
      "value": 1
     },
     {
      "key": "pinecn_s_2[d].atk",
      "value": 1.2
     }
    ]
   }
  ]
 },
 "skchr_glaze_1": {
  "skillId": "skchr_glaze_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@sluggish",
      "value": 0.6
     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@sluggish",
      "value": 0.6
     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
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     },
     {
      "key": "attack@sluggish",
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     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 28,
    "blackboard": [
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      "key": "ability_range_forward_extend",
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     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     }
    ]
   },
   {
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    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 28,
    "blackboard": [
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     },
     {
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
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     },
     {
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 34,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "阻挡弹",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_1",
    "duration": 36,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
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     {
      "key": "attack@sluggish",
      "value": 1.2
     }
    ]
   }
  ]
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     }
    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
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    "durationType": 0,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     }
    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 28,
    "blackboard": [
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      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     }
    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
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    "spData": {
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     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
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     }
    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
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     {
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
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      "value": 0.9
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   },
   {
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 34,
    "blackboard": [
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      "key": "atk",
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     {
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   {
    "name": "雷达定位",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_glaze_2",
    "duration": 36,
    "blackboard": [
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      "key": "atk",
      "value": 0.7
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     {
      "key": "base_attack_time",
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    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     }
    ]
   },
   {
    "name": "雷达定位",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glaze_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.9
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    ]
   }
  ]
 },
 "skchr_acdrop_1": {
  "skillId": "skchr_acdrop_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "花式点射",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "花式点射",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "spData": {
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     "levelUpCost": null,
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     "increment": 1
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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    ]
   },
   {
    "name": "花式点射",
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    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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    ]
   },
   {
    "name": "花式点射",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
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    ]
   },
   {
    "name": "花式点射",
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    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "durationType": 0,
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     "initSp": 10,
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
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    ]
   },
   {
    "name": "花式点射",
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    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
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    ]
   },
   {
    "name": "花式点射",
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    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 15,
     "increment": 1
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
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   },
   {
    "name": "花式点射",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 56
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    ]
   },
   {
    "name": "花式点射",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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    ]
   },
   {
    "name": "花式点射",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
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    "durationType": 0,
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 20,
     "increment": 1
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    "prefabId": "skchr_acdrop_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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    ]
   }
  ]
 },
 "skchr_acdrop_2": {
  "skillId": "skchr_acdrop_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "扳机时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 10,
     "increment": 1
    },
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    "blackboard": [
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     }
    ]
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   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 10,
     "increment": 1
    },
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    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
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    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 10,
     "increment": 1
    },
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    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
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   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 15,
     "increment": 1
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    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
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   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 20,
     "increment": 1
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    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
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    "prefabId": "skchr_acdrop_2",
    "duration": 25,
    "blackboard": [
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      "key": "atk",
      "value": 0.4
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    ]
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "durationType": 0,
    "spData": {
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     "spCost": 5,
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     "increment": 1
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    "duration": 0,
    "blackboard": [
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     }
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
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    "duration": 0,
    "blackboard": [
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     },
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   {
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    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
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    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
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    ]
   },
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    "rangeId": null,
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
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      "value": 1.7
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     {
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     }
    ]
   },
   {
    "name": "贯日",
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    "description": "下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
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     },
     {
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      "value": 2
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   },
   {
    "name": "贯日",
    "rangeId": null,
    "description": "下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
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      "value": 2
     }
    ]
   },
   {
    "name": "贯日",
    "rangeId": null,
    "description": "下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
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      "value": 2
     }
    ]
   },
   {
    "name": "贯日",
    "rangeId": null,
    "description": "下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "贯日",
    "rangeId": null,
    "description": "下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_totter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_totter_2": {
  "skillId": "skchr_totter_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 5
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 1.85
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 1.95
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2.05
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2.15
     },
     {
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      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "破虹",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_totter_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@s2c.atk_scale",
      "value": 2.25
     },
     {
      "key": "attack@s2n.max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_caper_1": {
  "skillId": "skchr_caper_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_caper_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_caper_2": {
  "skillId": "skchr_caper_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "乐趣加倍",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_caper_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_blackd_2": {
  "skillId": "skchr_blackd_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.3
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.33
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.37
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.4
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.43
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.47
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.5
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.6
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.7
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋号令·防御",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_blackd_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "blackd_s_2[period].def",
      "value": 0.8
     },
     {
      "key": "blackd_s_2[period].cost",
      "value": 1
     },
     {
      "key": "blackd_s_2[period].interval",
      "value": 1.87
     },
     {
      "key": "blackd_s_2[period].trig_cnt",
      "value": 8
     },
     {
      "key": "blackd_s_2[once].cost",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_scave_2": {
  "skillId": "skchr_scave_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   },
   {
    "name": "冲锋号令·攻击",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用\\n攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_scave_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "cost",
      "value": 11
     }
    ]
   }
  ]
 },
 "skchr_vigna_1": {
  "skillId": "skchr_vigna_1",
  "iconId": "skcom_atk_up[2]",
  "hidden": false,
  "levels": [
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "攻击力强化·β型",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vigna_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_vigna_2": {
  "skillId": "skchr_vigna_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.65
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   },
   {
    "name": "槌音",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vigna_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_myrtle_2": {
  "skillId": "skchr_myrtle_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.4
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.45
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈之翼",
    "rangeId": "x-4",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_myrtle_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "value",
      "value": 16
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_bstalk_1": {
  "skillId": "skchr_bstalk_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   },
   {
    "name": "定点指令",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_bstalk_2": {
  "skillId": "skchr_bstalk_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.2
     },
     {
      "key": "attack@atk",
      "value": 0
     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.25
     },
     {
      "key": "attack@atk",
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     },
     {
      "key": "interval",
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     },
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      "key": "cost",
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     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
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     },
     {
      "key": "attack@atk",
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     },
     {
      "key": "interval",
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     },
     {
      "key": "cost",
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     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.35
     },
     {
      "key": "attack@atk",
      "value": 0
     },
     {
      "key": "interval",
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     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.4
     },
     {
      "key": "attack@atk",
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     },
     {
      "key": "interval",
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     },
     {
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      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.45
     },
     {
      "key": "attack@atk",
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     },
     {
      "key": "interval",
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     },
     {
      "key": "cost",
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     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.5
     },
     {
      "key": "attack@atk",
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     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.55
     },
     {
      "key": "attack@atk",
      "value": 0
     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
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      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.6
     },
     {
      "key": "attack@atk",
      "value": 0
     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "“大家一起上”",
    "rangeId": null,
    "description": "立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bstalk_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack@def",
      "value": 0.7
     },
     {
      "key": "attack@atk",
      "value": 0
     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_doberm_1": {
  "skillId": "skchr_doberm_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doberm_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_doberm_2": {
  "skillId": "skchr_doberm_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 2.7
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 38,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 2.9
     }
    ]
   },
   {
    "name": "鞭策",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_doberm_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_gyuki_2": {
  "skillId": "skchr_gyuki_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_gyuki_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 11,
    "blackboard": [
     {
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      "value": 0.95
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    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     }
    ]
   },
   {
    "name": "恶鬼之力",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gyuki_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_peacok_1": {
  "skillId": "skchr_peacok_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 5.6
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 5.8
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 6
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 6.2
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 6.4
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 6.6
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 6.8
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 7.2
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 7.6
     }
    ]
   },
   {
    "name": "断罪",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "peacok_s_1[crit].prob",
      "value": 0.05
     },
     {
      "key": "peacok_s_1[crit].atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_fake",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_peacok_2": {
  "skillId": "skchr_peacok_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 1.8
     },
     {
      "key": "success.silence",
      "value": 2
     },
     {
      "key": "failure.stun",
      "value": 5
     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 1.9
     },
     {
      "key": "success.silence",
      "value": 2
     },
     {
      "key": "failure.stun",
      "value": 5
     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
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     },
     {
      "key": "success.atk_scale",
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     },
     {
      "key": "success.silence",
      "value": 2
     },
     {
      "key": "failure.stun",
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 1,
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    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
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     },
     {
      "key": "success.atk_scale",
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     },
     {
      "key": "success.silence",
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     },
     {
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     }
    ]
   },
   {
    "name": "创世纪",
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    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 18,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
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      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 2.3
     },
     {
      "key": "success.silence",
      "value": 2.5
     },
     {
      "key": "failure.stun",
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 2.4
     },
     {
      "key": "success.silence",
      "value": 2.5
     },
     {
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 2.6
     },
     {
      "key": "success.silence",
      "value": 3
     },
     {
      "key": "failure.stun",
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 2.9
     },
     {
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     },
     {
      "key": "failure.stun",
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
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      "key": "success.atk_scale",
      "value": 3.2
     },
     {
      "key": "success.silence",
      "value": 4
     },
     {
      "key": "failure.stun",
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     }
    ]
   },
   {
    "name": "创世纪",
    "rangeId": "x-1",
    "description": "使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_peacok_2",
    "duration": 0,
    "blackboard": [
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      "key": "prob",
      "value": 0.5
     },
     {
      "key": "success.atk_scale",
      "value": 3.5
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      "value": 5
     },
     {
      "key": "failure.stun",
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    ]
   }
  ]
 },
 "skchr_frostl_1": {
  "skillId": "skchr_frostl_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "寒霜枪刃",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.2
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "atk_scale",
      "value": 1.05
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.23
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.28
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.33
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.35
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "atk_scale",
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     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.4
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.45
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "寒霜枪刃",
    "rangeId": null,
    "description": "下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_frostl_2": {
  "skillId": "skchr_frostl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "attack_speed",
      "value": 5
     },
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.32
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.34
     },
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.36
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.38
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.4
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.42
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "prob",
      "value": 0.25
     },
     {
      "key": "debuff",
      "value": 1.5
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.44
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "debuff",
      "value": 2
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.46
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "debuff",
      "value": 2
     }
    ]
   },
   {
    "name": "凝冰枪刃",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frostl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "debuff",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_spikes_1": {
  "skillId": "skchr_spikes_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "小玩笑",
    "rangeId": null,
    "description": "阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_spikes_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_spikes_2": {
  "skillId": "skchr_spikes_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "致命恶作剧",
    "rangeId": "3-1",
    "description": "攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_spikes_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_lolxh_1": {
  "skillId": "skchr_lolxh_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 0
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 0
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 0
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     }
    ]
   },
   {
    "name": "掠光尾影",
    "rangeId": "x-5",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   }
  ]
 },
 "skchr_lolxh_2": {
  "skillId": "skchr_lolxh_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 100
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 110
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 120
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 130
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 140
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 150
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 160
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 170
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 180
     }
    ]
   },
   {
    "name": "碎金为刃",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lolxh_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@def_penetrate_fixed",
      "value": 200
     }
    ]
   }
  ]
 },
 "skchr_estell_2": {
  "skillId": "skchr_estell_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   },
   {
    "name": "舍身突击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_estell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   }
  ]
 },
 "skchr_frncat_1": {
  "skillId": "skchr_frncat_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.15
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.15
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.15
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.25
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.3
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.35
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   },
   {
    "name": "挠伤",
    "rangeId": null,
    "description": "下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_frncat_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "frncat_s_1[debuff].atk",
      "value": -0.4
     },
     {
      "key": "frncat_s_1[debuff].duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_frncat_2": {
  "skillId": "skchr_frncat_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.27
     },
     {
      "key": "def",
      "value": 0.27
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "def",
      "value": 0.33
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "def",
      "value": 0.36
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.39
     },
     {
      "key": "def",
      "value": 0.39
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.42
     },
     {
      "key": "def",
      "value": 0.42
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.65
     }
    ]
   },
   {
    "name": "炸毛",
    "rangeId": null,
    "description": "攻击力和防御力各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_frncat_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.75
     }
    ]
   }
  ]
 },
 "skchr_brownb_1": {
  "skillId": "skchr_brownb_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高机动",
    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "高机动",
    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.23
     }
    ]
   },
   {
    "name": "高机动",
    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.26
     }
    ]
   },
   {
    "name": "高机动",
    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
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   {
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    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
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    "spData": {
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    "blackboard": [
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    "duration": 0,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
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    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
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    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
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    "prefabId": "skchr_brownb_1",
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    "blackboard": [
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   {
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    "rangeId": null,
    "description": "获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
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    "prefabId": "skchr_brownb_1",
    "duration": 0,
    "blackboard": [
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 "skchr_brownb_2": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>减小</>",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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      "key": "base_attack_time",
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   {
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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   {
    "name": "急速拳",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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      "key": "base_attack_time",
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   },
   {
    "name": "急速拳",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度减小</>",
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    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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   {
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    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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      "value": -0.6
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    ]
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   {
    "name": "急速拳",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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      "key": "base_attack_time",
      "value": -0.6
     }
    ]
   },
   {
    "name": "急速拳",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度减小</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_brownb_2",
    "duration": 10,
    "blackboard": [
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      "key": "base_attack_time",
      "value": -0.6
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  ]
 },
 "skchr_jaksel_1": {
  "skillId": "skchr_jaksel_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
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    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.9
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   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 2
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
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    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "给你一拳！",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
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   }
  ]
 },
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  "skillId": "skchr_jaksel_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.4
     },
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.4
     },
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.4
     },
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale",
      "value": 1.35
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.6
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.6
     },
     {
      "key": "attack@atk_scale",
      "value": 1.55
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.6
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "全神贯注！",
    "rangeId": null,
    "description": "停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jaksel_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "jaksel_skill_2[evade].prob",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_cutter_1": {
  "skillId": "skchr_cutter_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   },
   {
    "name": "红移",
    "rangeId": "3-12",
    "description": "立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "times",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_cutter_2": {
  "skillId": "skchr_cutter_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.6
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 3.8
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 4.2
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "绯红刺刀",
    "rangeId": "x-1",
    "description": "对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>对飞行单位的攻击力系数加倍</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cutter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "cutter_s_2[drone].atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_utage_1": {
  "skillId": "skchr_utage_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.4
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.6
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.7
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 1.8
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "分神",
    "rangeId": null,
    "description": "停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_utage_1",
    "duration": 8,
    "blackboard": [
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "skchr_utage_2": {
  "skillId": "skchr_utage_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "duration",
      "value": 13
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "duration",
      "value": 13
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "duration",
      "value": 13
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "duration",
      "value": 14
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "duration",
      "value": 14
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "duration",
      "value": 14
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "落地斩·破门",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_utage_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "duration",
      "value": 16
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_quartz_2": {
  "skillId": "skchr_quartz_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.9
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.9
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 0.9
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 1
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 1
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 1
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   },
   {
    "name": "全力相搏",
    "rangeId": null,
    "description": "自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_quartz_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "attack@s2_atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@s2_buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@s2_stun",
      "value": 2
     },
     {
      "key": "fake_damage",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_humus_1": {
  "skillId": "skchr_humus_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "value",
      "value": 50
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "value",
      "value": 50
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "value",
      "value": 50
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "value",
      "value": 60
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "value",
      "value": 60
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "value",
      "value": 60
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "value",
      "value": 80
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "value",
      "value": 80
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "value",
      "value": 80
     }
    ]
   },
   {
    "name": "固废切割",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_humus_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "value",
      "value": 80
     }
    ]
   }
  ]
 },
 "skchr_humus_2": {
  "skillId": "skchr_humus_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高效处理",
    "rangeId": null,
    "description": "技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</>时效果翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_humus_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "humus_s_2[peak_1].peak_performance.atk",
      "value": 0.15
     },
     {
      "key": "humus_s_2[peak_1].peak_performance.hp_ratio",
      "value": 0.5
     },
     {
      "key": "humus_s_2[peak_2].peak_performance.atk",
      "value": 0.3
     },
     {
      "key": "humus_s_2[peak_2].peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效处理",
    "rangeId": null,
    "description": "技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</>时效果翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_humus_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "humus_s_2[peak_1].peak_performance.atk",
      "value": 0.18
     },
     {
      "key": "humus_s_2[peak_1].peak_performance.hp_ratio",
      "value": 0.5
     },
     {
      "key": "humus_s_2[peak_2].peak_performance.atk",
      "value": 0.36
     },
     {
      "key": "humus_s_2[peak_2].peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效处理",
    "rangeId": null,
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    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "鼠群",
    "rangeId": null,
    "description": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.6
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "鼠群",
    "rangeId": null,
    "description": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.8
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "鼠群",
    "rangeId": null,
    "description": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 2
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "鼠群",
    "rangeId": null,
    "description": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 2.2
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "鼠群",
    "rangeId": null,
    "description": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_gravel_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 2.5
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_vrdant_1": {
  "skillId": "skchr_vrdant_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.1
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.11
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.12
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.14
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.15
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.16
     },
     {
      "key": "magic_resistance",
      "value": 5
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.18
     },
     {
      "key": "magic_resistance",
      "value": 10
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "magic_resistance",
      "value": 11
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.22
     },
     {
      "key": "magic_resistance",
      "value": 13
     }
    ]
   },
   {
    "name": "苍翠屏障",
    "rangeId": null,
    "description": "最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_vrdant_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.25
     },
     {
      "key": "magic_resistance",
      "value": 15
     }
    ]
   }
  ]
 },
 "skchr_vrdant_2": {
  "skillId": "skchr_vrdant_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "双刃毒藤",
    "rangeId": null,
    "description": "伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_vrdant_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   }
  ]
 },
 "skchr_strong_1": {
  "skillId": "skchr_strong_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "断螯",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@silence",
      "value": 1
     }
    ]
   },
   {
    "name": "断螯",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@silence",
      "value": 1
     }
    ]
   },
   {
    "name": "断螯",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@silence",
      "value": 1
     }
    ]
   },
   {
    "name": "断螯",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_strong_1",
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      "key": "atk",
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      "key": "attack@silence",
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     }
    ]
   },
   {
    "name": "断螯",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
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    "prefabId": "skchr_strong_1",
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    "blackboard": [
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    ]
   },
   {
    "name": "断螯",
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    "skillType": 2,
    "durationType": 0,
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    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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    ]
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   {
    "name": "断螯",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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    ]
   },
   {
    "name": "断螯",
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    "skillType": 2,
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    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
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     {
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    ]
   },
   {
    "name": "断螯",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\\n<@ba.rem>持续时间无限</>",
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    "durationType": 0,
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    "prefabId": "skchr_strong_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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     {
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   },
   {
    "name": "断螯",
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    "skillType": 2,
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    "prefabId": "skchr_strong_1",
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    "blackboard": [
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      "key": "atk",
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     {
      "key": "attack@silence",
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 "skchr_strong_2": {
  "skillId": "skchr_strong_2",
  "iconId": null,
  "hidden": false,
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    "prefabId": "skchr_strong_2",
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    "blackboard": [
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      "value": 0.2
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      "key": "scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "刺身拼盘",
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     "increment": 1
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    "prefabId": "skchr_strong_2",
    "duration": -1,
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      "value": 0.23
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      "key": "scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "刺身拼盘",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>{scale:0%}</>的生命值\\n<@ba.rem>持续时间无限</>",
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     "increment": 1
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    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
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      "key": "scale",
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     }
    ]
   },
   {
    "name": "刺身拼盘",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>{scale:0%}</>的生命值\\n<@ba.rem>持续时间无限</>",
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    "prefabId": "skchr_strong_2",
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   },
   {
    "name": "刺身拼盘",
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    "skillType": 2,
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    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
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     {
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    ]
   },
   {
    "name": "刺身拼盘",
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    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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      "key": "scale",
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     }
    ]
   },
   {
    "name": "刺身拼盘",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "scale",
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     }
    ]
   },
   {
    "name": "刺身拼盘",
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     "increment": 1
    },
    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "scale",
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     }
    ]
   },
   {
    "name": "刺身拼盘",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "scale",
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     }
    ]
   },
   {
    "name": "刺身拼盘",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>{scale:0%}</>的生命值\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_strong_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_nothin_1": {
  "skillId": "skchr_nothin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "知难而退",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "知难而退",
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    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.09
     }
    ]
   },
   {
    "name": "知难而退",
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    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.11
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.13
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.14
     }
    ]
   },
   {
    "name": "知难而退",
    "rangeId": null,
    "description": "主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": -1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.15
     }
    ]
   }
  ]
 },
 "skchr_nothin_2": {
  "skillId": "skchr_nothin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -20
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -20
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -20
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -25
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -25
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -25
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "prob",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -30
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -30
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -30
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 28
     },
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "阴晴圆缺",
    "rangeId": null,
    "description": "技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nothin_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].attack_speed",
      "value": -35
     },
     {
      "key": "nothin_s_2[a][attack_speed_down].duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 28
     },
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_rope_1": {
  "skillId": "skchr_rope_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "勾爪发射",
    "rangeId": null,
    "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rope_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "勾爪发射",
    "rangeId": null,
    "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rope_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "勾爪发射",
    "rangeId": null,
    "description": "下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
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     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.17
     },
     {
      "key": "heal_scale_2",
      "value": 0.42
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.18
     },
     {
      "key": "heal_scale_2",
      "value": 0.44
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.19
     },
     {
      "key": "heal_scale_2",
      "value": 0.46
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.2
     },
     {
      "key": "heal_scale_2",
      "value": 0.48
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.21
     },
     {
      "key": "heal_scale_2",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.24
     },
     {
      "key": "heal_scale_2",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 8
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 46,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.27
     },
     {
      "key": "heal_scale_2",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 9
     }
    ]
   },
   {
    "name": "活力再生·广域",
    "rangeId": null,
    "description": "立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_ccheal_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.3
     },
     {
      "key": "heal_scale_2",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_susuro_2": {
  "skillId": "skchr_susuro_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "深度治疗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>同一次作战中最多使用2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_susuro_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_flower_2": {
  "skillId": "skchr_flower_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.1
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.3
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   },
   {
    "name": "精调",
    "rangeId": null,
    "description": "攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flower_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.5
     },
     {
      "key": "attack_speed",
      "value": -50
     }
    ]
   }
  ]
 },
 "skchr_finlpp_1": {
  "skillId": "skchr_finlpp_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.9
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "治愈水波",
    "rangeId": null,
    "description": "立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 3.5
     }
    ]
   }
  ]
 },
 "skchr_finlpp_2": {
  "skillId": "skchr_finlpp_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 69,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 67,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   },
   {
    "name": "涌泉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_finlpp_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.12
     }
    ]
   }
  ]
 },
 "skchr_chnut_1": {
  "skillId": "skchr_chnut_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
      "value": 1.6
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
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    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
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     },
     {
      "key": "cnt",
      "value": 1
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    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
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      "key": "trait_scale",
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     },
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      "key": "cnt",
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    ]
   },
   {
    "name": "积微成著",
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    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
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      "key": "trait_scale",
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     },
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      "key": "cnt",
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    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
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      "key": "trait_scale",
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     },
     {
      "key": "cnt",
      "value": 2
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    ]
   },
   {
    "name": "积微成著",
    "rangeId": null,
    "description": "立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 12,
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    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
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      "key": "trait_scale",
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   },
   {
    "name": "积微成著",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 10,
     "initSp": 8,
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    },
    "prefabId": "skchr_chnut_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "trait_scale",
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      "key": "cnt",
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  "iconId": null,
  "hidden": false,
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    "durationType": 0,
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    "prefabId": "skchr_chnut_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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     {
      "key": "attack@heal_continuously_scale",
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    ]
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   {
    "name": "厚土迸发",
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    "prefabId": "skchr_chnut_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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     {
      "key": "attack@heal_continuously_scale",
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    ]
   },
   {
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      "key": "attack_speed",
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     {
      "key": "attack@heal_continuously_scale",
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   },
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    "prefabId": "skchr_chnut_2",
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      "key": "attack@heal_continuously_scale",
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    ]
   },
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    "prefabId": "skchr_chnut_2",
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      "key": "attack@heal_continuously_scale",
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    ]
   },
   {
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      "key": "attack_speed",
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     {
      "key": "attack@heal_continuously_scale",
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    "prefabId": "skchr_chnut_2",
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      "key": "attack_speed",
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      "key": "attack@heal_continuously_scale",
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    "prefabId": "skchr_chnut_2",
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      "key": "attack_speed",
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      "key": "attack@heal_continuously_scale",
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    "prefabId": "skchr_chnut_2",
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    "blackboard": [
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      "key": "attack_speed",
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     {
      "key": "attack@heal_continuously_scale",
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   },
   {
    "name": "厚土迸发",
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    "prefabId": "skchr_chnut_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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      "key": "attack@heal_continuously_scale",
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  ]
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  "skillId": "skchr_plosis_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "脑啡肽",
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    "prefabId": "skchr_plosis_2",
    "duration": 30,
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      "key": "base_attack_time",
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    ]
   },
   {
    "name": "脑啡肽",
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      "key": "base_attack_time",
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   },
   {
    "name": "脑啡肽",
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    ]
   },
   {
    "name": "脑啡肽",
    "rangeId": "y-7",
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    "prefabId": "skchr_plosis_2",
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      "key": "base_attack_time",
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   },
   {
    "name": "脑啡肽",
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    "prefabId": "skchr_plosis_2",
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   {
    "name": "脑啡肽",
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   },
   {
    "name": "脑啡肽",
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    "prefabId": "skchr_plosis_2",
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   {
    "name": "脑啡肽",
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     "initSp": 78,
     "increment": 1
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    "prefabId": "skchr_plosis_2",
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    "blackboard": [
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      "key": "base_attack_time",
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   {
    "name": "脑啡肽",
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     "initSp": 82,
     "increment": 1
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    "prefabId": "skchr_plosis_2",
    "duration": 38,
    "blackboard": [
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      "key": "base_attack_time",
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    ]
   },
   {
    "name": "脑啡肽",
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    "durationType": 0,
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     "initSp": 85,
     "increment": 1
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    "prefabId": "skchr_plosis_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.1
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  "skillId": "skchr_breeze_1",
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  "hidden": false,
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数<@ba.vdown>-1</>",
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    "durationType": 0,
    "spData": {
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     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_breeze_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "集束疗法",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数<@ba.vdown>-1</>",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_breeze_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "集束疗法",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数<@ba.vdown>-1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_breeze_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_headbr_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "interval",
      "value": 0.905
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "乌萨斯战吼",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用\\n所有先锋干员攻击力和防御力<@ba.vup>+{atk:0%}</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_headbr_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "interval",
      "value": 0.83
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_snakek_2": {
  "skillId": "skchr_snakek_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
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      "key": "def",
      "value": 0.55
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.01
     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
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      "key": "def",
      "value": 0.75
     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
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      "key": "def",
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     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
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     },
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      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
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     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
    "description": "停止攻击敌人；阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.15
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "壳状防御",
    "rangeId": null,
    "description": "停止攻击敌人；阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snakek_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     }
    ]
   }
  ]
 },
 "skchr_bubble_2": {
  "skillId": "skchr_bubble_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“挨打”",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
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      "key": "def",
      "value": 0.45
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "taunt_level",
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     },
     {
      "key": "atk_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
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     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
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     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "“挨打”",
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    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "taunt_level",
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     },
     {
      "key": "atk_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "“挨打”",
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    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
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     },
     {
      "key": "taunt_level",
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     {
      "key": "atk_scale",
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     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 0.85
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
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     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 0.95
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 1.05
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "“挨打”",
    "rangeId": null,
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bubble_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_luton_1": {
  "skillId": "skchr_luton_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_luton_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.36
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 25
     }
    ]
   },
   {
    "name": "体能强化",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 30
     }
    ]
   },
   {
    "name": "体能强化",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 33
     }
    ]
   },
   {
    "name": "体能强化",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 36
     }
    ]
   },
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    "name": "体能强化",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yak_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.7
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 40
     }
    ]
   }
  ]
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 "skchr_yak_2": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.1
     },
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      "value": 0.5
     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.23
     },
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      "key": "def",
      "value": 0.1
     },
     {
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "max_hp",
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     },
     {
      "key": "def",
      "value": 0.1
     },
     {
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "spCost": 47,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "def",
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     },
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      "key": "magic_resistance",
      "value": 0.6
     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
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     },
     {
      "key": "def",
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     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
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     },
     {
      "key": "def",
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     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "max_hp",
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     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "max_hp",
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     },
     {
      "key": "def",
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     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "抗寒体质",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 36,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.46
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "magic_resistance",
      "value": 0.9
     }
    ]
   },
   {
    "name": "抗寒体质",
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    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_yak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 1
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    ]
   }
  ]
 },
 "skchr_sunbr_1": {
  "skillId": "skchr_sunbr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "备用军粮",
    "rangeId": "x-4",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 0.95
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.05
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.15
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.25
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "备用军粮",
    "rangeId": "x-4",
    "description": "下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_sunbr_2": {
  "skillId": "skchr_sunbr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "食粮烹制",
    "rangeId": "x-4",
    "description": "开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sunbr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "disarm",
      "value": 10
     },
     {
      "key": "def",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_durnar_2": {
  "skillId": "skchr_durnar_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "起盾回击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_durnar_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_texas_2": {
  "skillId": "skchr_texas_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "剑雨",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_texas_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_chiave_2": {
  "skillId": "skchr_chiave_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 31,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "magic_resistance",
      "value": -0.13
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "magic_resistance",
      "value": -0.16
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "火焰剥离",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_chiave_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     },
     {
      "key": "duration",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_buildr_2": {
  "skillId": "skchr_buildr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.1
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.3
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.1
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.35
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 9
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.1
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.4
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.1
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.4
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4.5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.15
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.45
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4.5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.2
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.5
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4.5
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.2
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.5
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.25
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.55
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.3
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.6
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4
     }
    ]
   },
   {
    "name": "工程者之愿",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_buildr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "duration",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "buildr_s_2[b].duration",
      "value": -1
     },
     {
      "key": "buildr_s_2[b].atk",
      "value": 0.35
     },
     {
      "key": "buildr_s_2[b].def",
      "value": 0.65
     },
     {
      "key": "buildr_s_2[b].cost",
      "value": 1
     },
     {
      "key": "buildr_s_2[b].interval",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_apionr_1": {
  "skillId": "skchr_apionr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   },
   {
    "name": "只余芬芳",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_apionr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 8
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     },
     {
      "key": "times",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_rfalcn_2": {
  "skillId": "skchr_rfalcn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "atk",
      "value": 0.04
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.6
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.3
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "atk",
      "value": 0.08
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.6
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.3
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.6
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.3
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.5
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.6
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.5
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.6
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.24
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.5
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.6
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.3
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 1.9
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.3
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 2.1
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.3
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 2.3
     }
    ]
   },
   {
    "name": "醉刃乱舞",
    "rangeId": "1-1",
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_rfalcn_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "rfalcn_s_2[cost].interval",
      "value": 1.25
     },
     {
      "key": "rfalcn_s_2[cost].cost",
      "value": 1
     },
     {
      "key": "talent@prob_scaler",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "skchr_grani_2": {
  "skillId": "skchr_grani_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.66
     },
     {
      "key": "def",
      "value": 0.66
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.72
     },
     {
      "key": "def",
      "value": 0.72
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "永不后退！",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_grani_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_sddrag_2": {
  "skillId": "skchr_sddrag_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   },
   {
    "name": "生灵火花",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sddrag_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@skill.atk_scale",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0
     }
    ]
   }
  ]
 },
 "skchr_wildmn_1": {
  "skillId": "skchr_wildmn_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 85
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 110
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 120
     }
    ]
   },
   {
    "name": "骑枪刺击",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_wildmn_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 135
     }
    ]
   }
  ]
 },
 "skchr_wildmn_2": {
  "skillId": "skchr_wildmn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "夹枪冲锋",
    "rangeId": "2-2",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_wildmn_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_fang2_1": {
  "skillId": "skchr_fang2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "贯敌刺枪",
    "rangeId": null,
    "description": "下一次攻击变为攻击力<@ba.vup>{atk_scale:0%}</>的二连击，且击败敌人后部署费用回复<@ba.vup>+{cost}</><@ba.rem>\\n可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_fang2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "贯敌刺枪",
    "rangeId": null,
    "description": "下一次攻击变为攻击力<@ba.vup>{atk_scale:0%}</>的二连击，且击败敌人后部署费用回复<@ba.vup>+{cost}</><@ba.rem>\\n可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_fang2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "贯敌刺枪",
    "rangeId": null,
    "description": "下一次攻击变为攻击力<@ba.vup>{atk_scale:0%}</>的二连击，且击败敌人后部署费用回复<@ba.vup>+{cost}</><@ba.rem>\\n可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_fang2_1",
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    "blackboard": [
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     },
     {
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     },
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 6,
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    },
    "prefabId": "skchr_fang2_1",
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     },
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   },
   {
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    "durationType": 0,
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    "prefabId": "skchr_fang2_1",
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    "blackboard": [
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   {
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    "prefabId": "skchr_fang2_1",
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    "blackboard": [
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     }
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   },
   {
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    "prefabId": "skchr_fang2_1",
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    "blackboard": [
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    ]
   },
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    "name": "贯敌刺枪",
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    "spData": {
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    "prefabId": "skchr_fang2_1",
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    "blackboard": [
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    "prefabId": "skchr_fang2_1",
    "duration": 0,
    "blackboard": [
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    "durationType": 0,
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    "blackboard": [
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    ]
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  "iconId": null,
  "hidden": false,
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    "blackboard": [
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   },
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    "blackboard": [
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    ]
   },
   {
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     },
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     }
    ]
   },
   {
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    "durationType": 0,
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     }
    ]
   },
   {
    "name": "执守阵线",
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    ]
   },
   {
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    "durationType": 0,
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    ]
   },
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    "durationType": 0,
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    "blackboard": [
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      "key": "def",
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     },
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     }
    ]
   },
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    "durationType": 0,
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    "blackboard": [
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      "key": "atk",
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     },
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     }
    ]
   },
   {
    "name": "执守阵线",
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    "durationType": 0,
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     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_fang2_2",
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    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
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     },
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      "value": 1
     }
    ]
   },
   {
    "name": "执守阵线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
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     "increment": 0
    },
    "prefabId": "skchr_fang2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
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     }
    ]
   }
  ]
 },
 "skchr_elysm_2": {
  "skillId": "skchr_elysm_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "聆听",
    "rangeId": "x-2",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 40,
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    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
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      "key": "max_target",
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     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "value",
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     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
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     }
    ]
   },
   {
    "name": "聆听",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
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     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.2
     },
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     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
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     }
    ]
   },
   {
    "name": "聆听",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
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     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 6,
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    },
    "prefabId": "skchr_elysm_2",
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    "blackboard": [
     {
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     },
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     },
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     },
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     },
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      "value": 0.75
     },
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     }
    ]
   },
   {
    "name": "聆听",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 37,
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    },
    "prefabId": "skchr_elysm_2",
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    "blackboard": [
     {
      "key": "max_target",
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     },
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      "key": "move_speed",
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     },
     {
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     },
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     },
     {
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     },
     {
      "key": "cost",
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     }
    ]
   },
   {
    "name": "聆听",
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    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
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    "spData": {
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    },
    "prefabId": "skchr_elysm_2",
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    "blackboard": [
     {
      "key": "max_target",
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     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
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     },
     {
      "key": "value",
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     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "聆听",
    "rangeId": "x-2",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.22
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "聆听",
    "rangeId": "x-2",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "聆听",
    "rangeId": "x-2",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.28
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "聆听",
    "rangeId": "x-2",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.31
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "聆听",
    "rangeId": "x-2",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_elysm_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.75
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_wanqin_2": {
  "skillId": "skchr_wanqin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 10
     },
     {
      "key": "attack@heal_scale",
      "value": 0.1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 12
     },
     {
      "key": "attack@heal_scale",
      "value": 0.1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 12
     },
     {
      "key": "attack@heal_scale",
      "value": 0.12
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 15
     },
     {
      "key": "attack@heal_scale",
      "value": 0.12
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 15
     },
     {
      "key": "attack@heal_scale",
      "value": 0.15
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 20
     },
     {
      "key": "attack@heal_scale",
      "value": 0.15
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 20
     },
     {
      "key": "attack@heal_scale",
      "value": 0.2
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 23
     },
     {
      "key": "attack@heal_scale",
      "value": 0.2
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 23
     },
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "应东风",
    "rangeId": "x-4",
    "description": "停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_wanqin_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@attack_speed",
      "value": 25
     },
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "wanqin_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "wanqin_s_2[cost].cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_blkngt_1": {
  "skillId": "skchr_blkngt_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.2
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.2
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.23
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.23
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.09
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.26
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.26
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.1
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.3
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.3
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.11
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.33
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.33
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.12
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.36
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.36
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.13
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.4
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.4
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.14
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.45
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.45
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.14
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.5
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.5
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   },
   {
    "name": "半醒",
    "rangeId": null,
    "description": "立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.14
     },
     {
      "key": "blkngt_hypnos_s_1[rage].atk",
      "value": 0.55
     },
     {
      "key": "blkngt_hypnos_s_1[rage].attack_speed",
      "value": 0.55
     },
     {
      "key": "blkngt_hypnos_s_1[rage].duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_blkngt_2": {
  "skillId": "skchr_blkngt_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.2
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.3
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.35
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.4
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.45
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 4
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.5
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.7
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 1.9
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠",
    "rangeId": null,
    "description": "立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkngt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "blkngt_s_2.atk_scale",
      "value": 2.1
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "blkngt_s_2.duration",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_ctable_1": {
  "skillId": "skchr_ctable_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "观火",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ctable_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack_speed",
      "value": 0
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_ctable_2": {
  "skillId": "skchr_ctable_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 13
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.13
     },
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 13
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "attack_speed",
      "value": 18
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 13
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.19
     },
     {
      "key": "attack_speed",
      "value": 22
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack_speed",
      "value": 34
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 15
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack_speed",
      "value": 38
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "attack_speed",
      "value": 44
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 17
     }
    ]
   },
   {
    "name": "浮光",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ctable_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 18
     }
    ]
   }
  ]
 },
 "sktok_blkngt_hypnos_s_1": {
  "skillId": "sktok_blkngt_hypnos_s_1",
  "iconId": "sktok_blkngt_hypnos",
  "hidden": false,
  "levels": [
   {
    "name": "食梦",
    "rangeId": null,
    "description": "可以攻击并优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_blkngt_hypnos_s_2": {
  "skillId": "sktok_blkngt_hypnos_s_2",
  "iconId": "sktok_blkngt_hypnos",
  "hidden": false,
  "levels": [
   {
    "name": "食梦",
    "rangeId": null,
    "description": "可以攻击并优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "skchr_puzzle_1": {
  "skillId": "skchr_puzzle_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   },
   {
    "name": "关键线索",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cost",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_puzzle_2": {
  "skillId": "skchr_puzzle_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.06
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 47
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.07
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 49
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.08
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 52
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.09
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 54
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.1
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 56
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.11
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.12
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 63
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.13
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 66
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.14
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   },
   {
    "name": "疑点追踪",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_puzzle_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@atk_scale_2",
      "value": 0.15
     },
     {
      "key": "attack@addtion_cnt",
      "value": 1
     },
     {
      "key": "attack@max_cnt",
      "value": 10
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "attack@duration_2",
      "value": 16
     }
    ]
   }
  ]
 },
 "skchr_swire_1": {
  "skillId": "skchr_swire_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "指挥调度",
    "rangeId": "x-1",
    "description": "第一天赋生效范围<@ba.vup>扩大</>，效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_swire_1",
    "duration": 15,
    "blackboard": [
     {
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      "value": 1.1
     },
     {
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     },
     {
      "key": "ability_range_forward_extend",
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     },
     {
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 69,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sophia_2",
    "duration": 20,
    "blackboard": [
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     },
     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 68,
     "initSp": 20,
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    },
    "prefabId": "skchr_sophia_2",
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    "blackboard": [
     {
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     },
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_sophia_2",
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    "blackboard": [
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     },
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    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_sophia_2",
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    "blackboard": [
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     },
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     },
     {
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   },
   {
    "name": "鞭刃",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_sophia_2",
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    "blackboard": [
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     {
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_sophia_2",
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    "blackboard": [
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     {
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   {
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    "prefabId": "skchr_sophia_2",
    "duration": 23,
    "blackboard": [
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     },
     {
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    ]
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   {
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    "skillType": 1,
    "durationType": 0,
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    "blackboard": [
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     {
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_sophia_2",
    "duration": 25,
    "blackboard": [
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      "key": "talent_scale",
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     },
     {
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     {
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     {
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    ]
   }
  ]
 },
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  "skillId": "skchr_bryota_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
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    ]
   },
   {
    "name": "强力击·β型",
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    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 1.75
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    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
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      "value": 1.8
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    ]
   },
   {
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    "spData": {
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     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 1.85
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    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
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     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
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    ]
   },
   {
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    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
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    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
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    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
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    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
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    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bryota_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 2.3
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    ]
   }
  ]
 },
 "skchr_bryota_2": {
  "skillId": "skchr_bryota_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 8
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "stun",
      "value": 8
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "stun",
      "value": 8
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
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     },
     {
      "key": "stun",
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     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
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     },
     {
      "key": "stun",
      "value": 7
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "stun",
      "value": 7
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    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "stun",
      "value": 6
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
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     },
     {
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    ]
   },
   {
    "name": "土石的恒心",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
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     },
     {
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      "value": 6
     }
    ]
   },
   {
    "name": "土石的恒心",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_bryota_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
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      "key": "def",
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     },
     {
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  ]
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  "hidden": false,
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    "skillType": 1,
    "durationType": 1,
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     "levelUpCost": null,
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     "initSp": 5,
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    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
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      "key": "skill_max_trigger_time",
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     },
     {
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      "value": 31
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     {
      "key": "heal_scale",
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     },
     {
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      "value": -0.3
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    ]
   },
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    "durationType": 1,
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     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
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    "skillType": 1,
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    "spData": {
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     "spCost": 33,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "initSp": 7,
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    "prefabId": "skchr_rdoc_1",
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    "blackboard": [
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    "name": "以暴制暴",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 9,
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    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 3
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     {
      "key": "attack@trigger_time",
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     {
      "key": "heal_scale",
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     {
      "key": "base_attack_time",
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    ]
   },
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    "name": "以暴制暴",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "initSp": 9,
     "increment": 1
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    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
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     {
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     {
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    "name": "以暴制暴",
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    "durationType": 1,
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     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
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     },
     {
      "key": "attack@trigger_time",
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     {
      "key": "heal_scale",
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     },
     {
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    ]
   },
   {
    "name": "以暴制暴",
    "rangeId": null,
    "description": "立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
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     },
     {
      "key": "attack@trigger_time",
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     },
     {
      "key": "heal_scale",
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     },
     {
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   },
   {
    "name": "以暴制暴",
    "rangeId": null,
    "description": "立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 3
     },
     {
      "key": "attack@trigger_time",
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     {
      "key": "heal_scale",
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     {
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    ]
   },
   {
    "name": "以暴制暴",
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    "description": "立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>",
    "skillType": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_1",
    "duration": -1,
    "blackboard": [
     {
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     {
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     {
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     {
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    ]
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 "skchr_rdoc_2": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "激素手枪",
    "rangeId": "4-1",
    "description": "立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\\n<@ba.rem>每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
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     "spCost": 28,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
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     },
     {
      "key": "skill_max_trigger_time",
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     }
    ]
   },
   {
    "name": "激素手枪",
    "rangeId": "4-1",
    "description": "立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\\n<@ba.rem>每次部署只能释放3次</>",
    "skillType": 1,
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    "spData": {
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     "spCost": 27,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 4
     },
     {
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     }
    ]
   },
   {
    "name": "激素手枪",
    "rangeId": "4-1",
    "description": "立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\\n<@ba.rem>每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 4.5
     },
     {
      "key": "skill_max_trigger_time",
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     }
    ]
   },
   {
    "name": "激素手枪",
    "rangeId": "4-1",
    "description": "立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\\n<@ba.rem>每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
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    ]
   },
   {
    "name": "激素手枪",
    "rangeId": "4-1",
    "description": "立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\\n<@ba.rem>每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_rdoc_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 5.5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
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    "duration": -1,
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   },
   {
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     },
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    "prefabId": "skchr_rdoc_2",
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    ]
   },
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    "prefabId": "skchr_rdoc_2",
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   {
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     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 35
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "刃鬼",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flameb_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   }
  ]
 },
 "skchr_morgan_1": {
  "skillId": "skchr_morgan_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 14,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "街头好手",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_morgan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     }
    ]
   }
  ]
 },
 "skchr_morgan_2": {
  "skillId": "skchr_morgan_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "无畏招架",
    "rangeId": null,
    "description": "部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_morgan_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.5
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "morgan_s_2.hp_ratio",
      "value": 0.7
     },
     {
      "key": "shield_duration",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_aguard_1": {
  "skillId": "skchr_aguard_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.35
     },
     {
      "key": "attack@atk_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "attack@atk_scale",
      "value": 2.7
     }
    ]
   },
   {
    "name": "亮剑",
    "rangeId": null,
    "description": "防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aguard_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_tiger_1": {
  "skillId": "skchr_tiger_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def_penetrate",
      "value": 0.4
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def_penetrate",
      "value": 0.4
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def_penetrate",
      "value": 0.4
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def_penetrate",
      "value": 0.45
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def_penetrate",
      "value": 0.5
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "def_penetrate",
      "value": 0.55
     }
    ]
   },
   {
    "name": "碎甲拳",
    "rangeId": null,
    "description": "下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "def_penetrate",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_tiger_2": {
  "skillId": "skchr_tiger_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "裂魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_tiger_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "heal_scale",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_flint_1": {
  "skillId": "skchr_flint_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "不息",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flint_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_flint_2": {
  "skillId": "skchr_flint_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_flint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锋芒毕露",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>",
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    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack_speed",
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     },
     {
      "key": "attack@sluggish",
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   },
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    ]
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   {
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 },
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    "prefabId": "skchr_dagda_2",
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    "blackboard": [
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 },
 "skchr_whitew_1": {
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    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.9
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浮游刃启动",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ayer_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   }
  ]
 },
 "skchr_leto_2": {
  "skillId": "skchr_leto_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "一呼百应",
    "rangeId": null,
    "description": "立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_leto_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_bibeak_1": {
  "skillId": "skchr_bibeak_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "飞针剑羽",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "ranged@atk_scale",
      "value": 1.8
     }
    ]
   }
  ]
 },
 "skchr_bibeak_2": {
  "skillId": "skchr_bibeak_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 0.8
     },
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 0.8
     },
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 0.8
     },
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 11,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 11,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 11,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "stun",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "stun",
      "value": 1.2
     },
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 9,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "stun",
      "value": 1.4
     },
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "stun",
      "value": 1.6
     },
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "异刃斩",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_bibeak_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "stun",
      "value": 1.8
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_tachak_1": {
  "skillId": "skchr_tachak_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 100
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 110
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 120
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 130
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 140
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 150
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "def_penetrate_fixed",
      "value": 160
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 170
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "def_penetrate_fixed",
      "value": 180
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "燃烧榴弹",
    "rangeId": null,
    "description": "发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "def_penetrate_fixed",
      "value": 200
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_tachak_2": {
  "skillId": "skchr_tachak_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.05
     },
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.06
     },
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.07
     },
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.08
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.09
     },
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.1
     },
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.11
     },
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.12
     },
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.13
     },
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "倾泻弹药",
    "rangeId": "3-12",
    "description": "攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tachak_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.85
     },
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ghost_2": {
  "skillId": "skchr_ghost_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "肉斩骨断",
    "rangeId": null,
    "description": "技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_ghost_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_broca_1": {
  "skillId": "skchr_broca_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "通电",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "durationType": 0,
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    "blackboard": [
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    "skillType": 1,
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    "blackboard": [
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    "prefabId": "skchr_broca_1",
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    "blackboard": [
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   },
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    "blackboard": [
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    ]
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "durationType": 0,
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    "duration": 25,
    "blackboard": [
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     {
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    "skillType": 1,
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    "blackboard": [
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    "skillType": 1,
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    "prefabId": "skchr_broca_2",
    "duration": 25,
    "blackboard": [
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   {
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    "skillType": 1,
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    "prefabId": "skchr_broca_2",
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     "initSp": 16,
     "increment": 1
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    "prefabId": "skchr_broca_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack@sluggish",
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     {
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     {
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   {
    "name": "高压电流",
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    "skillType": 1,
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    "spData": {
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     "initSp": 17,
     "increment": 1
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    "prefabId": "skchr_broca_2",
    "duration": 25,
    "blackboard": [
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      "key": "atk",
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     {
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     {
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   {
    "name": "高压电流",
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    "skillType": 1,
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    "blackboard": [
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     "increment": 1
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    "prefabId": "skchr_broca_2",
    "duration": 25,
    "blackboard": [
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 },
 "skchr_savage_1": {
  "skillId": "skchr_savage_1",
  "iconId": "skcom_powerstrike[2]",
  "hidden": false,
  "levels": [
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    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "强力击·β型",
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    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
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    "name": "强力击·β型",
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    "durationType": 0,
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     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "强力击·β型",
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    "skillType": 2,
    "durationType": 0,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 1.85
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    ]
   },
   {
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    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
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   },
   {
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    "durationType": 0,
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     "initSp": 0,
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    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
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      "value": 1.95
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    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "强力击·β型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_fuze_1": {
  "skillId": "skchr_fuze_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.11
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.13
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.17
     },
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 85
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   },
   {
    "name": "火力侦察",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_fuze_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "attack@trigger_time",
      "value": 100
     }
    ]
   }
  ]
 },
 "skchr_fuze_2": {
  "skillId": "skchr_fuze_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.8
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.1
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.2
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.3
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.4
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.6
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   },
   {
    "name": "霰射炸药",
    "rangeId": null,
    "description": "开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_fuze_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.8
     },
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_savage_2": {
  "skillId": "skchr_savage_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 3.1
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale",
      "value": 3.3
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale",
      "value": 3.4
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale",
      "value": 3.6
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.7
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 3.8
     }
    ]
   },
   {
    "name": "微差爆破",
    "rangeId": "3-2",
    "description": "对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_savage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "atk_scale",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_astesi_1": {
  "skillId": "skchr_astesi_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.35
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.55
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "def",
      "value": 0.65
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "星座守护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_astesi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_astesi_2": {
  "skillId": "skchr_astesi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.65
     },
     {
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     }
    ]
   },
   {
    "name": "星辉剑",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
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   },
   {
    "name": "星辉剑",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_astesi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
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     },
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     {
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    ]
   }
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 },
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sidero_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "破浪回神",
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    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_sidero_2",
    "duration": 25,
    "blackboard": [
     {
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "破浪回神",
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    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "increment": 1
    },
    "prefabId": "skchr_sidero_2",
    "duration": 25,
    "blackboard": [
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     }
    ]
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   {
    "name": "破浪回神",
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    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "increment": 1
    },
    "prefabId": "skchr_sidero_2",
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    "blackboard": [
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   },
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    "skillType": 1,
    "durationType": 0,
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    "blackboard": [
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    "durationType": 0,
    "spData": {
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    "blackboard": [
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    ]
   },
   {
    "name": "破浪回神",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_sidero_2",
    "duration": 27,
    "blackboard": [
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      "key": "atk",
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     },
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     }
    ]
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   {
    "name": "破浪回神",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 33,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_sidero_2",
    "duration": 28,
    "blackboard": [
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    ]
   },
   {
    "name": "破浪回神",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sidero_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
    "name": "破浪回神",
    "rangeId": "0-1",
    "description": "攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sidero_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.08
     }
    ]
   }
  ]
 },
 "skchr_amiya2_1": {
  "skillId": "skchr_amiya2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·奔夜",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_amiya2_2": {
  "skillId": "skchr_amiya2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "atk_scale_2",
      "value": 2.4
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "atk_scale_2",
      "value": 2.5
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "atk_scale_2",
      "value": 2.6
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "atk_scale_2",
      "value": 2.8
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "atk_scale_2",
      "value": 2.9
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "atk_scale_2",
      "value": 3
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.2
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "atk_scale_2",
      "value": 3.2
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.25
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "atk_scale_2",
      "value": 3.6
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.3
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "atk_scale_2",
      "value": 4
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.35
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影霄·绝影",
    "rangeId": "x-2",
    "description": "立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya2_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "atk_scale_2",
      "value": 4.4
     },
     {
      "key": "amiya2_s_2[kill].atk",
      "value": 0.4
     },
     {
      "key": "amiya2_s_2[kill].magic_resistance",
      "value": 20
     },
     {
      "key": "amiya2_s_2[kill].max_stack_cnt",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_akafyu_1": {
  "skillId": "skchr_akafyu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "信影流·雷刀之势",
    "rangeId": null,
    "description": "阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_akafyu_2": {
  "skillId": "skchr_akafyu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "信影流·十文字胜",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_akafyu_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_noirc2_1": {
  "skillId": "skchr_noirc2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 0.6
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 0.7
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 0.8
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 0.9
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 1
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 1.1
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 1.2
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
    "description": "纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_noirc2_1",
    "duration": 6,
    "blackboard": [
     {
      "key": "multi_atk_scale",
      "value": 1.3
     },
     {
      "key": "multi_times",
      "value": 4
     },
     {
      "key": "multi_hit_interval",
      "value": 0.2
     },
     {
      "key": "nadao_duration",
      "value": 5.6
     },
     {
      "key": "nadaodonghua_duration",
      "value": 0.4
     }
    ]
   },
   {
    "name": "居合拔刀气刃斩",
    "rangeId": "3-2",
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    "durationType": 0,
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    "prefabId": "skchr_noirc2_1",
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    "blackboard": [
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      "key": "multi_atk_scale",
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     {
      "key": "multi_times",
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     {
      "key": "multi_hit_interval",
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     {
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      "key": "nadaodonghua_duration",
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    "prefabId": "skchr_noirc2_1",
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    "blackboard": [
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      "key": "multi_times",
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  "hidden": false,
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    "blackboard": [
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    "skillType": 1,
    "durationType": 0,
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    "prefabId": "skchr_noirc2_2",
    "duration": 1.4,
    "blackboard": [
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      "key": "multi_atk_scale",
      "value": 1.1
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     {
      "key": "multi_times",
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   },
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    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_noirc2_2",
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    "blackboard": [
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      "key": "multi_atk_scale",
      "value": 1.2
     },
     {
      "key": "multi_times",
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    "durationType": 0,
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    "prefabId": "skchr_noirc2_2",
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    "blackboard": [
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     {
      "key": "multi_times",
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    ]
   },
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    "durationType": 0,
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    "prefabId": "skchr_noirc2_2",
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    "blackboard": [
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   },
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    "blackboard": [
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    "durationType": 0,
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     "spCost": 24,
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    "duration": 1.4,
    "blackboard": [
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   },
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
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    "prefabId": "skchr_noirc2_2",
    "duration": 1.4,
    "blackboard": [
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      "key": "multi_atk_scale",
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     {
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      "key": "cnt",
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   },
   {
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    "prefabId": "skchr_noirc2_2",
    "duration": 1.4,
    "blackboard": [
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     },
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  "hidden": false,
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    "prefabId": "skchr_crow_1",
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   },
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    "prefabId": "skchr_crow_1",
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   },
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    "prefabId": "skchr_crow_1",
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   },
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   },
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
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  "hidden": false,
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    "skillType": 1,
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    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
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     {
      "key": "crow_s_2[atk].atk",
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     {
      "key": "hp_ratio",
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     {
      "key": "base_attack_time",
      "value": -0.3
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   },
   {
    "name": "收割",
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    "skillType": 1,
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    "prefabId": "skchr_crow_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "crow_s_2[atk].atk",
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     },
     {
      "key": "hp_ratio",
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     },
     {
      "key": "base_attack_time",
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   {
    "name": "收割",
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    "skillType": 1,
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     "increment": 1
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    "prefabId": "skchr_crow_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.35
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.35
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.35
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.35
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.4
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.4
     }
    ]
   },
   {
    "name": "收割",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_crow_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "crow_s_2[atk].atk",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "skchr_highmo_1": {
  "skillId": "skchr_highmo_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "回首，断舍",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_highmo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     }
    ]
   }
  ]
 },
 "skchr_highmo_2": {
  "skillId": "skchr_highmo_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "prob",
      "value": 0.45
     },
     {
      "key": "hp_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.53
     },
     {
      "key": "prob",
      "value": 0.53
     },
     {
      "key": "hp_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.56
     },
     {
      "key": "prob",
      "value": 0.56
     },
     {
      "key": "hp_ratio",
      "value": 0.09
     }
    ]
   },
   {
    "name": "泡影，殆尽",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_highmo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "skchr_takila_1": {
  "skillId": "skchr_takila_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "attack@atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 23
     },
     {
      "key": "attack@atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "attack@atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 29
     },
     {
      "key": "attack@atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 32
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 38
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 42
     },
     {
      "key": "attack@atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 46
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "当机立断",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     }
    ]
   }
  ]
 },
 "skchr_takila_2": {
  "skillId": "skchr_takila_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "剑走偏锋",
    "rangeId": "2-3",
    "description": "攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_takila_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "enhance_duration",
      "value": 30
     },
     {
      "key": "attack@plus_max_target",
      "value": 3
     },
     {
      "key": "attack@plus_atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_chimes_2": {
  "skillId": "skchr_chimes_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.2
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.2
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.2
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.32
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.35
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   },
   {
    "name": "乡心无改",
    "rangeId": null,
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chimes_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "maxcnt",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_odda_1": {
  "skillId": "skchr_odda_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "火花溅射",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "ability_range_radius",
      "value": 1.5
     }
    ]
   }
  ]
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 "skchr_odda_2": {
  "skillId": "skchr_odda_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锻锤之力",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_odda_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 3
     },
     {
      "key": "attack@levitate_duration",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_bluep_1": {
  "skillId": "skchr_bluep_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "二重射击·自动",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bluep_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_bluep_2": {
  "skillId": "skchr_bluep_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@times",
      "value": 1
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "毒液散射",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bluep_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_platnm_2": {
  "skillId": "skchr_platnm_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "天马视域",
    "rangeId": "3-10",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 69,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.53
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.56
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 67,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.63
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.66
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "天马视域",
    "rangeId": "3-10",
    "description": "攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_platnm_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -20
     },
     {
      "key": "atk",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_swllow_1": {
  "skillId": "skchr_swllow_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "飞羽",
    "rangeId": null,
    "description": "下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swllow_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_swllow_2": {
  "skillId": "skchr_swllow_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "回流",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_swllow_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_asnipe_1": {
  "skillId": "skchr_asnipe_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "旋臂",
    "rangeId": null,
    "description": "可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asnipe_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_aprl_1": {
  "skillId": "skchr_aprl_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "精准射击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   }
  ]
 },
 "skchr_aprl_2": {
  "skillId": "skchr_aprl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "灵活伪装",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_aprl_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_kroos2_1": {
  "skillId": "skchr_kroos2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.13
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     }
    ]
   },
   {
    "name": "无痕",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_kroos2_2": {
  "skillId": "skchr_kroos2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.22
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.22
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.22
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@max_stack_count",
      "value": 40
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@max_stack_count",
      "value": 36
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@max_stack_count",
      "value": 32
     }
    ]
   },
   {
    "name": "封喉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_kroos2_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.375
     },
     {
      "key": "attack@max_stack_count",
      "value": 32
     }
    ]
   }
  ]
 },
 "skchr_inside_1": {
  "skillId": "skchr_inside_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.85
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.95
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
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    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
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    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
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     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
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    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
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     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "“不惹麻烦”",
    "rangeId": null,
    "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_inside_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@trigger_time",
      "value": 4
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    ]
   }
  ]
 },
 "skchr_inside_2": {
  "skillId": "skchr_inside_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“解决麻烦”",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
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    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
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    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
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     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
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     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
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   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 24,
     "initSp": 8,
     "increment": 1
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    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": -0.3
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     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "attack@trigger_time",
      "value": 14
     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
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     {
      "key": "attack@trigger_time",
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     }
    ]
   },
   {
    "name": "“解决麻烦”",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
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     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": -0.3
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     {
      "key": "attack@trigger_time",
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
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     "maxChargeTime": 1,
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     "initSp": 14,
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    "prefabId": "skchr_inside_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@trigger_time",
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    ]
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 },
 "skchr_meteo_1": {
  "skillId": "skchr_meteo_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "霰射弹头",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 5,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
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    ]
   },
   {
    "name": "霰射弹头",
    "rangeId": null,
    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
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    ]
   },
   {
    "name": "霰射弹头",
    "rangeId": null,
    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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     "increment": 1
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    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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    "durationType": 0,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
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    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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    "durationType": 0,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "霰射弹头",
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    "description": "下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
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    ]
   }
  ]
 },
 "skchr_meteo_2": {
  "skillId": "skchr_meteo_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "def",
      "value": -130
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "def",
      "value": -130
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "def",
      "value": -130
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "def",
      "value": -170
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "def",
      "value": -170
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "def",
      "value": -170
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "def",
      "value": -210
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "def",
      "value": -250
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "def",
      "value": -290
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "高爆弹头",
    "rangeId": null,
    "description": "立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_meteo_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "def",
      "value": -330
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_sesa_2": {
  "skillId": "skchr_sesa_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@attack_speed",
      "value": -3
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@attack_speed",
      "value": -3
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@attack_speed",
      "value": -3
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@attack_speed",
      "value": -6
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.95
     },
     {
      "key": "attack@attack_speed",
      "value": -6
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "attack@attack_speed",
      "value": -6
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@attack_speed",
      "value": -10
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@attack_speed",
      "value": -13
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@attack_speed",
      "value": -16
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "延时震荡零件",
    "rangeId": null,
    "description": "攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sesa_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@attack_speed",
      "value": -20
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_bdhkgt_1": {
  "skillId": "skchr_bdhkgt_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "attack_speed",
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     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "探前路",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_bdhkgt_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掷旧尘",
    "rangeId": null,
    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
      "value": 15
     },
     {
      "key": "projectile_range",
      "value": 1.3
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "slow_down_duration",
      "value": 1
     }
    ]
   },
   {
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
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     },
     {
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      "value": 1.3
     },
     {
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     },
     {
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    ]
   },
   {
    "name": "掷旧尘",
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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    },
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    "duration": 15,
    "blackboard": [
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      "key": "atk_scale",
      "value": 0.95
     },
     {
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     },
     {
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     },
     {
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     },
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     },
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    ]
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   {
    "name": "掷旧尘",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "move_speed",
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     },
     {
      "key": "projectile_delay_time",
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     },
     {
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     },
     {
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     },
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    ]
   },
   {
    "name": "掷旧尘",
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
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     },
     {
      "key": "projectile_range",
      "value": 1.3
     },
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     },
     {
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    ]
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   {
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
      "value": 15
     },
     {
      "key": "projectile_range",
      "value": 1.3
     },
     {
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     },
     {
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    ]
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   {
    "name": "掷旧尘",
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
      "value": 15
     },
     {
      "key": "projectile_range",
      "value": 1.3
     },
     {
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     },
     {
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      "value": 1
     }
    ]
   },
   {
    "name": "掷旧尘",
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "projectile_delay_time",
      "value": 15
     },
     {
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     },
     {
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     },
     {
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    ]
   },
   {
    "name": "掷旧尘",
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
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    "spData": {
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    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
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      "key": "atk_scale",
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     },
     {
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     },
     {
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     },
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     },
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    ]
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   {
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    "description": "停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>",
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    "spData": {
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    },
    "prefabId": "skchr_bdhkgt_2",
    "duration": 15,
    "blackboard": [
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     },
     {
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     },
     {
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     },
     {
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    ]
   }
  ]
 },
 "skchr_excu_1": {
  "skillId": "skchr_excu_1",
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  "hidden": false,
  "levels": [
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     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_excu_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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    "durationType": 0,
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    },
    "prefabId": "skchr_excu_1",
    "duration": 26,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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    "durationType": 0,
    "spData": {
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     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_excu_1",
    "duration": 27,
    "blackboard": [
     {
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      "value": 0.3
     }
    ]
   },
   {
    "name": "铳口收束",
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    "durationType": 0,
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     "initSp": 15,
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    },
    "prefabId": "skchr_excu_1",
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    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
    "skillType": 1,
    "durationType": 0,
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    },
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    "duration": 29,
    "blackboard": [
     {
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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    },
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    "duration": 30,
    "blackboard": [
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
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    },
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    "blackboard": [
     {
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     }
    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_excu_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "铳口收束",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_excu_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "铳口收束",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_excu_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   }
  ]
 },
 "skchr_excu_2": {
  "skillId": "skchr_excu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>一定程度缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>一定程度缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 31,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>较大幅度缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.9
     }
    ]
   },
   {
    "name": "最终旅程",
    "rangeId": null,
    "description": "普通攻击变为二连击，且攻击间隔<@ba.vup>较大幅度缩短</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_excu_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.9
     }
    ]
   }
  ]
 },
 "skchr_aosta_2": {
  "skillId": "skchr_aosta_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@frozen_duration",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@frozen_duration",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@frozen_duration",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@frozen_duration",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@frozen_duration",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@frozen_duration",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.2
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.2
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.2
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "影钉",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_aosta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.5
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_serum_1": {
  "skillId": "skchr_serum_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "专注力超载",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "专注力超载",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "专注力超载",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "专注力超载",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "专注力超载",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
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    "duration": 30,
    "blackboard": [
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     },
     {
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     }
    ]
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    "name": "专注力超载",
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    "durationType": 0,
    "spData": {
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     "spCost": 30,
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    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
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     {
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    ]
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   {
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    "prefabId": "skchr_serum_1",
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    "blackboard": [
     {
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     {
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    "durationType": 0,
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    "prefabId": "skchr_serum_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
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     {
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     }
    ]
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   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>",
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    "durationType": 0,
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    "prefabId": "skchr_serum_1",
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    "blackboard": [
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      "key": "atk",
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   {
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    "prefabId": "skchr_serum_1",
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    "blackboard": [
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      "key": "atk",
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      "key": "stun",
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    "prefabId": "skchr_serum_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
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     {
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      "value": 3
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    "blackboard": [
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      "key": "attack@silence",
      "value": 3
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    "duration": 20,
    "blackboard": [
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    "prefabId": "skchr_serum_2",
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    "blackboard": [
     {
      "key": "atk",
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     {
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    "prefabId": "skchr_serum_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack@silence",
      "value": 3.2
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   {
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    "spData": {
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     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_serum_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack@silence",
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   {
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     "increment": 1
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    "prefabId": "skchr_serum_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack@silence",
      "value": 4
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   {
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    "skillType": 1,
    "durationType": 0,
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     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_serum_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
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     {
      "key": "attack@silence",
      "value": 4.5
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   },
   {
    "name": "传导蚀滞弹",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击后使目标失去特殊能力<@ba.vup>{attack@silence}秒</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 25,
     "increment": 1
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    "prefabId": "skchr_serum_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
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     {
      "key": "attack@silence",
      "value": 5
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  ]
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  "skillId": "skchr_aroma_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "强效清洁",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
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      "value": 0.4
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    ]
   },
   {
    "name": "强效清洁",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.45
     }
    ]
   },
   {
    "name": "强效清洁",
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    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.5
     }
    ]
   },
   {
    "name": "强效清洁",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.55
     }
    ]
   },
   {
    "name": "强效清洁",
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    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "atk_scale_to_fly",
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     }
    ]
   },
   {
    "name": "强效清洁",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
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     {
      "key": "atk_scale_to_fly",
      "value": 0.65
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    ]
   },
   {
    "name": "强效清洁",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.7
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    ]
   },
   {
    "name": "强效清洁",
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    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.75
     }
    ]
   },
   {
    "name": "强效清洁",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.8
     }
    ]
   },
   {
    "name": "强效清洁",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aroma_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "atk_scale_to_fly",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_aroma_2": {
  "skillId": "skchr_aroma_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.5
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.55
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.6
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.65
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.7
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.75
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.8
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 0.9
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 1
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   },
   {
    "name": "小心地滑",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_aroma_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@atk_scale_when_fly_finish",
      "value": 1.1
     },
     {
      "key": "attack@duration",
      "value": 15
     }
    ]
   }
  ]
 },
 "skchr_amiya_2": {
  "skillId": "skchr_amiya_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.33
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.39
     },
     {
      "key": "attack@times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.41
     },
     {
      "key": "attack@times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "attack@times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.45
     },
     {
      "key": "attack@times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@times",
      "value": 8
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.55
     },
     {
      "key": "attack@times",
      "value": 8
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   },
   {
    "name": "精神爆发",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@times",
      "value": 8
     },
     {
      "key": "stun",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_amiya_3": {
  "skillId": "skchr_amiya_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "max_hp",
      "value": 0.25
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "max_hp",
      "value": 0.25
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "max_hp",
      "value": 0.25
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "max_hp",
      "value": 0.75
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "max_hp",
      "value": 0.75
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 0.75
     }
    ]
   },
   {
    "name": "奇美拉",
    "rangeId": "3-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\\n<@ba.rem>技能结束后阿米娅强制退出战场</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.3
     },
     {
      "key": "max_hp",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_nightm_1": {
  "skillId": "skchr_nightm_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.55
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.65
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.7
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 46,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "灵魂汲取",
    "rangeId": null,
    "description": "每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_nightm_1",
    "duration": 60,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_nightm_2": {
  "skillId": "skchr_nightm_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 6
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 7
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 8
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 9
     }
    ]
   },
   {
    "name": "夜魇魔影",
    "rangeId": null,
    "description": "立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nightm_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "interval",
      "value": 0.066
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_absin_1": {
  "skillId": "skchr_absin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 88,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 86,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 84,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 82,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "执法模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_absin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_absin_2": {
  "skillId": "skchr_absin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.55
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.58
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.61
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.65
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.68
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.71
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.75
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.85
     }
    ]
   },
   {
    "name": "终结连射",
    "rangeId": null,
    "description": "每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_absin_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_tomimi_1": {
  "skillId": "skchr_tomimi_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "部族技艺",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   }
  ]
 },
 "skchr_tomimi_2": {
  "skillId": "skchr_tomimi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.6
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.6
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.6
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.9
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.9
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 0.9
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 1.2
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 1.2
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 2.05
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 1.2
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   },
   {
    "name": "嘉维尔保护方案",
    "rangeId": null,
    "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_tomimi_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@tomimi_s_2.stun",
      "value": 1.6
     },
     {
      "key": "attack@tomimi_s_2.atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@tomimi_s_2.prob",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   }
  ]
 },
 "skchr_qanik_1": {
  "skillId": "skchr_qanik_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   },
   {
    "name": "冻风",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_qanik_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "mode",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_qanik_2": {
  "skillId": "skchr_qanik_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.3
     },
     {
      "key": "critical_damage_scale",
      "value": 1.7
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.35
     },
     {
      "key": "critical_damage_scale",
      "value": 1.8
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.4
     },
     {
      "key": "critical_damage_scale",
      "value": 1.9
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.45
     },
     {
      "key": "critical_damage_scale",
      "value": 2
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.5
     },
     {
      "key": "critical_damage_scale",
      "value": 2.1
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.55
     },
     {
      "key": "critical_damage_scale",
      "value": 2.2
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.6
     },
     {
      "key": "critical_damage_scale",
      "value": 2.3
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.65
     },
     {
      "key": "critical_damage_scale",
      "value": 2.5
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.7
     },
     {
      "key": "critical_damage_scale",
      "value": 2.7
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "坠雪",
    "rangeId": null,
    "description": "使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_qanik_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "trigger_atk_scale",
      "value": 0.75
     },
     {
      "key": "critical_damage_scale",
      "value": 3
     },
     {
      "key": "levitate_duration",
      "value": 7
     }
    ]
   }
  ]
 },
 "skchr_skfire_2": {
  "skillId": "skchr_skfire_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@stun",
      "value": 0.1
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@stun",
      "value": 0.1
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@stun",
      "value": 0.1
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@stun",
      "value": 0.15
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 1.95
     },
     {
      "key": "attack@stun",
      "value": 0.15
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "attack@stun",
      "value": 0.15
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@stun",
      "value": 0.4
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@stun",
      "value": 0.6
     }
    ]
   },
   {
    "name": "天坠之火",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skfire_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_acast_1": {
  "skillId": "skchr_acast_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 35
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 55
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "“为我所为”",
    "rangeId": null,
    "description": "自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_acast_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   }
  ]
 },
 "skchr_leizi_2": {
  "skillId": "skchr_leizi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 46,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 47,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 48,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     }
    ]
   },
   {
    "name": "初雷",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_leizi_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_halo_1": {
  "skillId": "skchr_halo_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.04
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.06
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.07
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.08
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.09
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "双端导流",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_halo_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_halo_2": {
  "skillId": "skchr_halo_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "星束交汇",
    "rangeId": "3-3",
    "description": "攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_halo_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_beewax_1": {
  "skillId": "skchr_beewax_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沙暴扩散",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_beewax_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_beewax_2": {
  "skillId": "skchr_beewax_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "守卫尖碑",
    "rangeId": null,
    "description": "在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_beewax_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_beewax": {
  "skillId": "sktok_beewax",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "沙之碑召唤",
    "rangeId": "x-4",
    "description": "出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_beewax",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_mint_1": {
  "skillId": "skchr_mint_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "风语",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mint_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     }
    ]
   }
  ]
 },
 "skchr_mint_2": {
  "skillId": "skchr_mint_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "聚能涡旋",
    "rangeId": null,
    "description": "每次攻击把目标<@ba.vup>中等力度地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mint_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_iris_1": {
  "skillId": "skchr_iris_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.32
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "童话守卫者",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_iris_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_iris_2": {
  "skillId": "skchr_iris_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   },
   {
    "name": "梦乡摇篮",
    "rangeId": null,
    "description": "立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_iris_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 7
     }
    ]
   }
  ]
 },
 "skchr_hamoni_1": {
  "skillId": "skchr_hamoni_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.32
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻巧舞步",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_hamoni_2": {
  "skillId": "skchr_hamoni_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 100
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.45
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 120
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.45
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 140
     },
     {
      "key": "base_attack_time",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.45
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 140
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "move_speed",
      "value": -0.5
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 160
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "move_speed",
      "value": -0.5
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 180
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "move_speed",
      "value": -0.5
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 180
     },
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "move_speed",
      "value": -0.55
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 200
     },
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 230
     },
     {
      "key": "base_attack_time",
      "value": 0.65
     },
     {
      "key": "move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "沉溺之灾",
    "rangeId": null,
    "description": "开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hamoni_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "damage_value",
      "value": 250
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "move_speed",
      "value": -0.6
     }
    ]
   }
  ]
 },
 "skchr_delphn_1": {
  "skillId": "skchr_delphn_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.32
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.46
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“贯注”",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_delphn_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_delphn_2": {
  "skillId": "skchr_delphn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   },
   {
    "name": "“抢攻”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_delphn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "max_cnt",
      "value": 0.24
     },
     {
      "key": "attack@max_cnt",
      "value": 0.24
     },
     {
      "key": "damage_addition",
      "value": 0.06
     },
     {
      "key": "attack@damage_addition",
      "value": 0.06
     }
    ]
   }
  ]
 },
 "skchr_kjera_2": {
  "skillId": "skchr_kjera_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.29
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.22
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.22
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "心随意动",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kjera_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@cnt",
      "value": 1
     },
     {
      "key": "attack@prob",
      "value": 0.22
     },
     {
      "key": "attack@cold",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "skchr_rockr_2": {
  "skillId": "skchr_rockr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自负此轭",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "自负此轭",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "自负此轭",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "自负此轭",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "自负此轭",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "自负此轭",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "自负此轭",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
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     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
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     }
    ]
   },
   {
    "name": "自负此轭",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "attack@cnt",
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     },
     {
      "key": "scale",
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     }
    ]
   },
   {
    "name": "自负此轭",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
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      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "自负此轭",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_rockr_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
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      "value": 80
     },
     {
      "key": "attack@cnt",
      "value": 0
     },
     {
      "key": "scale",
      "value": 2
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_malist_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
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      "value": 1
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 7,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "神工意匠",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_malist_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_kaitou_1": {
  "skillId": "skchr_kaitou_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.1
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "镭射穿凿",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "镭射穿凿",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_kaitou_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "热处理变色",
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    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@extra_ep_damage_scale",
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     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.65
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 85
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.7
     }
    ]
   },
   {
    "name": "热处理变色",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_kaitou_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "attack@extra_ep_damage_scale",
      "value": 0.75
     }
    ]
   }
  ]
 },
 "skchr_warmy_1": {
  "skillId": "skchr_warmy_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
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    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@ep_damage_ratio",
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     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
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    "spData": {
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     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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     },
     {
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    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
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    "skillType": 1,
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    "spData": {
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     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
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     },
     {
      "key": "attack@ep_damage_ratio",
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    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "炎炎火焰",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_warmy_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   }
  ]
 },
 "skchr_warmy_2": {
  "skillId": "skchr_warmy_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "滔滔热流",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_warmy_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "enhanced_duration",
      "value": 30
     },
     {
      "key": "attack@ep_damage_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_lionhd_2": {
  "skillId": "skchr_lionhd_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "magic_resistance",
      "value": -0.05
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "magic_resistance",
      "value": -0.05
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "magic_resistance",
      "value": -0.05
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "magic_resistance",
      "value": -0.08
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "magic_resistance",
      "value": -0.08
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "magic_resistance",
      "value": -0.08
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "magic_resistance",
      "value": -0.12
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "magic_resistance",
      "value": -0.13
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "magic_resistance",
      "value": -0.14
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   },
   {
    "name": "解构与爆破",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lionhd_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "talent_range_flag",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_lava2_1": {
  "skillId": "skchr_lava2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.02
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.04
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.06
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.08
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "焰淬匕首",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lava2_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_lava2_2": {
  "skillId": "skchr_lava2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   },
   {
    "name": "狱火之环",
    "rangeId": null,
    "description": "停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lava2_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   }
  ]
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  "skillId": "skchr_sntlla_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.55
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.58
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.61
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.65
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.68
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.71
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.75
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.85
     }
    ]
   },
   {
    "name": "“女巫之泪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sntlla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -2.4
     },
     {
      "key": "attack@cold",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_otter_1": {
  "skillId": "skchr_otter_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.1
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.13
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.18
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.22
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "x-5",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
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    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "x-5",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
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    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "x-5",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\\n机械水獭周围四格的友军也获得同样的效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.35
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    ]
   }
  ]
 },
 "sktok_motter_1": {
  "skillId": "sktok_motter_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_motter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.1
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_motter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.13
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_motter_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "迷惑装置",
    "rangeId": "0-1",
    "description": "所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>",
    "skillType": 0,
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    "description": "引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
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    },
    "prefabId": "sktok_motter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "stun",
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   },
   {
    "name": "爆破回收",
    "rangeId": "x-4",
    "description": "引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\\n<@ba.rem>被引爆的机械水獭会被回收</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
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    },
    "prefabId": "sktok_motter_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "stun",
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 "skchr_folivo_1": {
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    "skillType": 2,
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     "spCost": 90,
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 87,
     "initSp": 0,
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
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    "prefabId": "skchr_folivo_1",
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    "blackboard": [
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    "durationType": 0,
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     "spCost": 81,
     "initSp": 0,
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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    "skillType": 2,
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    "spData": {
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     "initSp": 0,
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    "prefabId": "skchr_folivo_1",
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    "blackboard": [
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   {
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    "durationType": 0,
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    "prefabId": "skchr_folivo_1",
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    "blackboard": [
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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   {
    "name": "保护色隐蔽",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 69,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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   {
    "name": "保护色隐蔽",
    "rangeId": null,
    "description": "所有摄影车的攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 66,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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   {
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    "skillType": 2,
    "durationType": 0,
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     "initSp": 0,
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    "prefabId": "skchr_folivo_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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 },
 "skchr_folivo_2": {
  "skillId": "skchr_folivo_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 5,
     "increment": 1
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    "prefabId": "skchr_folivo_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
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     {
      "key": "def",
      "value": 0.5
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     {
      "key": "magic_resistance",
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     {
      "key": "stun",
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     {
      "key": "talent_range_flag",
      "value": 1
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     {
      "key": "cnt",
      "value": 1
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   },
   {
    "name": "全景过载摄像",
    "rangeId": null,
    "description": "立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>\\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 5,
     "increment": 1
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    "prefabId": "skchr_folivo_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
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     {
      "key": "def",
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     {
      "key": "magic_resistance",
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     {
      "key": "stun",
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     {
      "key": "talent_range_flag",
      "value": 1
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     {
      "key": "cnt",
      "value": 1
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   {
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
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    "prefabId": "skchr_folivo_2",
    "duration": 15,
    "blackboard": [
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     {
      "key": "def",
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     {
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     {
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     {
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   {
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    "skillType": 1,
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     "initSp": 7,
     "increment": 1
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    "prefabId": "skchr_folivo_2",
    "duration": 16,
    "blackboard": [
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     {
      "key": "def",
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     {
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     {
      "key": "stun",
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     {
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     {
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   {
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    "rangeId": null,
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    "skillType": 1,
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     "increment": 1
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    "prefabId": "skchr_folivo_2",
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    "blackboard": [
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     {
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_folivo_2",
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    "blackboard": [
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     {
      "key": "def",
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     {
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     {
      "key": "stun",
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     {
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_folivo_2",
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    "blackboard": [
     {
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     {
      "key": "def",
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     {
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     {
      "key": "stun",
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     {
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     {
      "key": "cnt",
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   {
    "name": "全景过载摄像",
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    "prefabId": "skchr_folivo_2",
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    "blackboard": [
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     {
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     {
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     {
      "key": "stun",
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     {
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 30,
     "initSp": 13,
     "increment": 1
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    "prefabId": "skchr_folivo_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
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     {
      "key": "def",
      "value": 1.1
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     {
      "key": "magic_resistance",
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     {
      "key": "stun",
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     {
      "key": "talent_range_flag",
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     {
      "key": "cnt",
      "value": 1
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   },
   {
    "name": "全景过载摄像",
    "rangeId": null,
    "description": "立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>\\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
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    "prefabId": "skchr_folivo_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
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     {
      "key": "def",
      "value": 1.3
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     {
      "key": "magic_resistance",
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     {
      "key": "stun",
      "value": 5
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     {
      "key": "talent_range_flag",
      "value": 1
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     {
      "key": "cnt",
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 },
 "sktok_folivo_2": {
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     "levelUpCost": null,
     "maxChargeTime": 4,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "ct",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_bldsk_2": {
  "skillId": "skchr_bldsk_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "不稳定血浆",
    "rangeId": null,
    "description": "自身和攻击范围内随机一名我方单位获得以下状态：\\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_bldsk_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.03
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   }
  ]
 },
 "skchr_folnic_1": {
  "skillId": "skchr_folnic_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   },
   {
    "name": "最大剂量输注",
    "rangeId": null,
    "description": "攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_folnic_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_folnic_2": {
  "skillId": "skchr_folnic_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.8
     },
     {
      "key": "attack@atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.85
     },
     {
      "key": "attack@atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.9
     },
     {
      "key": "attack@atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.05
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.4
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "复合型药物弹片",
    "rangeId": null,
    "description": "攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_folnic_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 1.5
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_tuye_1": {
  "skillId": "skchr_tuye_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "水流环",
    "rangeId": null,
    "description": "立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_tuye_2": {
  "skillId": "skchr_tuye_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   },
   {
    "name": "强心剂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_tuye_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "max_hp_ratio",
      "value": 0.2
     },
     {
      "key": "heal_scale",
      "value": 3
     },
     {
      "key": "skill_interval",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_amedic_1": {
  "skillId": "skchr_amedic_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "宛如天启",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "宛如天启",
    "rangeId": null,
    "description": "自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amedic_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ceylon_1": {
  "skillId": "skchr_ceylon_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.45
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.55
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.65
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.8
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.9
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "集中式水疗",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_ceylon_2": {
  "skillId": "skchr_ceylon_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.53
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.56
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "水灵庇护",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_ceylon_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "skchr_whispr_1": {
  "skillId": "skchr_whispr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.05
     },
     {
      "key": "status_resistance[limit]",
      "value": 1
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.05
     },
     {
      "key": "status_resistance[limit]",
      "value": 2
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "status_resistance[limit]",
      "value": 2
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "status_resistance[limit]",
      "value": 3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.15
     },
     {
      "key": "status_resistance[limit]",
      "value": 3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.15
     },
     {
      "key": "status_resistance[limit]",
      "value": 4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "status_resistance[limit]",
      "value": 4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "status_resistance[limit]",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.25
     },
     {
      "key": "status_resistance[limit]",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "定向诊断",
    "rangeId": null,
    "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "status_resistance[limit]",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "skchr_whispr_2": {
  "skillId": "skchr_whispr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 1
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 1
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 1
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 2
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 61,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 2
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 2
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 3
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 3
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 3
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "痛觉抑制",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_whispr_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "attack@status_resistance[limit]",
      "value": 4
     },
     {
      "key": "attack@one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_mberry_1": {
  "skillId": "skchr_mberry_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.6
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.25
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.625
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.65
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.35
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.675
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.7
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.45
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.725
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.75
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.8
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.85
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "治愈云雾",
    "rangeId": null,
    "description": "下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\\n<@ba.rem>可以充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mberry_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.8
     },
     {
      "key": "ep_heal_ratio",
      "value": 0.9
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_mberry_2": {
  "skillId": "skchr_mberry_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.15
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.17
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.19
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.21
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.23
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.25
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.28
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.3
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.26
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.32
     }
    ]
   },
   {
    "name": "安全区域",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mberry_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.26
     },
     {
      "key": "ep_damage_resistance",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_glider_1": {
  "skillId": "skchr_glider_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.3
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.4
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 2
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 3
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.7
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 3
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.8
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 3
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 0.9
     }
    ]
   },
   {
    "name": "精神护理",
    "rangeId": null,
    "description": "下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glider_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "glider_s_1.duration",
      "value": 3
     },
     {
      "key": "glider_s_1.interval",
      "value": 1
     },
     {
      "key": "glider_s_1.ep_heal_ratio",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_glider_2": {
  "skillId": "skchr_glider_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.21
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.31
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "振奋",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glider_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_harold_2": {
  "skillId": "skchr_harold_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "trait_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "trait_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "trait_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "trait_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "trait_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "trait_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "trait_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "trait_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "trait_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "重症优先",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_harold_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "trait_scale",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "skchr_hbisc2_2": {
  "skillId": "skchr_hbisc2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.25
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "move_speed",
      "value": -0.25
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "move_speed",
      "value": -0.25
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "move_speed",
      "value": -0.35
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "move_speed",
      "value": -0.4
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "move_speed",
      "value": -0.4
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "抚业之触",
    "rangeId": null,
    "description": "使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_hbisc2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "move_speed",
      "value": -0.45
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "hit_duration",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_vendla_2": {
  "skillId": "skchr_vendla_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.1
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.15
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.18
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.28
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "荆藤庇荫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vendla_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_amiya3_1": {
  "skillId": "skchr_amiya3_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "heal_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "heal_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "heal_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "哀恸共情",
    "rangeId": "x-1",
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "heal_scale",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_amiya3_2": {
  "skillId": "skchr_amiya3_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 5
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 5
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 5
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 6
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 6
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 6
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 7
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 8
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 9
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   },
   {
    "name": "慈悲愿景",
    "rangeId": null,
    "description": "立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amiya3_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "amiya3_s_2[debuff].duration",
      "value": 10
     },
     {
      "key": "amiya3_s_2[debuff].attack_speed",
      "value": -60
     },
     {
      "key": "amiya3_s_2[debuff].move_speed",
      "value": -0.6
     }
    ]
   }
  ]
 },
 "skchr_peper_2": {
  "skillId": "skchr_peper_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.7
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.7
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.7
     }
    ]
   },
   {
    "name": "同伴意识",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_peper_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@chain.extra_value",
      "value": 1
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.8
     }
    ]
   }
  ]
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  "iconId": null,
  "hidden": false,
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    "rangeId": null,
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 30
     }
    ]
   },
   {
    "name": "光影之触",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 30
     }
    ]
   },
   {
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    "durationType": 0,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
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     },
     {
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      "value": 0.25
     },
     {
      "key": "hp_recovery_per_sec",
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     }
    ]
   },
   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
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     },
     {
      "key": "hp_recovery_per_sec",
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     }
    ]
   },
   {
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    "durationType": 0,
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "hp_recovery_per_sec",
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "所有触手攻击力和防御力<@ba.vup>+{atk:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec}</>点生命",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 40
     }
    ]
   },
   {
    "name": "光影之触",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 50
     }
    ]
   },
   {
    "name": "光影之触",
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 55
     }
    ]
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   {
    "name": "光影之触",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 60
     }
    ]
   },
   {
    "name": "光影之触",
    "rangeId": null,
    "description": "所有触手攻击力和防御力<@ba.vup>+{atk:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec}</>点生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 70
     }
    ]
   }
  ]
 },
 "skchr_deepcl_2": {
  "skillId": "skchr_deepcl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "视觉陷阱",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "视觉陷阱",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_2",
    "duration": 28,
    "blackboard": [
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      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "视觉陷阱",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_2",
    "duration": 31,
    "blackboard": [
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      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "视觉陷阱",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避",
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    "durationType": 0,
    "spData": {
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     "spCost": 80,
     "initSp": 46,
     "increment": 1
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    "prefabId": "skchr_deepcl_2",
    "duration": 34,
    "blackboard": [
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      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "视觉陷阱",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避",
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    "durationType": 0,
    "spData": {
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     "initSp": 48,
     "increment": 1
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    "prefabId": "skchr_deepcl_2",
    "duration": 37,
    "blackboard": [
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      "key": "prob",
      "value": 0.3
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    ]
   },
   {
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    "durationType": 0,
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     "initSp": 50,
     "increment": 1
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    "prefabId": "skchr_deepcl_2",
    "duration": 40,
    "blackboard": [
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      "key": "prob",
      "value": 0.3
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    ]
   },
   {
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    "durationType": 0,
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     "initSp": 52,
     "increment": 1
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    "prefabId": "skchr_deepcl_2",
    "duration": 43,
    "blackboard": [
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      "key": "prob",
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    ]
   },
   {
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    "durationType": 0,
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     "initSp": 54,
     "increment": 1
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    "prefabId": "skchr_deepcl_2",
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    "blackboard": [
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    ]
   },
   {
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    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_deepcl_2",
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    "blackboard": [
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    ]
   },
   {
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    "durationType": 0,
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     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_deepcl_2",
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    "blackboard": [
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      "key": "prob",
      "value": 0.5
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   }
  ]
 },
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  "skillId": "skchr_skgoat_2",
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  "hidden": false,
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    "name": "流沙化",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "interval",
      "value": 1.8
     },
     {
      "key": "sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "流沙化",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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     },
     {
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     }
    ]
   },
   {
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     "initSp": 0,
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    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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     "initSp": 5,
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    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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   {
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     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
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    "blackboard": [
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   },
   {
    "name": "流沙化",
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    "durationType": 0,
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     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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   {
    "name": "流沙化",
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    "skillType": 1,
    "durationType": 0,
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     "maxChargeTime": 1,
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     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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      "value": 1.6
     },
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   },
   {
    "name": "流沙化",
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    "skillType": 1,
    "durationType": 0,
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     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_skgoat_2",
    "duration": 25,
    "blackboard": [
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      "key": "interval",
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     {
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   {
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     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_robrta_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "叙拉古式上妆",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_robrta_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     }
    ]
   },
   {
    "name": "叙拉古式上妆",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_robrta_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "叙拉古式上妆",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_robrta_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "叙拉古式上妆",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_robrta_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_robrta_2": {
  "skillId": "skchr_robrta_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": "停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_robrta_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "robrta_s_2[recharge].cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_robrta": {
  "skillId": "sktok_robrta",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全自动造型仪",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "skchr_ethan_1": {
  "skillId": "skchr_ethan_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 40
     },
     {
      "key": "attack@duration",
      "value": 2
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 45
     },
     {
      "key": "attack@duration",
      "value": 2
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 50
     },
     {
      "key": "attack@duration",
      "value": 2
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 55
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 60
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 65
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 70
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 80
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 90
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   },
   {
    "name": "花式回旋",
    "rangeId": null,
    "description": "普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_ethan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@poison_damage",
      "value": 100
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_ethan_2": {
  "skillId": "skchr_ethan_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "十字悬挂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ethan_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "十字悬挂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ethan_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ethan_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 25,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_ethan_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
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     }
    ]
   },
   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ethan_2",
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    "blackboard": [
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     },
     {
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     }
    ]
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   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ethan_2",
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    "blackboard": [
     {
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      "value": 0.45
     },
     {
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     }
    ]
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   {
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    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_ethan_2",
    "duration": 24,
    "blackboard": [
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      "key": "atk",
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     },
     {
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     }
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   {
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    "durationType": 0,
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     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_ethan_2",
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    "blackboard": [
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     },
     {
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    "durationType": 0,
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     "spCost": 25,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_ethan_2",
    "duration": 28,
    "blackboard": [
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     },
     {
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    ]
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_ethan_2",
    "duration": 30,
    "blackboard": [
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      "value": 0.7
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     {
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  "hidden": false,
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    "durationType": 0,
    "spData": {
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     "spCost": 6,
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    "durationType": 0,
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    "durationType": 0,
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    "durationType": 0,
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    "duration": 0,
    "blackboard": [
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  "skillId": "skchr_sqrrel_2",
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  "hidden": false,
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    "durationType": 0,
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     "increment": 1
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    "duration": 0,
    "blackboard": [
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    "durationType": 0,
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    "duration": 0,
    "blackboard": [
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    "durationType": 0,
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    "duration": 0,
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    "blackboard": [
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    "durationType": 0,
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    "duration": 0,
    "blackboard": [
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    "durationType": 0,
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     "initSp": 0,
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    "duration": 0,
    "blackboard": [
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    "durationType": 0,
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     "initSp": 0,
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    "prefabId": "skchr_sqrrel_2",
    "duration": 0,
    "blackboard": [
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    "description": "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_sqrrel_2",
    "duration": 0,
    "blackboard": [
     {
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     {
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   },
   {
    "name": "高压水炮",
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    "description": "立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_sqrrel_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
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    "blackboard": [
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      "key": "atk",
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      "key": "base_attack_time",
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   {
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    "blackboard": [
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   },
   {
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    "prefabId": "skchr_hmau_1",
    "duration": 0,
    "blackboard": [
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   },
   {
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    "durationType": 0,
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     "initSp": 4,
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    },
    "prefabId": "skchr_hmau_1",
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    "blackboard": [
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      "key": "heal_scale",
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    ]
   }
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  "hidden": false,
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    "blackboard": [
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     {
      "key": "def",
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     {
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      "value": 1.3
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    "prefabId": "skchr_hmau_2",
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      "key": "atk",
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      "key": "def",
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      "key": "base_attack_time",
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    "prefabId": "skchr_hmau_2",
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      "key": "atk",
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    "prefabId": "skchr_hmau_2",
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      "key": "atk",
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      "key": "def",
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    "prefabId": "skchr_hmau_2",
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    "blackboard": [
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      "key": "def",
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    "durationType": 0,
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    "prefabId": "skchr_hmau_2",
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      "key": "atk",
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    "prefabId": "skchr_hmau_2",
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    "blackboard": [
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      "key": "def",
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    "prefabId": "skchr_hmau_2",
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    "blackboard": [
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      "key": "atk",
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      "key": "def",
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   {
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     "increment": 1
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    "prefabId": "skchr_hmau_2",
    "duration": 30,
    "blackboard": [
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      "key": "atk",
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      "key": "def",
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      "key": "sp",
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    ]
   }
  ]
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "durationType": 0,
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     "spCost": 6,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
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      "key": "heal_scale",
      "value": 1.1
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     {
      "key": "ct",
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    ]
   },
   {
    "name": "急救",
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    "skillType": 2,
    "durationType": 0,
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    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.15
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "急救",
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    "skillType": 2,
    "durationType": 0,
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     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
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     }
    ]
   },
   {
    "name": "急救",
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    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命</>\\n<@ba.rem>可充能{ct}次</>",
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    "blackboard": [
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   },
   {
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    "durationType": 0,
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    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.35
     },
     {
      "key": "ct",
      "value": 1
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    ]
   },
   {
    "name": "急救",
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    "skillType": 2,
    "durationType": 0,
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     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "ct",
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    ]
   },
   {
    "name": "急救",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "急救",
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    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
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     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "急救",
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    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "急救",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_baslin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.8
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_baslin_2": {
  "skillId": "skchr_baslin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 51,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 52,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沉音宁神",
    "rangeId": "x-4",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 53,
     "increment": 1
    },
    "prefabId": "skchr_baslin_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     },
     {
      "key": "attack@scale",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_red_1": {
  "skillId": "skchr_red_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "处决模式",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "prob",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_red_2": {
  "skillId": "skchr_red_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
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     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 2.3
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 2.6
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": "x-5",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_red_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_waaifu_1": {
  "skillId": "skchr_waaifu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.25
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.3
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.35
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.2
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.4
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.25
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.45
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.25
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.5
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.25
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 2
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.55
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.3
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 3
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.6
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.33
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 3
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.65
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.36
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 3
     }
    ]
   },
   {
    "name": "寸劲",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "waaifu_s_1[self].atk",
      "value": 0.7
     },
     {
      "key": "attack@waaifu_s_1[debuff].atk",
      "value": -0.4
     },
     {
      "key": "attack@waaifu_s_1[debuff].duration",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_waaifu_2": {
  "skillId": "skchr_waaifu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "silence",
      "value": 5
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "silence",
      "value": 5
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "silence",
      "value": 5
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "silence",
      "value": 6
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "silence",
      "value": 6
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "silence",
      "value": 6
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "silence",
      "value": 7
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.55
     },
     {
      "key": "silence",
      "value": 7
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "silence",
      "value": 7
     }
    ]
   },
   {
    "name": "七武掠阵踢",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_waaifu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "silence",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_kafka_1": {
  "skillId": "skchr_kafka_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "怪异魔方",
    "rangeId": "x-5",
    "description": "部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_kafka_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "怪异魔方",
    "rangeId": "x-5",
    "description": "部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_kafka_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "怪异魔方",
    "rangeId": "x-5",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.85
     },
     {
      "key": "duration",
      "value": 8
     }
    ]
   },
   {
    "name": "充能防御",
    "rangeId": null,
    "description": "抵挡下一次伤害，在<@ba.vup>{duration}</>秒内防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.9
     },
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      "value": 8
     }
    ]
   },
   {
    "name": "充能防御",
    "rangeId": null,
    "description": "抵挡下一次伤害，在<@ba.vup>{duration}</>秒内防御力<@ba.vup>+{def:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
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     }
    ]
   }
  ]
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 "skchr_liskam_2": {
  "skillId": "skchr_liskam_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "反击电弧",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@buff_prob",
      "value": 0.1
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@buff_prob",
      "value": 0.1
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@buff_prob",
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     },
     {
      "key": "attack@stun",
      "value": 1
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     {
      "key": "stun",
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     },
     {
      "key": "attack@max_target",
      "value": 3
     }
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   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
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     {
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     {
      "key": "attack@buff_prob",
      "value": 0.15
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
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     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "反击电弧",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
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     {
      "key": "base_attack_time",
      "value": 0.7
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     {
      "key": "attack@buff_prob",
      "value": 0.15
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "反击电弧",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "attack@buff_prob",
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     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "反击电弧",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击对最多<@ba.vup>{attack@max_target}</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>{attack@buff_prob:0%}</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@buff_prob",
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     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "反击电弧",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击对最多<@ba.vup>{attack@max_target}</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>{attack@buff_prob:0%}</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
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      "key": "atk",
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@buff_prob",
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     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack@max_target",
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     }
    ]
   },
   {
    "name": "反击电弧",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.75
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@buff_prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
      "value": 5
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     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "反击电弧",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击对最多<@ba.vup>{attack@max_target}</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>{attack@buff_prob:0%}</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_liskam_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "base_attack_time",
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     {
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      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "stun",
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     },
     {
      "key": "attack@max_target",
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     }
    ]
   }
  ]
 },
 "skchr_moeshd_1": {
  "skillId": "skchr_moeshd_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_moeshd_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "自动防御",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 29,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_moeshd_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "def",
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     },
     {
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    ]
   },
   {
    "name": "自动防御",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_moeshd_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "def",
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     },
     {
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   },
   {
    "name": "自动防御",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 27,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_moeshd_1",
    "duration": 23,
    "blackboard": [
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      "key": "def",
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     {
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   {
    "name": "自动防御",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
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     "initSp": 4,
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    },
    "prefabId": "skchr_moeshd_1",
    "duration": 23,
    "blackboard": [
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      "key": "def",
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     },
     {
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   },
   {
    "name": "自动防御",
    "rangeId": null,
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    "skillType": 2,
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     "spCost": 25,
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    "prefabId": "skchr_moeshd_1",
    "duration": 23,
    "blackboard": [
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     {
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   },
   {
    "name": "自动防御",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_moeshd_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "talent_scale",
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    ]
   },
   {
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
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    "duration": 20,
    "blackboard": [
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     },
     {
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     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 21,
     "increment": 1
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    "prefabId": "skchr_hpsts_1",
    "duration": 21,
    "blackboard": [
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     {
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 22,
     "increment": 1
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    "prefabId": "skchr_hpsts_1",
    "duration": 22,
    "blackboard": [
     {
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     {
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     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
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    "prefabId": "skchr_hpsts_1",
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    "blackboard": [
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     {
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     {
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     }
    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 24,
    "blackboard": [
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     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 25,
    "blackboard": [
     {
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     },
     {
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     },
     {
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "def",
      "value": 0.9
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     {
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     },
     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "block_cnt",
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     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "block_cnt",
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     },
     {
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    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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    ]
   }
  ]
 },
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  "skillId": "skchr_hpsts_2",
  "iconId": null,
  "hidden": false,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
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      "value": 0.05
     },
     {
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      "value": -1
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 21,
    "blackboard": [
     {
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      "value": 0.7
     },
     {
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      "value": 0.4
     },
     {
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     },
     {
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      "value": -1
     }
    ]
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   {
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    "description": "阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
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     },
     {
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    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
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      "value": 0.4
     },
     {
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     },
     {
      "key": "block_cnt",
      "value": -1
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 24,
    "blackboard": [
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      "key": "atk",
      "value": 0.9
     },
     {
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      "value": 0.4
     },
     {
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      "value": 0.06
     },
     {
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      "value": -1
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 25,
    "blackboard": [
     {
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      "value": 0.95
     },
     {
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      "value": 0.4
     },
     {
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     },
     {
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      "value": -1
     }
    ]
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
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      "value": 0.07
     },
     {
      "key": "block_cnt",
      "value": -1
     }
    ]
   },
   {
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    "rangeId": null,
    "description": "阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.08
     },
     {
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.09
     },
     {
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    ]
   },
   {
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    "description": "阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>，同时攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hpsts_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     },
     {
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    ]
   }
  ]
 },
 "skchr_asbest_1": {
  "skillId": "skchr_asbest_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.9
     },
     {
      "key": "fake",
      "value": 0.1
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.9
     },
     {
      "key": "fake",
      "value": 0.1
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.9
     },
     {
      "key": "fake",
      "value": 0.1
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.85
     },
     {
      "key": "fake",
      "value": 0.15
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.85
     },
     {
      "key": "fake",
      "value": 0.15
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.85
     },
     {
      "key": "fake",
      "value": 0.15
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.8
     },
     {
      "key": "fake",
      "value": 0.2
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.77
     },
     {
      "key": "fake",
      "value": 0.23
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.74
     },
     {
      "key": "fake",
      "value": 0.26
     }
    ]
   },
   {
    "name": "固守模式",
    "rangeId": null,
    "description": "抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_asbest_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_scale",
      "value": 0.7
     },
     {
      "key": "fake",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "skchr_asbest_2": {
  "skillId": "skchr_asbest_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 41,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 42,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 43,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 44,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 45,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 46,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "3-13",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 47,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "3-13",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 48,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "火电模式",
    "rangeId": "3-13",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_asbest_2",
    "duration": 50,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_aprot_1": {
  "skillId": "skchr_aprot_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.1
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.15
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.2
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.2
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.25
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.3
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.3
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.4
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_aprot_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.45
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_aprot2_1": {
  "skillId": "skchr_aprot2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.1
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.15
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.15
     },
     {
      "key": "max_hp",
      "value": 0.2
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.2
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.25
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.25
     },
     {
      "key": "max_hp",
      "value": 0.3
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.3
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.4
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   },
   {
    "name": "速战速决",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.45
     },
     {
      "key": "max_hp",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_aprot2_2": {
  "skillId": "skchr_aprot2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.55
     },
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.57
     },
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@times",
      "value": 4
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.63
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.75
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "燃命狂欢",
    "rangeId": "2-5",
    "description": "每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aprot2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@times",
      "value": 6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   }
  ]
 },
 "skchr_pianst_1": {
  "skillId": "skchr_pianst_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "magic_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "magic_resistance",
      "value": 0.55
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 0.6
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "magic_resistance",
      "value": 0.65
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 0.7
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "magic_resistance",
      "value": 0.75
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "magic_resistance",
      "value": 0.8
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "magic_resistance",
      "value": 0.85
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "magic_resistance",
      "value": 0.9
     }
    ]
   },
   {
    "name": "纷飞十指",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pianst_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "magic_resistance",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_pianst_2": {
  "skillId": "skchr_pianst_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.35
     },
     {
      "key": "atk",
      "value": 0.17
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.55
     },
     {
      "key": "atk",
      "value": 0.21
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 0.24
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "曲惊四座",
    "rangeId": null,
    "description": "生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pianst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "pianst_s_2_fxbound_1",
      "value": 3
     },
     {
      "key": "pianst_s_2_fxbound_2",
      "value": 7
     },
     {
      "key": "interval",
      "value": 18.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_blitz_1": {
  "skillId": "skchr_blitz_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "silence",
      "value": 3.5
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 3.8
     },
     {
      "key": "silence",
      "value": 3.8
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 4.1
     },
     {
      "key": "silence",
      "value": 4.1
     }
    ]
   },
   {
    "name": "闪光护盾",
    "rangeId": "2-5",
    "description": "前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blitz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 4.5
     },
     {
      "key": "silence",
      "value": 4.5
     }
    ]
   }
  ]
 },
 "skchr_blitz_2": {
  "skillId": "skchr_blitz_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 6
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 6
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 6
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "突破防线",
    "rangeId": null,
    "description": "对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_blitz_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 7
     },
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_zebra_1": {
  "skillId": "skchr_zebra_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 30
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 33
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 36
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 40
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 43
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 46
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 50
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 55
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 60
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "应急迷彩",
    "rangeId": "x-4",
    "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zebra_1",
    "duration": 4,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 70
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_zebra_2": {
  "skillId": "skchr_zebra_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.23
     },
     {
      "key": "def",
      "value": 0.23
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.26
     },
     {
      "key": "def",
      "value": 0.26
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.33
     },
     {
      "key": "def",
      "value": 0.33
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.36
     },
     {
      "key": "def",
      "value": 0.36
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "群体迷彩",
    "rangeId": "x-5",
    "description": "停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_zebra_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     }
    ]
   }
  ]
 },
 "skchr_ashlok_2": {
  "skillId": "skchr_ashlok_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": -0.4
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": -0.4
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": -0.4
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.5
     }
    ]
   },
   {
    "name": "专注轰击",
    "rangeId": null,
    "description": "阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>大幅缩短</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ashlok_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "base_attack_time",
      "value": -0.65
     }
    ]
   }
  ]
 },
 "skchr_firwhl_1": {
  "skillId": "skchr_firwhl_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "野火",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "burn_duration",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.5
     },
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   }
  ]
 },
 "skchr_firwhl_2": {
  "skillId": "skchr_firwhl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.3
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 3
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 3
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.35
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.4
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 3
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.45
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 4
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.45
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 4
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 4
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 5
     },
     {
      "key": "burn.atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 5
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.65
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 5
     },
     {
      "key": "burn.atk_scale",
      "value": 0.75
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 5
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.75
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 5
     },
     {
      "key": "burn.atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 5
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "焦土",
    "rangeId": null,
    "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_firwhl_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 6
     },
     {
      "key": "burn.atk_scale",
      "value": 0.85
     },
     {
      "key": "attack@projectile_delay_time",
      "value": 6
     },
     {
      "key": "attack@burn.atk_scale",
      "value": 0.85
     }
    ]
   }
  ]
 },
 "skchr_aurora_1": {
  "skillId": "skchr_aurora_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.4
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.6
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.8
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 1.9
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   },
   {
    "name": "固守家园",
    "rangeId": null,
    "description": "阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 2.1
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "skchr_aurora_2": {
  "skillId": "skchr_aurora_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "人工降雪",
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 3.1
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "人工降雪",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_aurora_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "base_attack_time",
      "value": 0.25
     },
     {
      "key": "attack@cold",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 3.3
     }
    ]
   }
  ]
 },
 "skchr_cement_1": {
  "skillId": "skchr_cement_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "突破矿层",
    "rangeId": null,
    "description": "对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_cement_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_cement_2": {
  "skillId": "skchr_cement_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "cnt",
      "value": 13
     },
     {
      "key": "finish_effect",
      "value": 6
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "cnt",
      "value": 13
     },
     {
      "key": "finish_effect",
      "value": 6
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "cnt",
      "value": 13
     },
     {
      "key": "finish_effect",
      "value": 6
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.13
     },
     {
      "key": "cnt",
      "value": 15
     },
     {
      "key": "finish_effect",
      "value": 7
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.14
     },
     {
      "key": "cnt",
      "value": 15
     },
     {
      "key": "finish_effect",
      "value": 7
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "cnt",
      "value": 15
     },
     {
      "key": "finish_effect",
      "value": 7
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.17
     },
     {
      "key": "cnt",
      "value": 17
     },
     {
      "key": "finish_effect",
      "value": 8
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.18
     },
     {
      "key": "cnt",
      "value": 17
     },
     {
      "key": "finish_effect",
      "value": 8
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.19
     },
     {
      "key": "cnt",
      "value": 18
     },
     {
      "key": "finish_effect",
      "value": 9
     }
    ]
   },
   {
    "name": "结构加固",
    "rangeId": null,
    "description": "获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\\n<@ba.rem>可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_cement_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.21
     },
     {
      "key": "cnt",
      "value": 20
     },
     {
      "key": "finish_effect",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_prove_1": {
  "skillId": "skchr_prove_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.08
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.09
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.12
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.13
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.14
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
      "value": 0.16
     }
    ]
   },
   {
    "name": "狼眼",
    "rangeId": null,
    "description": "目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_prove_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio_drop",
      "value": 0.2
     },
     {
      "key": "atk_scale_up",
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   {
    "name": "狼眼",
    "rangeId": null,
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     }
    ]
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    ]
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    "prefabId": "skchr_prove_2",
    "duration": 20,
    "blackboard": [
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      "value": 1.3
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标",
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    "blackboard": [
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    "prefabId": "skchr_prove_2",
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    "blackboard": [
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    "prefabId": "skchr_prove_2",
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    "blackboard": [
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    "prefabId": "skchr_prove_2",
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    "blackboard": [
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 },
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  "iconId": null,
  "hidden": false,
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    "prefabId": "skchr_melnte_1",
    "duration": 20,
    "blackboard": [
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      "key": "atk",
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      "key": "base_attack_time",
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    "blackboard": [
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      "key": "base_attack_time",
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    "prefabId": "skchr_melnte_1",
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    "blackboard": [
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   {
    "name": "饱和脉冲",
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    "blackboard": [
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    "prefabId": "skchr_melnte_1",
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    "blackboard": [
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   },
   {
    "name": "饱和脉冲",
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    "prefabId": "skchr_melnte_1",
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    "blackboard": [
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     {
      "key": "base_attack_time",
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   },
   {
    "name": "饱和脉冲",
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    "prefabId": "skchr_melnte_1",
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    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
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     {
      "key": "base_attack_time",
      "value": 0.8
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   },
   {
    "name": "饱和脉冲",
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    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_melnte_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.75
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      "key": "base_attack_time",
      "value": 0.8
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    ]
   },
   {
    "name": "饱和脉冲",
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    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>",
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    "durationType": 0,
    "spData": {
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     "initSp": 25,
     "increment": 1
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    "prefabId": "skchr_melnte_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.8
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    ]
   }
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 },
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  "skillId": "skchr_melnte_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "临界爆发",
    "rangeId": "4-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "scale",
      "value": 1.5
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   },
   {
    "name": "临界爆发",
    "rangeId": "4-1",
    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 1,
     "increment": 1
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    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.6
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     {
      "key": "scale",
      "value": 1.5
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   },
   {
    "name": "临界爆发",
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    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 2,
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    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.8
     },
     {
      "key": "scale",
      "value": 1.5
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    ]
   },
   {
    "name": "临界爆发",
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    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
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    "spData": {
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    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
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     {
      "key": "scale",
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   },
   {
    "name": "临界爆发",
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    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
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    "spData": {
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     "initSp": 4,
     "increment": 1
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    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.15
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     {
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   },
   {
    "name": "临界爆发",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "scale",
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   {
    "name": "临界爆发",
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    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 18,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "临界爆发",
    "rangeId": "4-1",
    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.65
     },
     {
      "key": "scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "临界爆发",
    "rangeId": "4-1",
    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.8
     },
     {
      "key": "scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "临界爆发",
    "rangeId": "4-1",
    "description": "向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_melnte_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 5
     },
     {
      "key": "scale",
      "value": 1.8
     }
    ]
   }
  ]
 },
 "skchr_milu_1": {
  "skillId": "skchr_milu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.24
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.34
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 45,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "环境伪装",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_milu_1",
    "duration": 50,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   }
  ]
 },
 "skchr_milu_2": {
  "skillId": "skchr_milu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "atk_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "战术电台",
    "rangeId": null,
    "description": "立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_milu_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_cuttle_2": {
  "skillId": "skchr_cuttle_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@duration",
      "value": 3
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.05
     },
     {
      "key": "attack@move_speed",
      "value": -0.35
     },
     {
      "key": "attack@duration",
      "value": 4
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "attack@move_speed",
      "value": -0.35
     },
     {
      "key": "attack@duration",
      "value": 5
     }
    ]
   },
   {
    "name": "阻滞射击战术",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_cuttle_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "attack@move_speed",
      "value": -0.4
     },
     {
      "key": "attack@duration",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_lunacu_1": {
  "skillId": "skchr_lunacu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "狩猎时刻",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_lunacu_2": {
  "skillId": "skchr_lunacu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 95
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 6
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 110
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 7
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 5
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 7
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 130
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 7
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "伏击之影",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lunacu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 140
     },
     {
      "key": "lunacu_s_2[cam].cam_duration",
      "value": 8
     },
     {
      "key": "lunacu_s_2[start_cam].start_cam_duration",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_toddi_1": {
  "skillId": "skchr_toddi_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.35
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "信号矢",
    "rangeId": null,
    "description": "立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_toddi_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_toddi_2": {
  "skillId": "skchr_toddi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   },
   {
    "name": "便携破城矢",
    "rangeId": null,
    "description": "攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_toddi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@splash_atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@trigger_time",
      "value": 10
     },
     {
      "key": "attack@splash_projectile_delay_time",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_erato_1": {
  "skillId": "skchr_erato_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   },
   {
    "name": "安眠旋律",
    "rangeId": null,
    "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_erato_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "sleep",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_erato_2": {
  "skillId": "skchr_erato_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.27
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.29
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.31
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.38
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.41
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "英雄赞歌",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_erato_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   }
  ]
 },
 "skchr_greyy2_2": {
  "skillId": "skchr_greyy2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.85
     },
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "projectile_delay_time",
      "value": 6
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.95
     },
     {
      "key": "projectile_delay_time",
      "value": 8
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "projectile_delay_time",
      "value": 8
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "projectile_delay_time",
      "value": 8
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "projectile_delay_time",
      "value": 10
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "projectile_delay_time",
      "value": 10
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "projectile_delay_time",
      "value": 10
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.5
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "晨曦信标",
    "rangeId": null,
    "description": "朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_greyy2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "projectile_delay_time",
      "value": 12
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_coldst_2": {
  "skillId": "skchr_coldst_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "酣醉之夜",
    "rangeId": null,
    "description": "装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_coldst_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "reload_interval",
      "value": 0.8
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_spuria_1": {
  "skillId": "skchr_spuria_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "见机行事",
    "rangeId": null,
    "description": "部署后攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_spuria_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   }
  ]
 },
 "skchr_spuria_2": {
  "skillId": "skchr_spuria_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "stun_time",
      "value": 3
     },
     {
      "key": "prob",
      "value": 0.35
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "stun_time",
      "value": 3
     },
     {
      "key": "prob",
      "value": 0.35
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "stun_time",
      "value": 3
     },
     {
      "key": "prob",
      "value": 0.35
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "stun_time",
      "value": 2.5
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "stun_time",
      "value": 2.5
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "stun_time",
      "value": 2.5
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "stun_time",
      "value": 2
     },
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "stun_time",
      "value": 2
     },
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "stun_time",
      "value": 1.8
     },
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "临场铳械改装",
    "rangeId": null,
    "description": "使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_spuria_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "stun_time",
      "value": 1.8
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_slchan_1": {
  "skillId": "skchr_slchan_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.18
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.28
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "锁链勾爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slchan_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_slchan_2": {
  "skillId": "skchr_slchan_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 2
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "束缚链",
    "rangeId": "3-14",
    "description": "立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>较大力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slchan_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "force",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_snsant_1": {
  "skillId": "skchr_snsant_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1.2
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 1.4
     }
    ]
   },
   {
    "name": "倒刺钩爪",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
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     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_snsant_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "sluggish",
      "value": 1.6
     }
    ]
   }
  ]
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 "skchr_snsant_2": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "伸缩式电捕网",
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    "skillType": 1,
    "durationType": 0,
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     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
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     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 26,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "force",
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     },
     {
      "key": "sluggish",
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     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
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     },
     {
      "key": "sluggish",
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     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 2.3
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 2.3
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
    "rangeId": "3-2",
    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 2.3
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 2.5
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
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    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 2.8
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
    "rangeId": "3-2",
    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sluggish",
      "value": 3.1
     }
    ]
   },
   {
    "name": "伸缩式电捕网",
    "rangeId": "3-2",
    "description": "向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>较大力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_snsant_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "sluggish",
      "value": 3.5
     }
    ]
   }
  ]
 },
 "skchr_almond_1": {
  "skillId": "skchr_almond_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "磁力抓取",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_almond_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_almond_2": {
  "skillId": "skchr_almond_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   },
   {
    "name": "强力牵引",
    "rangeId": null,
    "description": "立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>较大力地</>拖拽至面前，持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_almond_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "hit_interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_slbell_1": {
  "skillId": "skchr_slbell_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -30
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -30
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -30
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -40
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 14,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -40
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -40
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -50
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -53
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -56
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "传音回响",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_slbell_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -60
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_slbell_2": {
  "skillId": "skchr_slbell_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "def",
      "value": -0.4
     },
     {
      "key": "magic_resistance",
      "value": -0.23
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": -0.4
     },
     {
      "key": "magic_resistance",
      "value": -0.23
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "def",
      "value": -0.4
     },
     {
      "key": "magic_resistance",
      "value": -0.23
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "def",
      "value": -0.45
     },
     {
      "key": "magic_resistance",
      "value": -0.26
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "def",
      "value": -0.5
     },
     {
      "key": "magic_resistance",
      "value": -0.26
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "def",
      "value": -0.55
     },
     {
      "key": "magic_resistance",
      "value": -0.26
     }
    ]
   },
   {
    "name": "自然震慑",
    "rangeId": null,
    "description": "攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slbell_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": -0.6
     },
     {
      "key": "magic_resistance",
      "value": -0.3
     }
    ]
   }
  ]
 },
 "skchr_vodfox_1": {
  "skillId": "skchr_vodfox_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.3
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 88,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.3
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 86,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.3
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 84,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.4
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 82,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.4
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.4
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.5
     },
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.6
     },
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "病入膏肓",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.8
     },
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_vodfox_2": {
  "skillId": "skchr_vodfox_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.25
     },
     {
      "key": "def",
      "value": -0.25
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.25
     },
     {
      "key": "def",
      "value": -0.25
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.25
     },
     {
      "key": "def",
      "value": -0.25
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.3
     },
     {
      "key": "def",
      "value": -0.3
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.4
     },
     {
      "key": "def",
      "value": -0.4
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.45
     },
     {
      "key": "def",
      "value": -0.45
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "获得一个诅咒娃娃（最多可库存1个）\\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vodfox_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.5
     },
     {
      "key": "def",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "sktok_vodfox_token": {
  "skillId": "sktok_vodfox_token",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_vodfox_token",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_vodfox_token",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_vodfox_token",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": -0.2
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   },
   {
    "name": "诅咒娃娃",
    "rangeId": null,
    "description": "范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
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     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双线装填",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glacus_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双线装填",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_glacus_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双线装填",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_glacus_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双线装填",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_glacus_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "双线装填",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glacus_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_glacus_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 4
     },
     {
      "key": "atk_scale[normal]",
      "value": 2
     },
     {
      "key": "frozen",
      "value": 3.5
     },
     {
      "key": "stun",
      "value": 3.5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 4.4
     },
     {
      "key": "atk_scale[normal]",
      "value": 2.2
     },
     {
      "key": "frozen",
      "value": 3.5
     },
     {
      "key": "stun",
      "value": 3.5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
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    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 4.8
     },
     {
      "key": "atk_scale[normal]",
      "value": 2.4
     },
     {
      "key": "frozen",
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     },
     {
      "key": "stun",
      "value": 3.5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
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    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 5.2
     },
     {
      "key": "atk_scale[normal]",
      "value": 2.6
     },
     {
      "key": "frozen",
      "value": 4
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 5.6
     },
     {
      "key": "atk_scale[normal]",
      "value": 2.8
     },
     {
      "key": "frozen",
      "value": 4
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 6
     },
     {
      "key": "atk_scale[normal]",
      "value": 3
     },
     {
      "key": "frozen",
      "value": 4
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 6.4
     },
     {
      "key": "atk_scale[normal]",
      "value": 3.2
     },
     {
      "key": "frozen",
      "value": 4.5
     },
     {
      "key": "stun",
      "value": 4.5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 6.8
     },
     {
      "key": "atk_scale[normal]",
      "value": 3.4
     },
     {
      "key": "frozen",
      "value": 5
     },
     {
      "key": "stun",
      "value": 5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 7.2
     },
     {
      "key": "atk_scale[normal]",
      "value": 3.6
     },
     {
      "key": "frozen",
      "value": 5.5
     },
     {
      "key": "stun",
      "value": 5.5
     }
    ]
   },
   {
    "name": "反制电磁脉冲",
    "rangeId": "x-3",
    "description": "向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glacus_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale[drone]",
      "value": 8
     },
     {
      "key": "atk_scale[normal]",
      "value": 4
     },
     {
      "key": "frozen",
      "value": 6
     },
     {
      "key": "stun",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_provs_1": {
  "skillId": "skchr_provs_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "纠纷起诉",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "sluggish",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
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 "skchr_provs_2": {
  "skillId": "skchr_provs_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
      "value": -0.8
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔较大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
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     }
    ]
   },
   {
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    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔较大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔较大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "silence",
      "value": 6
     },
     {
      "key": "base_attack_time",
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     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "silence",
      "value": 7
     },
     {
      "key": "base_attack_time",
      "value": -1
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "silence",
      "value": 8
     },
     {
      "key": "base_attack_time",
      "value": -1
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "silence",
      "value": 9
     },
     {
      "key": "base_attack_time",
      "value": -1
     }
    ]
   },
   {
    "name": "致胜立论",
    "rangeId": "y-2",
    "description": "对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔极大幅度缩短",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_provs_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "sluggish",
      "value": 10
     },
     {
      "key": "silence",
      "value": 10
     },
     {
      "key": "base_attack_time",
      "value": -1.1
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    ]
   }
  ]
 },
 "skchr_grabds_1": {
  "skillId": "skchr_grabds_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
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    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
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     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
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    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "ct",
      "value": 2
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    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "竹笛飞声",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_grabds_2": {
  "skillId": "skchr_grabds_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 3
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 3
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 3
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 4
     },
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 4
     },
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 4
     },
     {
      "key": "attack_speed",
      "value": 75
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 14,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 4
     },
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 115
     }
    ]
   },
   {
    "name": "乡音沉沉",
    "rangeId": "y-2",
    "description": "停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_grabds_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "sleep",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 130
     }
    ]
   }
  ]
 },
 "skchr_windft_1": {
  "skillId": "skchr_windft_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "此身为筑",
    "rangeId": "x-4",
    "description": "下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_windft_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@sp",
      "value": 1
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_windft_2": {
  "skillId": "skchr_windft_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "talent_scale",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "talent_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "talent_scale",
      "value": 1.9
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "此身为源",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_windft_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_windft_wrench_1": {
  "skillId": "sktok_windft_wrench_1",
  "iconId": "sktok_windft_wrench",
  "hidden": false,
  "levels": [
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@sp",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_windft_wrench_2": {
  "skillId": "sktok_windft_wrench_2",
  "iconId": "sktok_windft_wrench",
  "hidden": false,
  "levels": [
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "talent_scale",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "talent_scale",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "talent_scale",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "talent_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "talent_scale",
      "value": 1.9
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "可靠电池",
    "rangeId": null,
    "description": "掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_windft_wrench_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "windft_s_2_recharge.cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_sora_1": {
  "skillId": "skchr_sora_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.45
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.45
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.55
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.65
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.8
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.9
     }
    ]
   },
   {
    "name": "睡眠之歌",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_sora_1",
    "duration": 7,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_sora_2": {
  "skillId": "skchr_sora_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "战斗之歌",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_sora_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_heidi_1": {
  "skillId": "skchr_heidi_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "虚构故事·怒士",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_heidi_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "block_cnt",
      "value": -3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "skchr_heidi_2": {
  "skillId": "skchr_heidi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "max_hp",
      "value": 0.11
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "max_hp",
      "value": 0.12
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "max_hp",
      "value": 0.13
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.18
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "max_hp",
      "value": 0.16
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "max_hp",
      "value": 0.17
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.21
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "max_hp",
      "value": 0.18
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.22
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "max_hp",
      "value": 0.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.23
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "max_hp",
      "value": 0.23
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.25
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "max_hp",
      "value": 0.26
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.28
     }
    ]
   },
   {
    "name": "虚构故事·锈城",
    "rangeId": null,
    "description": "攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_heidi_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "skchr_tknogi_1": {
  "skillId": "skchr_tknogi_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.28
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.28
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.28
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.31
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 32,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.32
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.33
     }
    ]
   },
   {
    "name": "迹无",
    "rangeId": null,
    "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack@prob",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_tknogi_2": {
  "skillId": "skchr_tknogi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 1.9
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.55
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.55
     },
     {
      "key": "talent_scale",
      "value": 2.1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.55
     },
     {
      "key": "talent_scale",
      "value": 2.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.12
     }
    ]
   },
   {
    "name": "森廻",
    "rangeId": null,
    "description": "停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_tknogi_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "talent@hp_ratio",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.12
     }
    ]
   }
  ]
 },
 "skchr_ncdeer_1": {
  "skillId": "skchr_ncdeer_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "人间降吉",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_ncdeer_2": {
  "skillId": "skchr_ncdeer_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 18
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 22
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.5
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     }
    ]
   },
   {
    "name": "仙山去远",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ncdeer_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "talent@hp_ratio",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.7
     }
    ]
   }
  ]
 },
 "skchr_quercu_1": {
  "skillId": "skchr_quercu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.13
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     }
    ]
   },
   {
    "name": "大地的慈悲",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_quercu_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_quercu_2": {
  "skillId": "skchr_quercu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 28
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 31
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 36
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 39
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 42
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   },
   {
    "name": "生灵的回响",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_quercu_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "sp",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_threye_1": {
  "skillId": "skchr_threye_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.3
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.3
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.3
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.6
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.7
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "我见崩毁之前",
    "rangeId": null,
    "description": "下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_threye_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.8
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_threye_2": {
  "skillId": "skchr_threye_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 18
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 22
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.25
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.3
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.3
     }
    ]
   },
   {
    "name": "我见枯朽之后",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_threye_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@ep_damage_ratio",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_mantic_1": {
  "skillId": "skchr_mantic_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.23
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.27
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.29
     },
     {
      "key": "duration",
      "value": 3.5
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.31
     },
     {
      "key": "duration",
      "value": 3.5
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.33
     },
     {
      "key": "duration",
      "value": 3.5
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.35
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.4
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.45
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "蝎毒",
    "rangeId": null,
    "description": "每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_mantic_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_mantic_2": {
  "skillId": "skchr_mantic_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@stun",
      "value": 0.5
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@stun",
      "value": 0.5
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.5
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@stun",
      "value": 0.6
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 0.6
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@stun",
      "value": 0.6
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@stun",
      "value": 0.7
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 39,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@stun",
      "value": 0.9
     }
    ]
   },
   {
    "name": "蓄力毒尾击",
    "rangeId": null,
    "description": "攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mantic_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 1.7
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_kirara_1": {
  "skillId": "skchr_kirara_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 0.75
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 0.85
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 0.9
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 0.95
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "锚击",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "kirara_s_1.atk_scale",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_kirara_2": {
  "skillId": "skchr_kirara_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.1
     },
     {
      "key": "attack@atk_scale",
      "value": 0.45
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.3
     },
     {
      "key": "attack@atk_scale",
      "value": 0.55
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.4
     },
     {
      "key": "attack@atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.5
     },
     {
      "key": "attack@atk_scale",
      "value": 0.65
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.6
     },
     {
      "key": "attack@atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.7
     },
     {
      "key": "attack@atk_scale",
      "value": 0.75
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.8
     },
     {
      "key": "attack@atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale",
      "value": 0.9
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   },
   {
    "name": "锚点捕捉",
    "rangeId": null,
    "description": "天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kirara_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@duration",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_panda_1": {
  "skillId": "skchr_panda_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "move_speed",
      "value": -0.15
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "move_speed",
      "value": -0.16
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "move_speed",
      "value": -0.17
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.18
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.19
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "move_speed",
      "value": -0.21
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "move_speed",
      "value": -0.24
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "move_speed",
      "value": -0.27
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "铁意六合",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "force",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_panda_2": {
  "skillId": "skchr_panda_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "move_speed",
      "value": -0.15
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "move_speed",
      "value": -0.16
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "move_speed",
      "value": -0.17
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "move_speed",
      "value": -0.18
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "move_speed",
      "value": -0.19
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "move_speed",
      "value": -0.2
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "move_speed",
      "value": -0.21
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "duration",
      "value": 4
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "move_speed",
      "value": -0.24
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "move_speed",
      "value": -0.27
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "崩拳式",
    "rangeId": "4-1",
    "description": "立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_panda_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "move_speed",
      "value": -0.3
     },
     {
      "key": "force",
      "value": 3
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_forcer_1": {
  "skillId": "skchr_forcer_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 1.2
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 1.3
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 1.4
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.4
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.6
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.7
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.8
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.9
     }
    ]
   },
   {
    "name": "护身射击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_forcer_2": {
  "skillId": "skchr_forcer_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 2.7
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 1.6
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 1.6
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 2.8
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 1.7
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 1.7
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 2.9
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 1.8
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 1.8
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 1.9
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 1.9
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 3.1
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 3.2
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2.1
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2.1
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "stun",
      "value": 3.4
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2.2
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2.2
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "stun",
      "value": 3.6
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2.3
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2.3
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "stun",
      "value": 3.8
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2.4
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2.4
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   },
   {
    "name": "惊爆射击",
    "rangeId": "2-2",
    "description": "立即将范围内所有敌人往身前方向<@ba.vup>大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_forcer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 3
     },
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "forcer_s_2[brush].stun",
      "value": 2.5
     },
     {
      "key": "forcer_s_2[hit_directly].stun",
      "value": 2.5
     },
     {
      "key": "projectile_range",
      "value": 0.33
     }
    ]
   }
  ]
 },
 "skchr_robin_1": {
  "skillId": "skchr_robin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "constraint",
      "value": 2
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "constraint",
      "value": 2.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "constraint",
      "value": 2.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "constraint",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_robin_1": {
  "skillId": "sktok_robin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "constraint",
      "value": 2
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "constraint",
      "value": 2.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "constraint",
      "value": 2.5
     }
    ]
   },
   {
    "name": "束缚“夹子”",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_robin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "constraint",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_robin_2": {
  "skillId": "skchr_robin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "弹射“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>小力地</>推动\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
    "name": "弹射“夹子”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>小力地</>推动\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_robin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   },
   {
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   {
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  "skillId": "skchr_rfrost_2",
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   {
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    "skillType": 2,
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    "blackboard": [
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   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "被动效果：迎宾踏垫触发时造成<@ba.vup>{trap_atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击；主动效果：立即获得一个迎宾踏垫",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "constraint",
      "value": 1.5
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "trap_atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "被动效果：迎宾踏垫触发时造成<@ba.vup>{trap_atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击；主动效果：立即获得一个迎宾踏垫",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "constraint",
      "value": 1.5
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "trap_atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_rfrost_2": {
  "skillId": "sktok_rfrost_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   },
   {
    "name": "击倒猎物",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rfrost_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "constraint",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_bena_1": {
  "skillId": "skchr_bena_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def_penetrate",
      "value": 0.1
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def_penetrate",
      "value": 0.1
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def_penetrate",
      "value": 0.1
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def_penetrate",
      "value": 0.2
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def_penetrate",
      "value": 0.2
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def_penetrate",
      "value": 0.2
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def_penetrate",
      "value": 0.3
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   },
   {
    "name": "奋力修剪",
    "rangeId": null,
    "description": "生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bena_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def_penetrate",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_bena_2": {
  "skillId": "skchr_bena_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "快速修剪",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bena_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   }
  ]
 },
 "skchr_kazema_1": {
  "skillId": "skchr_kazema_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.35
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.75
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "纸艺·迅击",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "skchr_kazema_2": {
  "skillId": "skchr_kazema_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "纸艺·双影",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_kazema_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_iana_1": {
  "skillId": "skchr_iana_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.1
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.6
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.8
     }
    ]
   },
   {
    "name": "幻影诡雷",
    "rangeId": null,
    "description": "切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_iana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_iana_2": {
  "skillId": "skchr_iana_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 200
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 210
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 220
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 230
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 240
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 250
     },
     {
      "key": "anti_invisible_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 260
     },
     {
      "key": "anti_invisible_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 270
     },
     {
      "key": "anti_invisible_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 280
     },
     {
      "key": "anti_invisible_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "全知者的战术",
    "rangeId": "x-1",
    "description": "立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_iana_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 300
     },
     {
      "key": "anti_invisible_duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_angel_1": {
  "skillId": "skchr_angel_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.07
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.09
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.13
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.17
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.21
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.29
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.37
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲锋模式",
    "rangeId": null,
    "description": "下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_angel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_angel_2": {
  "skillId": "skchr_angel_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.05
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   },
   {
    "name": "扫射模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_angel_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "attack@times",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_angel_3": {
  "skillId": "skchr_angel_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.05
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.05
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.05
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.08
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.03
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.08
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.07
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.08
     }
    ]
   },
   {
    "name": "过载模式",
    "rangeId": null,
    "description": "攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\\n<@ba.rem>技能会自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_angel_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "attack@times",
      "value": 5
     },
     {
      "key": "base_attack_time",
      "value": -0.11
     }
    ]
   }
  ]
 },
 "skchr_archet_1": {
  "skillId": "skchr_archet_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "atk_scale_2",
      "value": 1.2
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "atk_scale_2",
      "value": 1.25
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "atk_scale_2",
      "value": 1.3
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "atk_scale_2",
      "value": 1.35
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "atk_scale_2",
      "value": 1.4
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     },
     {
      "key": "atk_scale_2",
      "value": 1.45
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "atk_scale_2",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "atk_scale_2",
      "value": 1.6
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "atk_scale_2",
      "value": 1.7
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·散逸",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "atk_scale_2",
      "value": 1.8
     },
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "show_max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_archet_2": {
  "skillId": "skchr_archet_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.08
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.12
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.14
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.16
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.18
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·追猎",
    "rangeId": null,
    "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_archet_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "times",
      "value": 5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_archet_3": {
  "skillId": "skchr_archet_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   },
   {
    "name": "箭矢·暴风",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_archet_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@times",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_ash_1": {
  "skillId": "skchr_ash_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.06
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.07
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.08
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.09
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.11
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.13
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   },
   {
    "name": "支援射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@times",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ash_2": {
  "skillId": "skchr_ash_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "突击战术",
    "rangeId": null,
    "description": "立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "ash_s_2[atk_scale].atk_scale",
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     }
    ]
   }
  ]
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 "skchr_ash_3": {
  "skillId": "skchr_ash_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "not_hitwall_scale",
      "value": 3
     },
     {
      "key": "hitwall_scale",
      "value": 6
     },
     {
      "key": "range_radius",
      "value": 1.5
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
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     {
      "key": "force",
      "value": 1
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     {
      "key": "not_hitwall_scale",
      "value": 3.1
     },
     {
      "key": "hitwall_scale",
      "value": 6.2
     },
     {
      "key": "range_radius",
      "value": 1.5
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "force",
      "value": 1
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     {
      "key": "not_hitwall_scale",
      "value": 3.2
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     {
      "key": "hitwall_scale",
      "value": 6.4
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     {
      "key": "range_radius",
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 1
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     {
      "key": "not_hitwall_scale",
      "value": 3.3
     },
     {
      "key": "hitwall_scale",
      "value": 6.6
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     {
      "key": "range_radius",
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "force",
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     {
      "key": "not_hitwall_scale",
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     {
      "key": "hitwall_scale",
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     {
      "key": "range_radius",
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
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    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
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     {
      "key": "force",
      "value": 1
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     {
      "key": "not_hitwall_scale",
      "value": 3.5
     },
     {
      "key": "hitwall_scale",
      "value": 7
     },
     {
      "key": "range_radius",
      "value": 1.5
     }
    ]
   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "force",
      "value": 2
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     {
      "key": "not_hitwall_scale",
      "value": 3.6
     },
     {
      "key": "hitwall_scale",
      "value": 7.2
     },
     {
      "key": "range_radius",
      "value": 1.5
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    ]
   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
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     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
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    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "force",
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     {
      "key": "not_hitwall_scale",
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     {
      "key": "hitwall_scale",
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     {
      "key": "range_radius",
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   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 0,
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    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
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     {
      "key": "force",
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     {
      "key": "not_hitwall_scale",
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     },
     {
      "key": "hitwall_scale",
      "value": 7.6
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     {
      "key": "range_radius",
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    ]
   },
   {
    "name": "攻坚榴弹",
    "rangeId": "4-1",
    "description": "向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 25,
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    },
    "prefabId": "skchr_ash_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
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     {
      "key": "force",
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     {
      "key": "not_hitwall_scale",
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     {
      "key": "hitwall_scale",
      "value": 8
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     {
      "key": "range_radius",
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 },
 "skchr_shwaz_1": {
  "skillId": "skchr_shwaz_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "强弩",
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    "durationType": 0,
    "spData": {
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     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "talent@prob",
      "value": 0.5
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   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
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    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.65
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     {
      "key": "talent@prob",
      "value": 0.5
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   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
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     {
      "key": "talent@prob",
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   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "talent@prob",
      "value": 0.6
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    ]
   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "talent@prob",
      "value": 0.6
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    ]
   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "talent@prob",
      "value": 0.6
     }
    ]
   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "talent@prob",
      "value": 0.7
     }
    ]
   },
   {
    "name": "强弩",
    "rangeId": null,
    "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shwaz_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "talent@prob",
      "value": 0.73
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    ]
   },
   {
    "name": "强弩",
    "rangeId": null,
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    "durationType": 0,
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    "blackboard": [
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     },
     {
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    "durationType": 0,
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    "blackboard": [
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    "prefabId": "skchr_shwaz_2",
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   {
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    "blackboard": [
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     },
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   {
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    "prefabId": "skchr_shwaz_2",
    "duration": 32,
    "blackboard": [
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   {
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    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_shwaz_2",
    "duration": 33,
    "blackboard": [
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   {
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    "prefabId": "skchr_shwaz_2",
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    "blackboard": [
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   {
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    "prefabId": "skchr_shwaz_2",
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    "blackboard": [
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     "increment": 1
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    "prefabId": "skchr_shwaz_2",
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    "blackboard": [
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    "blackboard": [
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    "blackboard": [
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    "blackboard": [
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  "hidden": false,
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    "prefabId": "skchr_shwaz_3",
    "duration": 16,
    "blackboard": [
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    "prefabId": "skchr_shwaz_3",
    "duration": 17,
    "blackboard": [
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    "blackboard": [
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    "duration": 19,
    "blackboard": [
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     {
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   },
   {
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    "prefabId": "skchr_shwaz_3",
    "duration": 20,
    "blackboard": [
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     {
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     {
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   {
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    "blackboard": [
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     {
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     {
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   },
   {
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     "increment": 1
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    "prefabId": "skchr_shwaz_3",
    "duration": 22,
    "blackboard": [
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   },
   {
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    "blackboard": [
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  "hidden": false,
  "levels": [
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    "name": "抑扬格",
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    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
     {
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     },
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    ]
   },
   {
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     "initSp": 0,
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    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     {
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    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
     {
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    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.53
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.56
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "抑扬格",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 2.25
     }
    ]
   }
  ]
 },
 "skchr_bgsnow_2": {
  "skillId": "skchr_bgsnow_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "respawn_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "respawn_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "respawn_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "respawn_time",
      "value": 0.65
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "respawn_time",
      "value": 0.65
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 11,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "respawn_time",
      "value": 0.65
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "respawn_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "respawn_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "respawn_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "点题",
    "rangeId": "3-1",
    "description": "被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "respawn_time",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_bgsnow_3": {
  "skillId": "skchr_bgsnow_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
      "value": 1.65
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
      "value": 1.85
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 17,
     "increment": 1
    },
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    "blackboard": [
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     },
     {
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     },
     {
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   {
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    "rangeId": "3-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 39,
     "initSp": 19,
     "increment": 1
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    "blackboard": [
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     },
     {
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     },
     {
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    ]
   },
   {
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    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 38,
     "initSp": 20,
     "increment": 1
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    "prefabId": "skchr_bgsnow_3",
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    "blackboard": [
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     },
     {
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     },
     {
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 37,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 29,
    "blackboard": [
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     },
     {
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     },
     {
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     }
    ]
   },
   {
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    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_bgsnow_3",
    "duration": 30,
    "blackboard": [
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      "key": "base_attack_time",
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     },
     {
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     },
     {
      "key": "bgsnow_s_3[atk_up].atk_scale",
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     }
    ]
   }
  ]
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
     {
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     },
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    ]
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   {
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
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     }
    ]
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   {
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    "durationType": 0,
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
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    ]
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    "blackboard": [
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     },
     {
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     },
     {
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    ]
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    "duration": -1,
    "blackboard": [
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     },
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   {
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     },
     {
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     {
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    ]
   },
   {
    "name": "抑扬格",
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    "skillType": 1,
    "durationType": 0,
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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     },
     {
      "key": "prob",
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     },
     {
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    ]
   },
   {
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    "description": null,
    "skillType": 1,
    "durationType": 0,
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     "spCost": 0,
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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     {
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     {
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    ]
   },
   {
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    "description": null,
    "skillType": 1,
    "durationType": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.56
     },
     {
      "key": "prob",
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     },
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "抑扬格",
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    "description": null,
    "skillType": 1,
    "durationType": 0,
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    "prefabId": "sktok_bgsnow_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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     {
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     {
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     }
    ]
   }
  ]
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
    "description": null,
    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
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     "initSp": 0,
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    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "respawn_time",
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     }
    ]
   },
   {
    "name": "点题",
    "rangeId": null,
    "description": null,
    "skillType": 1,
    "durationType": 0,
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     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "respawn_time",
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     }
    ]
   },
   {
    "name": "点题",
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    "description": null,
    "skillType": 1,
    "durationType": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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     },
     {
      "key": "respawn_time",
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    ]
   },
   {
    "name": "点题",
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    "description": null,
    "skillType": 1,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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     },
     {
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    ]
   },
   {
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    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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    ]
   },
   {
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    "skillType": 1,
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    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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     {
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    ]
   },
   {
    "name": "点题",
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    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
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     },
     {
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    ]
   },
   {
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    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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      "value": 2.1
     },
     {
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    ]
   },
   {
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    "skillType": 1,
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
     {
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     },
     {
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    ]
   },
   {
    "name": "点题",
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    "skillType": 1,
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     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_2",
    "duration": -1,
    "blackboard": [
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     },
     {
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     }
    ]
   }
  ]
 },
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 15,
    "blackboard": [
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     },
     {
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    ]
   },
   {
    "name": "锐笔速写",
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    "description": null,
    "skillType": 1,
    "durationType": 0,
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    },
    "prefabId": "sktok_bgsnow_3",
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    "blackboard": [
     {
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     },
     {
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    ]
   },
   {
    "name": "锐笔速写",
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    "skillType": 1,
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 15,
    "blackboard": [
     {
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     },
     {
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    ]
   },
   {
    "name": "锐笔速写",
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.85
     },
     {
      "key": "base_attack_time",
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     }
    ]
   },
   {
    "name": "锐笔速写",
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 16,
    "blackboard": [
     {
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      "value": 1.95
     },
     {
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     }
    ]
   },
   {
    "name": "锐笔速写",
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 16,
    "blackboard": [
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     },
     {
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      "value": -0.6
     }
    ]
   },
   {
    "name": "锐笔速写",
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     "maxChargeTime": 1,
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    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.15
     },
     {
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     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "4-1",
    "description": null,
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.3
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "4-1",
    "description": null,
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.4
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     }
    ]
   },
   {
    "name": "锐笔速写",
    "rangeId": "4-1",
    "description": null,
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgsnow_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.55
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     }
    ]
   }
  ]
 },
 "skchr_fartth_2": {
  "skillId": "skchr_fartth_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 85
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 95
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   },
   {
    "name": "同盟支援",
    "rangeId": null,
    "description": "可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_fartth_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 110
     }
    ]
   }
  ]
 },
 "skchr_fartth_3": {
  "skillId": "skchr_fartth_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "damage_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "damage_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "damage_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "damage_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "damage_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "damage_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "damage_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "damage_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "damage_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "光羽箭",
    "rangeId": null,
    "description": "攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_fartth_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "damage_scale",
      "value": 1.4
     }
    ]
   }
  ]
 },
 "skchr_cqbw_1": {
  "skillId": "skchr_cqbw_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "stun",
      "value": 1.8
     }
    ]
   },
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "stun",
      "value": 1.8
     }
    ]
   },
   {
    "name": "红桃K",
    "rangeId": null,
    "description": "立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cqbw_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "stun",
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   },
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    ]
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   {
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   },
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    "durationType": 0,
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    ]
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   },
   {
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    "durationType": 0,
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    },
    "prefabId": "skchr_phenxi_1",
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    "durationType": 0,
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    "prefabId": "skchr_phenxi_1",
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    ]
   },
   {
    "name": "“你须直面”",
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    "durationType": 0,
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    "prefabId": "skchr_phenxi_1",
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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      "key": "ability_range_forward_extend",
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 },
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
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     {
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     },
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    ]
   },
   {
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    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
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      "value": 2.2
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     },
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    ]
   },
   {
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    "skillType": 1,
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    "prefabId": "skchr_phenxi_2",
    "duration": 0,
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      "key": "atk_scale",
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     },
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   },
   {
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    "skillType": 1,
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    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
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     },
     {
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      "value": 1.3
     },
     {
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    ]
   },
   {
    "name": "“你须愧悔”",
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    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 2.8
     },
     {
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     },
     {
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    ]
   },
   {
    "name": "“你须愧悔”",
    "rangeId": null,
    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "atk_scale_2",
      "value": 1.5
     },
     {
      "key": "dist",
      "value": 0.66
     }
    ]
   },
   {
    "name": "“你须愧悔”",
    "rangeId": null,
    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "atk_scale_2",
      "value": 1.6
     },
     {
      "key": "dist",
      "value": 0.66
     }
    ]
   },
   {
    "name": "“你须愧悔”",
    "rangeId": null,
    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "atk_scale_2",
      "value": 1.7
     },
     {
      "key": "dist",
      "value": 0.66
     }
    ]
   },
   {
    "name": "“你须愧悔”",
    "rangeId": null,
    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.6
     },
     {
      "key": "atk_scale_2",
      "value": 1.8
     },
     {
      "key": "dist",
      "value": 0.66
     }
    ]
   },
   {
    "name": "“你须愧悔”",
    "rangeId": null,
    "description": "向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "atk_scale_2",
      "value": 2
     },
     {
      "key": "dist",
      "value": 0.66
     }
    ]
   }
  ]
 },
 "skchr_phenxi_3": {
  "skillId": "skchr_phenxi_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.05
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.55
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.05
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.05
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.1
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.75
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.1
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.1
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.85
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.15
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.15
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.15
     }
    ]
   },
   {
    "name": "“你须偿还”",
    "rangeId": null,
    "description": "持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\\n<@ba.rem>持续时间无限，可主动关闭技能</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_phenxi_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.2
     },
     {
      "key": "base_attack_time",
      "value": 0
     },
     {
      "key": "attack@dist",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_2",
      "value": 1.25
     }
    ]
   }
  ]
 },
 "skchr_poca_2": {
  "skillId": "skchr_poca_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 39,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "分裂射击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_poca_2",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_poca_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "雪崩击",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
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     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 6
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "hit_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "hit_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 7,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "hit_duration",
      "value": 7
     }
    ]
   },
   {
    "name": "雪崩击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_poca_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "hit_interval",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "hit_duration",
      "value": 8
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    ]
   }
  ]
 },
 "skchr_typhon_2": {
  "skillId": "skchr_typhon_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.17
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 38,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.29
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 39,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   },
   {
    "name": "冰原秩序",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\\n<@ba.rem>第二次及以后使用时持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_typhon_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "first_duration",
      "value": 20
     }
    ]
   }
  ]
 },
 "skchr_typhon_3": {
  "skillId": "skchr_typhon_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 6
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.35
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 6
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 6
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.45
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 7
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 7
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.55
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 7
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 8
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 4
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.65
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 8
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 5
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 9
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 5
     }
    ]
   },
   {
    "name": "“永恒狩猎”",
    "rangeId": null,
    "description": "立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_typhon_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 3.1
     },
     {
      "key": "attack@s3_stun",
      "value": 0.4
     },
     {
      "key": "attack@s3_atk_scale",
      "value": 1.75
     },
     {
      "key": "attack@s3_trigger_time",
      "value": 10
     },
     {
      "key": "attack@s3_max_hit_num",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_rosmon_1": {
  "skillId": "skchr_rosmon_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 0.8
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 0.85
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 0.95
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.05
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.1
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.2
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.4
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.6
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   },
   {
    "name": "思维膨大",
    "rangeId": null,
    "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "extra_atk_scale",
      "value": 1.8
     },
     {
      "key": "append_atk_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_rosmon_2": {
  "skillId": "skchr_rosmon_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.7
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.7
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.7
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.9
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.9
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 0.9
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 1.1
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.37
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 1.2
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 1.3
     }
    ]
   },
   {
    "name": "末梢阻断",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "add_times",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 0.2
     },
     {
      "key": "attack@stun",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_rosmon_3": {
  "skillId": "skchr_rosmon_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 29,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“如你所愿”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_rosmon_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_rosmon": {
  "skillId": "sktok_rosmon",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "战术装备召唤",
    "rangeId": null,
    "description": "出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rosmon",
    "duration": 0,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@append_atk_scale",
      "value": 0.5
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_wisdel_1": {
  "skillId": "skchr_wisdel_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "定点清算",
    "rangeId": null,
    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 0.6
     },
     {
      "key": "stun_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "定点清算",
    "rangeId": null,
    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 0.65
     },
     {
      "key": "stun_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "定点清算",
    "rangeId": null,
    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 0.7
     },
     {
      "key": "stun_duration",
      "value": 0.5
     }
    ]
   },
   {
    "name": "定点清算",
    "rangeId": null,
    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
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    "spData": {
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    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 0.75
     },
     {
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     }
    ]
   },
   {
    "name": "定点清算",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
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      "key": "append_atk_scale",
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   },
   {
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    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
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    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
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     },
     {
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   {
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    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 3,
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     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
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     },
     {
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   },
   {
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    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 1
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     {
      "key": "stun_duration",
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   },
   {
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    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
      "value": 1.1
     },
     {
      "key": "stun_duration",
      "value": 1
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    ]
   },
   {
    "name": "定点清算",
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    "description": "下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "append_atk_scale",
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     },
     {
      "key": "stun_duration",
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     }
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   }
  ]
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 "skchr_wisdel_2": {
  "skillId": "skchr_wisdel_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "atk",
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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      "key": "base_attack_time",
      "value": -0.5
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     {
      "key": "atk",
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     {
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   {
    "name": "饱和复仇",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\\n<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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     {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
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    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 15,
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    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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      "key": "base_attack_time",
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     {
      "key": "atk",
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     {
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    "skillType": 1,
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     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
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      "key": "base_attack_time",
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     {
      "key": "atk",
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    "name": "饱和复仇",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\\n<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@atk_scale_ol",
      "value": 0.7
     }
    ]
   },
   {
    "name": "饱和复仇",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\\n<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack@atk_scale_ol",
      "value": 0.75
     }
    ]
   },
   {
    "name": "饱和复仇",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\\n<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
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     {
      "key": "atk",
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     {
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    ]
   },
   {
    "name": "饱和复仇",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\\n<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
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     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@atk_scale_ol",
      "value": 0.8
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   }
  ]
 },
 "skchr_wisdel_3": {
  "skillId": "skchr_wisdel_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "max_cnt",
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     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.6
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.65
     },
     {
      "key": "attack@prob",
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     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.7
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.75
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.8
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.85
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 1.9
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 2
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 38,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 2.1
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   },
   {
    "name": "爆裂黎明",
    "rangeId": null,
    "description": "立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_wisdel_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "max_cnt",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.9
     },
     {
      "key": "attack@atk_scale_3",
      "value": 2.2
     },
     {
      "key": "attack@prob",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "sp",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_wisdel_wward": {
  "skillId": "sktok_wisdel_wward",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   },
   {
    "name": "魂灵之影",
    "rangeId": null,
    "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wisdel_wward",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 1
     },
     {
      "key": "sp_min",
      "value": 0
     },
     {
      "key": "sp_max",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_chen2_1": {
  "skillId": "skchr_chen2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   },
   {
    "name": "高压冲击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_chen2_2": {
  "skillId": "skchr_chen2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@move_speed",
      "value": -0.1
     },
     {
      "key": "attack@def",
      "value": -50
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@move_speed",
      "value": -0.1
     },
     {
      "key": "attack@def",
      "value": -50
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@move_speed",
      "value": -0.1
     },
     {
      "key": "attack@def",
      "value": -50
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 26,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@def",
      "value": -150
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 23,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@def",
      "value": -150
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 22,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@move_speed",
      "value": -0.35
     },
     {
      "key": "attack@def",
      "value": -170
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   },
   {
    "name": "“堇青之夜”",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_chen2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@move_speed",
      "value": -0.35
     },
     {
      "key": "attack@def",
      "value": -170
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "attack@another_trigger_time",
      "value": 20
     }
    ]
   }
  ]
 },
 "skchr_chen2_3": {
  "skillId": "skchr_chen2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@move_speed",
      "value": -0.2
     },
     {
      "key": "attack@def",
      "value": -100
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@def",
      "value": -150
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@def",
      "value": -150
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@move_speed",
      "value": -0.3
     },
     {
      "key": "attack@def",
      "value": -150
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@move_speed",
      "value": -0.4
     },
     {
      "key": "attack@def",
      "value": -200
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@move_speed",
      "value": -0.45
     },
     {
      "key": "attack@def",
      "value": -220
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@move_speed",
      "value": -0.45
     },
     {
      "key": "attack@def",
      "value": -220
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   },
   {
    "name": "“假日风暴”",
    "rangeId": "2-6",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_chen2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@move_speed",
      "value": -0.45
     },
     {
      "key": "attack@def",
      "value": -220
     },
     {
      "key": "attack@projectile_life_time",
      "value": 5
     },
     {
      "key": "attack@trigger_time",
      "value": 32
     }
    ]
   }
  ]
 },
 "skchr_ray_1": {
  "skillId": "skchr_ray_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "脱身矢",
    "rangeId": null,
    "description": "立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "脱身矢",
    "rangeId": null,
    "description": "立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "脱身矢",
    "rangeId": null,
    "description": "立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\\n<@ba.rem>可充能1次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "脱身矢",
    "rangeId": null,
    "description": "立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "脱身矢",
    "rangeId": null,
    "description": "立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 14,
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     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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     {
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   {
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    "skillType": 1,
    "durationType": 0,
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    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
      "value": 3.6
     },
     {
      "key": "cnt",
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    "skillType": 1,
    "durationType": 0,
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     "increment": 1
    },
    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "cnt",
      "value": 2
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   {
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    "durationType": 0,
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    "prefabId": "skchr_ray_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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     {
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    "prefabId": "skchr_ray_1",
    "duration": -1,
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      "key": "atk_scale",
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  ]
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  "iconId": null,
  "hidden": false,
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     },
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      "key": "atk",
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     {
      "key": "respawn_time",
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     }
    ]
   },
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    "name": "广域警觉",
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    "skillType": 2,
    "durationType": 0,
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ray_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "respawn_time",
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     }
    ]
   },
   {
    "name": "广域警觉",
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    "description": "被动效果：沙地兽撤退时回收命中该区域的子弹\\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，沙地兽的再部署时间<@ba.vup>{respawn_time:0%}</>\\n<@ba.rem>持续时间无限</>",
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     "increment": 1
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    "prefabId": "skchr_ray_2",
    "duration": -1,
    "blackboard": [
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      "key": "atk",
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     },
     {
      "key": "respawn_time",
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     }
    ]
   }
  ]
 },
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  "iconId": "sktok_ray_sndbst",
  "hidden": false,
  "levels": [
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    "duration": -1,
    "blackboard": []
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    "prefabId": "sktok_ray_2",
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    "name": "广域警觉",
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    "description": "撤退时，回收莱伊命中周围区域的子弹",
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     "increment": 0
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    "prefabId": "sktok_ray_2",
    "duration": -1,
    "blackboard": []
   },
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    "name": "广域警觉",
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     "increment": 0
    },
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    "blackboard": []
   },
   {
    "name": "广域警觉",
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    },
    "prefabId": "sktok_ray_2",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "广域警觉",
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    "description": "撤退时，回收莱伊命中周围区域的子弹",
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     "spCost": 0,
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     "increment": 0
    },
    "prefabId": "sktok_ray_2",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "广域警觉",
    "rangeId": null,
    "description": "撤退时，回收莱伊命中周围区域的子弹",
    "skillType": 0,
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     "levelUpCost": null,
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     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ray_2",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "广域警觉",
    "rangeId": null,
    "description": "撤退时，回收莱伊命中周围区域的子弹",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ray_2",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "skchr_ray_3": {
  "skillId": "skchr_ray_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
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    "rangeId": "3-8",
    "description": "立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}</>秒\\n<@ba.rem>技能期间若击倒敌人，技能结束时获得{sp}点技力</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ray_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "reload_interval",
      "value": -1.2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@unmove_duration",
      "value": 2
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "“得见光芒”",
    "rangeId": "3-8",
    "description": "立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}</>秒\\n<@ba.rem>技能期间若击倒敌人，技能结束时获得{sp}点技力</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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    },
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    "blackboard": [
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      "key": "reload_interval",
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     },
     {
      "key": "attack@atk_scale",
      "value": 2
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     {
      "key": "attack@unmove_duration",
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     },
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   {
    "name": "“得见光芒”",
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    "skillType": 1,
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   {
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    "skillType": 1,
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     "initSp": 15,
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    "prefabId": "skchr_ray_3",
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   {
    "name": "“得见光芒”",
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    "skillType": 1,
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    "blackboard": [
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      "key": "reload_interval",
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      "value": 2.4
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   },
   {
    "name": "“得见光芒”",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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      "key": "attack@unmove_duration",
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   {
    "name": "“得见光芒”",
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    "skillType": 1,
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   {
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    "skillType": 1,
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    "skillType": 1,
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   },
   {
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    "skillType": 1,
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  ]
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  "skillId": "skchr_siege_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cost",
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      "key": "ct",
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    ]
   },
   {
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    "rangeId": "x-5",
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    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "cost",
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     },
     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "跃空锤",
    "rangeId": "x-5",
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    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cost",
      "value": 3
     },
     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "跃空锤",
    "rangeId": "x-5",
    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
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    "prefabId": "skchr_siege_2",
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     {
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     },
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      "key": "cost",
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     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "跃空锤",
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    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 11,
     "initSp": 3,
     "increment": 1
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    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
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     {
      "key": "cost",
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     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "跃空锤",
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    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 11,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
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     {
      "key": "cost",
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     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "跃空锤",
    "rangeId": "x-5",
    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 11,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "cost",
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     },
     {
      "key": "ct",
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   },
   {
    "name": "跃空锤",
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    "skillType": 2,
    "durationType": 0,
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     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cost",
      "value": 3
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "跃空锤",
    "rangeId": "x-5",
    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "cost",
      "value": 3
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "跃空锤",
    "rangeId": "x-5",
    "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 10,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_siege_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "cost",
      "value": 3
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_siege_3": {
  "skillId": "skchr_siege_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "碎颅击",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.6
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.7
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.8
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2.9
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3.1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3.2
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3.4
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 23,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3.6
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "碎颅击",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_siege_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 3.8
     },
     {
      "key": "attack@buff_prob",
      "value": 0.4
     },
     {
      "key": "attack@stun",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_saga_2": {
  "skillId": "skchr_saga_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 14,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "除恶",
    "rangeId": "x-6",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 13,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_saga_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "cost",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_saga_3": {
  "skillId": "skchr_saga_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "怒目",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_saga_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_bpipe_2": {
  "skillId": "skchr_bpipe_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "高效冲击",
    "rangeId": null,
    "description": "下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_bpipe_3": {
  "skillId": "skchr_bpipe_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "闭膛连发",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_bpipe_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_sleach_2": {
  "skillId": "skchr_sleach_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.1
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.14
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.14
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.18
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.18
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.22
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.22
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.26
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.26
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.3
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.35
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.45
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   },
   {
    "name": "信仰传承",
    "rangeId": "x-1",
    "description": "停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_sleach_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "value",
      "value": 20
     },
     {
      "key": "sleach_s_2[cost].interval",
      "value": 0.75
     },
     {
      "key": "sleach_s_2[cost].cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_sleach_3": {
  "skillId": "skchr_sleach_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "damage_scale",
      "value": 1.15
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "damage_scale",
      "value": 1.15
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "damage_scale",
      "value": 1.15
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.15
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.25
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.25
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "damage_scale",
      "value": 1.27
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.27
     }
    ]
   },
   {
    "name": "光辉旗帜",
    "rangeId": "2-1",
    "description": "停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_sleach_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "damage_scale",
      "value": 1.3
     },
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "debuff.damage_scale",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "skchr_flamtl_1": {
  "skillId": "skchr_flamtl_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   },
   {
    "name": "迅敏直觉",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_flamtl_2": {
  "skillId": "skchr_flamtl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.35
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.35
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.35
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.4
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.4
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 11
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.4
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.45
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.45
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.5
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   },
   {
    "name": "“红松林”",
    "rangeId": "x-1",
    "description": "立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "flamtl_s_2.prob",
      "value": 0.5
     },
     {
      "key": "flamtl_s_2.duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_flamtl_3": {
  "skillId": "skchr_flamtl_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   },
   {
    "name": "焰心",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_flamtl_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "value",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_vigil_1": {
  "skillId": "skchr_vigil_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   },
   {
    "name": "领袖的呼唤",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigil_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 7
     }
    ]
   }
  ]
 },
 "skchr_vigil_2": {
  "skillId": "skchr_vigil_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.4
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.45
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.5
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.55
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.6
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.65
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.1
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.7
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.15
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.8
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.15
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 1.9
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.15
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的馈赠",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_vigil_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.atk_scale",
      "value": 2
     },
     {
      "key": "vigil_wolf_s_2.hp_ratio",
      "value": 0.2
     },
     {
      "key": "vigil_wolf_s_2.cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_vigil_3": {
  "skillId": "skchr_vigil_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.1
     },
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.667
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.13
     },
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.667
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.16
     },
     {
      "key": "value",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.667
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.2
     },
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.23
     },
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.26
     },
     {
      "key": "value",
      "value": 10
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.3
     },
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "interval",
      "value": 1.364
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.35
     },
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "interval",
      "value": 1.364
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.4
     },
     {
      "key": "value",
      "value": 11
     },
     {
      "key": "interval",
      "value": 1.364
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   },
   {
    "name": "领袖的尊严",
    "rangeId": null,
    "description": "技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_vigil_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@vigil_s_3.atk_scale",
      "value": 0.5
     },
     {
      "key": "value",
      "value": 12
     },
     {
      "key": "interval",
      "value": 1.25
     },
     {
      "key": "cost",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_vigil_wolf_1": {
  "skillId": "sktok_vigil_wolf_1",
  "iconId": "sktok_vigil_wolf_1",
  "hidden": false,
  "levels": [
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_1",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_vigil_wolf_2": {
  "skillId": "sktok_vigil_wolf_2",
  "iconId": "sktok_vigil_wolf_2",
  "hidden": false,
  "levels": [
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_2",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_vigil_wolf_3": {
  "skillId": "sktok_vigil_wolf_3",
  "iconId": "sktok_vigil_wolf_3",
  "hidden": false,
  "levels": [
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.13
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.16
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.23
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.26
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.35
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "狼群",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_vigil_wolf_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@vigil_wolf_s_3.atk_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_mlyss_1": {
  "skillId": "skchr_mlyss_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.501
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "fake_cost",
      "value": 10
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.501
     },
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "fake_cost",
      "value": 10
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.501
     },
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "attack_speed",
      "value": 18
     },
     {
      "key": "fake_cost",
      "value": 10
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.364
     },
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "attack_speed",
      "value": 22
     },
     {
      "key": "fake_cost",
      "value": 11
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.364
     },
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "fake_cost",
      "value": 11
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.364
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "fake_cost",
      "value": 11
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.25
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "fake_cost",
      "value": 12
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.25
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "fake_cost",
      "value": 12
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.25
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "fake_cost",
      "value": 12
     }
    ]
   },
   {
    "name": "渐进性润化",
    "rangeId": null,
    "description": "期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "mlyss_s_1[cost].cost",
      "value": 1
     },
     {
      "key": "mlyss_s_1[cost].interval",
      "value": 1.154
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "fake_cost",
      "value": 13
     }
    ]
   }
  ]
 },
 "skchr_mlyss_2": {
  "skillId": "skchr_mlyss_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "damage_resistance",
      "value": 0.1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.01
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "damage_resistance",
      "value": 0.1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.01
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "damage_resistance",
      "value": 0.1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.01
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "damage_resistance",
      "value": 0.15
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.02
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "damage_resistance",
      "value": 0.15
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.02
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "damage_resistance",
      "value": 0.15
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.02
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "damage_resistance",
      "value": 0.2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "damage_resistance",
      "value": 0.25
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "生态耦合",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.25
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.05
     }
    ]
   }
  ]
 },
 "skchr_mlyss_3": {
  "skillId": "skchr_mlyss_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 12
     },
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 13
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 14
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "浅层非熵适应",
    "rangeId": null,
    "description": "立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_mlyss_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 15
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "mlyss_s_3[token_melee_trigger].interval",
      "value": 2
     },
     {
      "key": "mlyss_s_3[unmoveable].duration",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "sktok_mlyss_wtrman_1": {
  "skillId": "sktok_mlyss_wtrman_1",
  "iconId": "sktok_mlyss_wtrman",
  "hidden": false,
  "levels": [
   {
    "name": "流形",
    "rangeId": null,
    "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 95,
     "increment": 1
    },
    "prefabId": "sktok_mlyss_wtrman_1",
    "duration": 20,
    "blackboard": []
   }
  ]
 },
 "sktok_mlyss_wtrman_2": {
  "skillId": "sktok_mlyss_wtrman_2",
  "iconId": "sktok_mlyss_wtrman",
  "hidden": false,
  "levels": [
   {
    "name": "流形",
    "rangeId": null,
    "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 95,
     "increment": 1
    },
    "prefabId": "sktok_mlyss_wtrman_2",
    "duration": 20,
    "blackboard": []
   }
  ]
 },
 "sktok_mlyss_wtrman_3": {
  "skillId": "sktok_mlyss_wtrman_3",
  "iconId": "sktok_mlyss_wtrman",
  "hidden": false,
  "levels": [
   {
    "name": "流形",
    "rangeId": null,
    "description": "可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 95,
     "increment": 1
    },
    "prefabId": "sktok_mlyss_wtrman_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "interval",
      "value": 25
     },
     {
      "key": "force",
      "value": 0
     }
    ]
   }
  ]
 },
 "skchr_ines_1": {
  "skillId": "skchr_ines_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.25
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.3
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.35
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.4
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.45
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.5
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.55
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.65
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.7
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "淬影突袭",
    "rangeId": null,
    "description": "下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_ines_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 2
     },
     {
      "key": "bleed_atk_scale",
      "value": 0.8
     },
     {
      "key": "bleed_duration",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_ines_2": {
  "skillId": "skchr_ines_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "暗夜无明",
    "rangeId": "3-13",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>{cost}</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或伊内丝离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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    "skillType": 1,
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    "prefabId": "skchr_ines_2",
    "duration": 12,
    "blackboard": [
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      "key": "atk",
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  "skillId": "skchr_ines_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 0,
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     {
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     {
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   {
    "name": "独影归途",
    "rangeId": null,
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    "blackboard": [
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   },
   {
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    "blackboard": [
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    "skillType": 0,
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    "prefabId": "skchr_ines_3",
    "duration": 11,
    "blackboard": [
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    "skillType": 0,
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    "spData": {
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    "prefabId": "skchr_ines_3",
    "duration": 11,
    "blackboard": [
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      "value": 1.3
     },
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     },
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     }
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   },
   {
    "name": "独影归途",
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    "skillType": 0,
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    "spData": {
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    "prefabId": "skchr_ines_3",
    "duration": 13,
    "blackboard": [
     {
      "key": "cost",
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      "key": "atk",
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     {
      "key": "max_target",
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   {
    "name": "独影归途",
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    "skillType": 0,
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    },
    "prefabId": "skchr_ines_3",
    "duration": 14,
    "blackboard": [
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     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.4
     }
    ]
   },
   {
    "name": "独影归途",
    "rangeId": null,
    "description": "<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\\n部署后攻击力<@ba.vup>+{atk:0%}</>，立刻收回影哨对穿过的最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.4
     }
    ]
   },
   {
    "name": "独影归途",
    "rangeId": null,
    "description": "<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\\n部署后攻击力<@ba.vup>+{atk:0%}</>，立刻收回影哨对穿过的最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}</>点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ines_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "cost",
      "value": 1
     },
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "projectile_range",
      "value": 1.4
     }
    ]
   }
  ]
 },
 "skchr_ifrit_1": {
  "skillId": "skchr_ifrit_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狂热",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 48
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 58
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 61
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 64
     },
     {
      "key": "atk",
      "value": 0.1
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    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 67
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 75
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "狂热",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_ifrit_2": {
  "skillId": "skchr_ifrit_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -100
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -200
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -200
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -200
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "炎爆",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "burn.atk_scale",
      "value": 0.33
     },
     {
      "key": "def",
      "value": -300
     },
     {
      "key": "duration",
      "value": 3.01
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_ifrit_3": {
  "skillId": "skchr_ifrit_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灼地",
    "rangeId": null,
    "description": "对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.75
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -7
     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
    "description": "对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -7
     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.85
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 36,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -7
     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
    "description": "对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.95
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -7
     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
    "description": "对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -7
     }
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   },
   {
    "name": "灼地",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 0,
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    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -10
     }
    ]
   },
   {
    "name": "灼地",
    "rangeId": null,
    "description": "对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
      "value": -13
     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "hp_ratio",
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     },
     {
      "key": "magic_resistance",
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     }
    ]
   },
   {
    "name": "灼地",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "skchr_ifrit_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "hp_ratio",
      "value": 0.02
     },
     {
      "key": "magic_resistance",
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    ]
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  ]
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  "skillId": "skchr_mostma_2",
  "iconId": null,
  "hidden": false,
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "荒时之锁",
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    "skillType": 1,
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    "spData": {
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     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 4,
    "blackboard": [
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      "key": "atk_scale",
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     }
    ]
   },
   {
    "name": "荒时之锁",
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    "durationType": 0,
    "spData": {
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     "spCost": 63,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 4,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1
     }
    ]
   },
   {
    "name": "荒时之锁",
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    "skillType": 1,
    "durationType": 0,
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     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "荒时之锁",
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    "prefabId": "skchr_mostma_2",
    "duration": 5,
    "blackboard": [
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    ]
   },
   {
    "name": "荒时之锁",
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    "durationType": 0,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 5,
    "blackboard": [
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      "value": 1.2
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    ]
   },
   {
    "name": "荒时之锁",
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     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 6,
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     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "荒时之锁",
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     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
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    ]
   },
   {
    "name": "荒时之锁",
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     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 7,
    "blackboard": [
     {
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      "value": 1.3
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   },
   {
    "name": "荒时之锁",
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    "durationType": 0,
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     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_mostma_2",
    "duration": 7,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
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    ]
   }
  ]
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  "skillId": "skchr_mostma_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "序时之匙",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "序时之匙",
    "rangeId": "3-15",
    "description": "攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+{atk:0%}</>，第二天赋的效果提升至<@ba.vup>{talent_scale:0}</>倍，<@ba.vup>小力度地</>击退攻击目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 52,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "base_attack_time",
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    ]
   },
   {
    "name": "序时之匙",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 54,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "talent_scale",
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     },
     {
      "key": "base_attack_time",
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   },
   {
    "name": "序时之匙",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 56,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "序时之匙",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 58,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "base_attack_time",
      "value": 0
     }
    ]
   },
   {
    "name": "序时之匙",
    "rangeId": "3-15",
    "description": "攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+{atk:0%}</>，第二天赋的效果提升至<@ba.vup>{talent_scale:0}</>倍，<@ba.vup>小力度地</>击退攻击目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_mostma_3",
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     {
      "key": "atk",
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     },
     {
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     },
     {
      "key": "talent_scale",
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     },
     {
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     }
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   },
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    "skillType": 1,
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    "spData": {
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    "prefabId": "skchr_mostma_3",
    "duration": 24,
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     {
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     },
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     {
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     },
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   },
   {
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    "skillType": 1,
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     "increment": 1
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    "prefabId": "skchr_mostma_3",
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    "blackboard": [
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      "value": 1.35
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      "key": "attack@force",
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     },
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    "skillType": 1,
    "durationType": 0,
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     "initSp": 74,
     "increment": 1
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    "prefabId": "skchr_mostma_3",
    "duration": 26,
    "blackboard": [
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    ]
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    "durationType": 0,
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     "initSp": 80,
     "increment": 1
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    "prefabId": "skchr_mostma_3",
    "duration": 27,
    "blackboard": [
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     {
      "key": "attack@force",
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      "key": "base_attack_time",
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     }
    ]
   }
  ]
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    "durationType": 0,
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    "prefabId": "skchr_dusk_1",
    "duration": -1,
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     },
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    "prefabId": "skchr_dusk_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.6
     },
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      "value": 1
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    "skillType": 2,
    "durationType": 0,
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    "duration": -1,
    "blackboard": [
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     },
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    ]
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    "description": "下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\\n<@ba.rem>可充能{cnt}次</>",
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    "durationType": 0,
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     "initSp": 0,
     "increment": 1
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    "blackboard": [
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    "durationType": 0,
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    "prefabId": "skchr_dusk_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.9
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      "value": 2
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   {
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    "durationType": 0,
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     "initSp": 0,
     "increment": 1
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    "duration": -1,
    "blackboard": [
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 6,
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     "increment": 1
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    "duration": -1,
    "blackboard": [
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   {
    "name": "工笔入化",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 6,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_dusk_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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     },
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      "value": 3
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_dusk_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
      "value": 2.35
     },
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      "key": "cnt",
      "value": 3
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   },
   {
    "name": "工笔入化",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_dusk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_dusk_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "泼墨淋漓",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
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     },
     {
      "key": "hp_ratio",
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     },
     {
      "key": "damage_scale",
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     }
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   },
   {
    "name": "泼墨淋漓",
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    "durationType": 0,
    "spData": {
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     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_dusk_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack_speed",
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     {
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     },
     {
      "key": "damage_scale",
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   {
    "name": "泼墨淋漓",
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    "durationType": 0,
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     "spCost": 48,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "attack_speed",
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     {
      "key": "hp_ratio",
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     },
     {
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   {
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    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "attack_speed",
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     {
      "key": "hp_ratio",
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     },
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   },
   {
    "name": "泼墨淋漓",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "attack_speed",
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     {
      "key": "hp_ratio",
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     {
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   },
   {
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     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
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      "value": 1.2
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   },
   {
    "name": "泼墨淋漓",
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    "skillType": 1,
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     "levelUpCost": null,
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     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "attack_speed",
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     },
     {
      "key": "hp_ratio",
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     },
     {
      "key": "damage_scale",
      "value": 1.25
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    ]
   },
   {
    "name": "泼墨淋漓",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "damage_scale",
      "value": 1.3
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   },
   {
    "name": "泼墨淋漓",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "damage_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "泼墨淋漓",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>{damage_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_dusk_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "damage_scale",
      "value": 1.3
     }
    ]
   }
  ]
 },
 "skchr_dusk_3": {
  "skillId": "skchr_dusk_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 109,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 108,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 107,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 106,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 105,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 104,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 103,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 1.1
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 102,
     "initSp": 65,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 1.15
     }
    ]
   },
   {
    "name": "写意胜形",
    "rangeId": "3-15",
    "description": "攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>\"小自在\"</>（持续25秒）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 70,
     "increment": 1
    },
    "prefabId": "skchr_dusk_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 1.2
     }
    ]
   }
  ]
 },
 "skchr_amgoat_1": {
  "skillId": "skchr_amgoat_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 30
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 30
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 32
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 32
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.32
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 35
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 35
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 38
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 38
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.38
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 40
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 40
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 42
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 42
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.42
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 45
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 45
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 50
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 50
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 55
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 55
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "二重咏唱",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "amgoat_s_1[a].attack_speed",
      "value": 60
     },
     {
      "key": "amgoat_s_1[b].attack_speed",
      "value": 60
     },
     {
      "key": "amgoat_s_1[b].atk",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_amgoat_2": {
  "skillId": "skchr_amgoat_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "atk_scale_2",
      "value": 1.2
     },
     {
      "key": "fk",
      "value": 2.4
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "atk_scale_2",
      "value": 1.25
     },
     {
      "key": "fk",
      "value": 2.5
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "atk_scale_2",
      "value": 1.3
     },
     {
      "key": "fk",
      "value": 2.6
     },
     {
      "key": "ct",
      "value": 1
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.375
     },
     {
      "key": "atk_scale_2",
      "value": 1.375
     },
     {
      "key": "fk",
      "value": 2.75
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.425
     },
     {
      "key": "atk_scale_2",
      "value": 1.425
     },
     {
      "key": "fk",
      "value": 2.85
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.475
     },
     {
      "key": "atk_scale_2",
      "value": 1.475
     },
     {
      "key": "fk",
      "value": 2.95
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "atk_scale_2",
      "value": 1.55
     },
     {
      "key": "fk",
      "value": 3.1
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "atk_scale_2",
      "value": 1.65
     },
     {
      "key": "fk",
      "value": 3.3
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "atk_scale_2",
      "value": 1.75
     },
     {
      "key": "fk",
      "value": 3.5
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     }
    ]
   },
   {
    "name": "点燃",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "atk_scale_2",
      "value": 1.85
     },
     {
      "key": "fk",
      "value": 3.7
     },
     {
      "key": "ct",
      "value": 3
     },
     {
      "key": "duration",
      "value": 6
     },
     {
      "key": "magic_resistance",
      "value": -0.25
     }
    ]
   }
  ]
 },
 "skchr_amgoat_3": {
  "skillId": "skchr_amgoat_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 31,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "火山",
    "rangeId": "x-3",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_amgoat_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@max_target",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_cerber_1": {
  "skillId": "skchr_cerber_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "duration",
      "value": 1.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "“很冰的斧”",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cerber_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_cerber_2": {
  "skillId": "skchr_cerber_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.6
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.36
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.36
     }
    ]
   },
   {
    "name": "“很热的刀”",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>超大幅度缩短</>，优先攻击防御力最高的目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_cerber_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.33
     }
    ]
   }
  ]
 },
 "skchr_cerber_3": {
  "skillId": "skchr_cerber_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 55,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 2
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 55,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@silence",
      "value": 2
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 39,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 55,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@silence",
      "value": 2
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 56,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "attack@silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 56,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 56,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack@silence",
      "value": 2.5
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 47,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 57,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@silence",
      "value": 3
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 49,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 58,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.75
     },
     {
      "key": "attack@silence",
      "value": 3.5
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 52,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 59,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "attack@silence",
      "value": 4
     }
    ]
   },
   {
    "name": "“很重的枪”",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_cerber_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.1
     },
     {
      "key": "attack@silence",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_heyak_1": {
  "skillId": "skchr_heyak_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "levitate",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "levitate",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "levitate",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "levitate",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "levitate",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "levitate",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "levitate",
      "value": 3
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "levitate",
      "value": 3.5
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "levitate",
      "value": 3.5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "但为求索",
    "rangeId": null,
    "description": "下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_heyak_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "levitate",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_heyak_2": {
  "skillId": "skchr_heyak_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.2
     },
     {
      "key": "attack@prob",
      "value": 0.08
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.22
     },
     {
      "key": "attack@prob",
      "value": 0.08
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.24
     },
     {
      "key": "attack@prob",
      "value": 0.08
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.27
     },
     {
      "key": "attack@prob",
      "value": 0.1
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.29
     },
     {
      "key": "attack@prob",
      "value": 0.1
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "attack@prob",
      "value": 0.1
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@prob",
      "value": 0.12
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.38
     },
     {
      "key": "attack@prob",
      "value": 0.13
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.41
     },
     {
      "key": "attack@prob",
      "value": 0.14
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "群星逶迤",
    "rangeId": null,
    "description": "攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_heyak_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 0.45
     },
     {
      "key": "attack@prob",
      "value": 0.15
     },
     {
      "key": "attack@levitate",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_heyak_3": {
  "skillId": "skchr_heyak_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.13
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.2
     },
     {
      "key": "attack@levitate",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 69,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.3
     },
     {
      "key": "attack@levitate",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.27
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.4
     },
     {
      "key": "attack@levitate",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 67,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.33
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.5
     },
     {
      "key": "attack@levitate",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.6
     },
     {
      "key": "attack@levitate",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.47
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.7
     },
     {
      "key": "attack@levitate",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.53
     },
     {
      "key": "attack@max_atk_scale",
      "value": 3.8
     },
     {
      "key": "attack@levitate",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.67
     },
     {
      "key": "attack@max_atk_scale",
      "value": 4
     },
     {
      "key": "attack@levitate",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.73
     },
     {
      "key": "attack@max_atk_scale",
      "value": 4.1
     },
     {
      "key": "attack@levitate",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   },
   {
    "name": "博览者的狂语",
    "rangeId": "3-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_heyak_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@min_atk_scale",
      "value": 2.8
     },
     {
      "key": "attack@max_atk_scale",
      "value": 4.2
     },
     {
      "key": "attack@levitate",
      "value": 2.2
     },
     {
      "key": "base_attack_time",
      "value": 1.4
     }
    ]
   }
  ]
 },
 "skchr_logos_1": {
  "skillId": "skchr_logos_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 0.9
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1.1
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   },
   {
    "name": "殁亡",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@kill_atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@kill_damage",
      "value": 9999999
     }
    ]
   }
  ]
 },
 "skchr_logos_2": {
  "skillId": "skchr_logos_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 30
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.04
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 30
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.25
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.05
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 30
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.3
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.06
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 40
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.35
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.07
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 40
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.4
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.08
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 40
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.45
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.09
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 50
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.1
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 60
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.6
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.12
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 60
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.65
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.13
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   },
   {
    "name": "提喻",
    "rangeId": null,
    "description": "法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_logos_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "magic_resistance",
      "value": 70
     },
     {
      "key": "attack@cooldown",
      "value": 0.5
     },
     {
      "key": "attack@atk_scale_base",
      "value": 0.75
     },
     {
      "key": "attack@atk_scale_delta",
      "value": 0.15
     },
     {
      "key": "attack@move_speed",
      "value": -0.06
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_logos_3": {
  "skillId": "skchr_logos_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "attack@max_target",
      "value": 4
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.6
     },
     {
      "key": "attack@max_target",
      "value": 4
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   },
   {
    "name": "延异视阈",
    "rangeId": "3-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_logos_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 3
     },
     {
      "key": "attack@max_target",
      "value": 4
     },
     {
      "key": "projectile_move_scale",
      "value": 0.05
     }
    ]
   }
  ]
 },
 "skchr_pasngr_1": {
  "skillId": "skchr_pasngr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 1.6
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 1.7
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 1.8
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 1.9
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 2
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 2.1
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 2.2
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 2.3
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "电能之触",
    "rangeId": null,
    "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "pasngr_s_1.atk_scale",
      "value": 2.5
     },
     {
      "key": "pasngr_s_1.sluggish",
      "value": 1.5
     },
     {
      "key": "pasngr_s_1.max_target",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_pasngr_2": {
  "skillId": "skchr_pasngr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 29,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "聚焦指令",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_pasngr_3": {
  "skillId": "skchr_pasngr_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 32,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "辉煌裂片",
    "rangeId": "x-3",
    "description": "立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pasngr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     },
     {
      "key": "projectile_delay_time",
      "value": 4
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "chain.max_target",
      "value": 4
     },
     {
      "key": "sluggish",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_billro_1": {
  "skillId": "skchr_billro_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.1
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.8
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.9
     }
    ]
   },
   {
    "name": "沙暴守卫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_billro_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_billro_2": {
  "skillId": "skchr_billro_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "attack@root",
      "value": 0.2
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.05
     },
     {
      "key": "attack@root",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.4
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@root",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@root",
      "value": 0.3
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@root",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@root",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@root",
      "value": 0.4
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@root",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.8
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@root",
      "value": 0.5
     }
    ]
   },
   {
    "name": "沙缚镣锁",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_billro_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.1
     },
     {
      "key": "attack@sluggish",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@root",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_billro_3": {
  "skillId": "skchr_billro_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   },
   {
    "name": "食噬之印",
    "rangeId": "x-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 28,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_billro_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.8
     },
     {
      "key": "attack@damage_scale",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_lin_1": {
  "skillId": "skchr_lin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@sluggish",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   },
   {
    "name": "玲珑",
    "rangeId": null,
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lin_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@sluggish",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_lin_2": {
  "skillId": "skchr_lin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 110
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   },
   {
    "name": "荫庇",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lin_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 130
     },
     {
      "key": "taunt_level",
      "value": -1
     }
    ]
   }
  ]
 },
 "skchr_lin_3": {
  "skillId": "skchr_lin_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.45
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.75
     },
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.85
     },
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "流光乍裂",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lin_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "talent_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_gdglow_1": {
  "skillId": "skchr_gdglow_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "attack_speed",
      "value": 23
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.24
     },
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack_speed",
      "value": 29
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack_speed",
      "value": 32
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack_speed",
      "value": 38
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.34
     },
     {
      "key": "attack_speed",
      "value": 42
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "attack_speed",
      "value": 46
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "火花四溅",
    "rangeId": null,
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   }
  ]
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 "skchr_gdglow_2": {
  "skillId": "skchr_gdglow_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "电流翻涌",
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    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.24
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
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   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "电流翻涌",
    "rangeId": "3-18",
    "description": "浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_gdglow_3": {
  "skillId": "skchr_gdglow_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   },
   {
    "name": "澄净闪耀",
    "rangeId": null,
    "description": "停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_gdglow_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@cnt",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_ebnhlz_1": {
  "skillId": "skchr_ebnhlz_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.3
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.31
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.32
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.36
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.37
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.2
     },
     {
      "key": "attack@atk_scale",
      "value": 0.4
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.17
     },
     {
      "key": "attack@atk_scale",
      "value": 0.43
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.17
     },
     {
      "key": "attack@atk_scale",
      "value": 0.46
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "渐快急板",
    "rangeId": "4-1",
    "description": "攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_1",
    "duration": 5,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.17
     },
     {
      "key": "attack@atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_ebnhlz_2": {
  "skillId": "skchr_ebnhlz_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "荒芜回响",
    "rangeId": null,
    "description": "消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_ebnhlz_token": {
  "skillId": "sktok_ebnhlz_token",
  "iconId": "sktok_ebnhlz_rcube",
  "hidden": false,
  "levels": [
   {
    "name": "闪回",
    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "闪回",
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    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "闪回",
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    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
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    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "闪回",
    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
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    "durationType": 0,
    "spData": {
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    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
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    ]
   },
   {
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    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
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     }
    ]
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   {
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    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
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    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
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     },
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      "value": 1
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    ]
   },
   {
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    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
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     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "force",
      "value": 1
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    ]
   },
   {
    "name": "闪回",
    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 1
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    ]
   },
   {
    "name": "闪回",
    "rangeId": null,
    "description": "敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ebnhlz_token",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     },
     {
      "key": "force",
      "value": 1
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    ]
   }
  ]
 },
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  "skillId": "skchr_ebnhlz_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "talent_scale_multiplier",
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0.38
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.18
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.2
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0.43
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.23
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.25
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "atk",
      "value": 0.48
     },
     {
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      "value": 1.28
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.3
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.33
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.36
     }
    ]
   },
   {
    "name": "寂静之声",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ebnhlz_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "atk",
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     },
     {
      "key": "talent_scale_multiplier",
      "value": 1.4
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    ]
   }
  ]
 },
 "skchr_gnosis_1": {
  "skillId": "skchr_gnosis_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "高速思考",
    "rangeId": null,
    "description": "下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   }
  ]
 },
 "skchr_gnosis_2": {
  "skillId": "skchr_gnosis_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "cold",
      "value": 2
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "cold",
      "value": 2
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "cold",
      "value": 2
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "cold",
      "value": 2.5
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "cold",
      "value": 3
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "cold",
      "value": 3
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "cold",
      "value": 3
     }
    ]
   },
   {
    "name": "零度爆发",
    "rangeId": null,
    "description": "对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cold",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_gnosis_3": {
  "skillId": "skchr_gnosis_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 9,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "attack_speed",
      "value": 120
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "attack_speed",
      "value": 122
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "attack_speed",
      "value": 124
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 126
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "失温症",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gnosis_3",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 6
     },
     {
      "key": "attack_speed",
      "value": 130
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_aglina_1": {
  "skillId": "skchr_aglina_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "秘杖·速充模式",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     }
    ]
   }
  ]
 },
 "skchr_aglina_2": {
  "skillId": "skchr_aglina_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.35
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.35
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.35
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 26,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "秘杖·微粒模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aglina_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.15
     },
     {
      "key": "damage_scale",
      "value": 0.45
     }
    ]
   }
  ]
 },
 "skchr_aglina_3": {
  "skillId": "skchr_aglina_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "秘杖·反重力模式",
    "rangeId": "y-4",
    "description": "全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\\n<@ba.rem>技能未开启时无法普通攻击</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_aglina_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_lisa_1": {
  "skillId": "skchr_lisa_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 5
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 5
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 5
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "全力以赴",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>技能自动开启</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   }
  ]
 },
 "skchr_lisa_2": {
  "skillId": "skchr_lisa_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 110,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 107,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 104,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 101,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 98,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 95,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 92,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 89,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 86,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "儿时的舞乐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lisa_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_lisa_3": {
  "skillId": "skchr_lisa_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 41,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.09
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.09
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.09
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 46,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 29,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.7
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.11
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 47,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 31,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.8
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.14
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 48,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 33,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 1.9
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.17
     }
    ]
   },
   {
    "name": "狐火渺然",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_lisa_3",
    "duration": 35,
    "blackboard": [
     {
      "key": "scale_delta_to_one",
      "value": 2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_mgllan_1": {
  "skillId": "skchr_mgllan_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.6
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.7
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.8
     },
     {
      "key": "attack@sluggish",
      "value": 0.7
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 1.9
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2.1
     },
     {
      "key": "attack@sluggish",
      "value": 0.8
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2.2
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2.3
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2.4
     },
     {
      "key": "attack@sluggish",
      "value": 0.9
     }
    ]
   },
   {
    "name": "高效制冷模块",
    "rangeId": null,
    "description": "被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@interval",
      "value": 3
     },
     {
      "key": "attack@frozen_duration",
      "value": 2.5
     },
     {
      "key": "attack@sluggish",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_mgllan_2": {
  "skillId": "skchr_mgllan_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "激光开采模块",
    "rangeId": null,
    "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "激光开采模块",
    "rangeId": null,
    "description": "被动效果：无人机可以部署在近战位，进行单体法术攻击\\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_mgllan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 65
     }
    ]
   },
   {
    "name": "激光开采模块",
    "rangeId": null,
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    "skillType": 1,
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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   },
   {
    "name": "激光开采模块",
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    "skillType": 1,
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
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    ]
   },
   {
    "name": "激光开采模块",
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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   },
   {
    "name": "激光开采模块",
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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    ]
   },
   {
    "name": "激光开采模块",
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    "skillType": 1,
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
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   },
   {
    "name": "激光开采模块",
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    "skillType": 1,
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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   {
    "name": "激光开采模块",
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    "skillType": 1,
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    "prefabId": "skchr_mgllan_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
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   {
    "name": "激光开采模块",
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    "prefabId": "skchr_mgllan_2",
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    "blackboard": [
     {
      "key": "attack_speed",
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    "name": "武装打击模块",
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      "key": "atk",
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     {
      "key": "atk",
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   {
    "name": "武装打击模块",
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    ]
   },
   {
    "name": "武装打击模块",
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      "key": "atk",
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   },
   {
    "name": "武装打击模块",
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   {
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   {
    "name": "武装打击模块",
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     {
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   },
   {
    "name": "武装打击模块",
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    "blackboard": [
     {
      "key": "atk",
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   },
   {
    "name": "武装打击模块",
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    "prefabId": "skchr_mgllan_3",
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    "blackboard": [
     {
      "key": "atk",
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 },
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  "skillId": "sktok_mgllan_drone1",
  "iconId": "sktok_mgllan_drone",
  "hidden": false,
  "levels": [
   {
    "name": "回收",
    "rangeId": null,
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    "prefabId": "sktok_mgllan_drone1",
    "duration": 0,
    "blackboard": []
   },
   {
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    "prefabId": "sktok_mgllan_drone1",
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   },
   {
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   {
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   {
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   {
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   },
   {
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   },
   {
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   },
   {
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   },
   {
    "name": "回收",
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  "skillId": "sktok_mgllan_drone2",
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  "hidden": false,
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    "prefabId": "sktok_mgllan_drone2",
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   },
   {
    "name": "回收",
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    "prefabId": "sktok_mgllan_drone2",
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   },
   {
    "name": "回收",
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    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
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    "durationType": 0,
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     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
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     "initSp": 0,
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    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
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    "description": "技能结束后回收自身",
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
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    "description": "技能结束后回收自身",
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    "durationType": 0,
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    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
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    "description": "技能结束后回收自身",
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     "spCost": 0,
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     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
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    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone2",
    "duration": 0,
    "blackboard": []
   }
  ]
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 "sktok_mgllan_drone3": {
  "skillId": "sktok_mgllan_drone3",
  "iconId": "sktok_mgllan_drone",
  "hidden": false,
  "levels": [
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
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     "initSp": 0,
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    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
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    "description": "技能结束后回收自身",
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    "durationType": 0,
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
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    "durationType": 0,
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "回收",
    "rangeId": null,
    "description": "技能结束后回收自身",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mgllan_drone3",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "skchr_ling_1": {
  "skillId": "skchr_ling_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack_speed",
      "value": 23
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack_speed",
      "value": 26
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.29
     },
     {
      "key": "attack_speed",
      "value": 29
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "attack_speed",
      "value": 32
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.38
     },
     {
      "key": "attack_speed",
      "value": 38
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.42
     },
     {
      "key": "attack_speed",
      "value": 42
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.46
     },
     {
      "key": "attack_speed",
      "value": 46
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": "被动：召唤物可部署在近战位\\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\\n<@ba.rem>技能开启时获得1个召唤物</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ling_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_ling_soul1": {
  "skillId": "sktok_ling_soul1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "重进酒",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul1",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "skchr_ling_2": {
  "skillId": "skchr_ling_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 1.5
     },
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 1.5
     },
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 1.5
     },
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2.5
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2.5
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.2
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 2.5
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ling_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "ling_s2_unmovable.duration",
      "value": 3
     },
     {
      "key": "value",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_ling_soul2": {
  "skillId": "sktok_ling_soul2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 2.5
     },
     {
      "key": "2.duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 2.7
     },
     {
      "key": "2.duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 2.9
     },
     {
      "key": "2.duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 3.1
     },
     {
      "key": "2.duration",
      "value": 2
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 3.3
     },
     {
      "key": "2.duration",
      "value": 2
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 3.5
     },
     {
      "key": "2.duration",
      "value": 2
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 3.7
     },
     {
      "key": "2.duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 3.9
     },
     {
      "key": "2.duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 4.2
     },
     {
      "key": "2.duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "笑鸣瑟",
    "rangeId": null,
    "description": "令技能结束时，若自身生命值低于一半则被回收",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul2",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.atk_scale",
      "value": 4.5
     },
     {
      "key": "2.duration",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_ling_3": {
  "skillId": "skchr_ling_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "宁作吾",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
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     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "spCost": 55,
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     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "cnt",
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    ]
   },
   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 55,
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     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
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     {
      "key": "def",
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     {
      "key": "atk_scale",
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     },
     {
      "key": "cnt",
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    ]
   },
   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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     "levelUpCost": null,
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     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
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     {
      "key": "def",
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     {
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    ]
   },
   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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    },
    "prefabId": "skchr_ling_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
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     },
     {
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    ]
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   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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    },
    "prefabId": "skchr_ling_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "def",
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   },
   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "def",
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      "value": 0.2
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      "key": "interval",
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     },
     {
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   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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     "initSp": 15,
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    "prefabId": "skchr_ling_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "def",
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   {
    "name": "宁作吾",
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    "durationType": 0,
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     "spCost": 42,
     "initSp": 15,
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    "prefabId": "skchr_ling_3",
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    "blackboard": [
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      "key": "atk",
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     {
      "key": "def",
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     },
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     {
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   {
    "name": "宁作吾",
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    "skillType": 1,
    "durationType": 0,
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     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ling_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
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     {
      "key": "def",
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     {
      "key": "atk_scale",
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     {
      "key": "cnt",
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    ]
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  ]
 },
 "sktok_ling_soul3": {
  "skillId": "sktok_ling_soul3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "宁作吾",
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    "skillType": 0,
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    "spData": {
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     "increment": 0
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    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
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     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
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     {
      "key": "2.magic_resistance",
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     },
     {
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     },
     {
      "key": "2.block_cnt",
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     }
    ]
   },
   {
    "name": "宁作吾",
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    "skillType": 0,
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    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
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     {
      "key": "2.atk",
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     },
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     {
      "key": "2.magic_resistance",
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     },
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     {
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     }
    ]
   },
   {
    "name": "宁作吾",
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    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
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     "increment": 0
    },
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    "blackboard": [
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     },
     {
      "key": "2.atk",
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     },
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     {
      "key": "2.magic_resistance",
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     },
     {
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     {
      "key": "2.block_cnt",
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     }
    ]
   },
   {
    "name": "宁作吾",
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     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
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    "blackboard": [
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     },
     {
      "key": "2.atk",
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     {
      "key": "2.magic_resistance",
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     },
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     {
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     }
    ]
   },
   {
    "name": "宁作吾",
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    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
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     },
     {
      "key": "2.atk",
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     },
     {
      "key": "2.def",
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     {
      "key": "2.magic_resistance",
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     },
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      "key": "2.base_attack_time",
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     },
     {
      "key": "2.block_cnt",
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     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
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    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
      "value": 1
     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
     },
     {
      "key": "2.magic_resistance",
      "value": 1
     },
     {
      "key": "2.base_attack_time",
      "value": 0.8
     },
     {
      "key": "2.block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
      "value": 1
     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
     },
     {
      "key": "2.magic_resistance",
      "value": 1
     },
     {
      "key": "2.base_attack_time",
      "value": 0.8
     },
     {
      "key": "2.block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
      "value": 1
     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
     },
     {
      "key": "2.magic_resistance",
      "value": 1
     },
     {
      "key": "2.base_attack_time",
      "value": 0.8
     },
     {
      "key": "2.block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
      "value": 1
     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
     },
     {
      "key": "2.magic_resistance",
      "value": 1
     },
     {
      "key": "2.base_attack_time",
      "value": 0.8
     },
     {
      "key": "2.block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "宁作吾",
    "rangeId": null,
    "description": "基础形态：攻击造成物理伤害\\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ling_soul3",
    "duration": -1,
    "blackboard": [
     {
      "key": "2.max_hp",
      "value": 1
     },
     {
      "key": "2.atk",
      "value": 0.8
     },
     {
      "key": "2.def",
      "value": 0.8
     },
     {
      "key": "2.magic_resistance",
      "value": 1
     },
     {
      "key": "2.base_attack_time",
      "value": 0.8
     },
     {
      "key": "2.block_cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_skadi2_1": {
  "skillId": "skchr_skadi2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "同归殊途之吟",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.9
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.6
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "同归殊途之吟",
    "rangeId": null,
    "description": "立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.7
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.8
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_skadi2_1": {
  "skillId": "sktok_skadi2_1",
  "iconId": "sktok_skadi2",
  "hidden": false,
  "levels": [
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.9
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.4
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.6
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.7
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.8
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_skadi2_2": {
  "skillId": "skchr_skadi2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.17
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 61,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.18
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.19
     }
    ]
   },
   {
    "name": "同葬无光之愿",
    "rangeId": null,
    "description": "攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "sktok_skadi2_2": {
  "skillId": "sktok_skadi2_2",
  "iconId": "sktok_skadi2",
  "hidden": false,
  "levels": [
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.17
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.18
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.19
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_skadi2_3": {
  "skillId": "skchr_skadi2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.45
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.55
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.65
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "\"潮涌，潮枯\"",
    "rangeId": null,
    "description": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_skadi2_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   }
  ]
 },
 "sktok_skadi2_3": {
  "skillId": "sktok_skadi2_3",
  "iconId": "sktok_skadi2",
  "hidden": false,
  "levels": [
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "atk",
      "value": 0.65
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.45
     },
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.55
     },
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.65
     },
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "共鸣",
    "rangeId": null,
    "description": "攻击范围视为浊心斯卡蒂攻击范围的延伸",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_skadi2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 1.1
     }
    ]
   }
  ]
 },
 "skchr_cetsyr_1": {
  "skillId": "skchr_cetsyr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.12
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.18
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.22
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.25
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.28
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.3
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.32
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   },
   {
    "name": "往昔萦绕身旁",
    "rangeId": null,
    "description": "自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.35
     },
     {
      "key": "talent_cool_down",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_cetsyr_2": {
  "skillId": "skchr_cetsyr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.5
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.55
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.6
     },
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.65
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.7
     },
     {
      "key": "atk_scale",
      "value": 2.35
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.75
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.8
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.85
     },
     {
      "key": "atk_scale",
      "value": 2.65
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 0.9
     },
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "unmoveable_duration",
      "value": 3
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   },
   {
    "name": "明日渺远不及",
    "rangeId": null,
    "description": "“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "extra_cnt",
      "value": 6
     },
     {
      "key": "outside_radius",
      "value": 2
     },
     {
      "key": "attack@atk",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.75
     },
     {
      "key": "unmoveable_duration",
      "value": 3.5
     },
     {
      "key": "dynamic_spd",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_cetsyr_3": {
  "skillId": "skchr_cetsyr_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.5
     },
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.55
     },
     {
      "key": "max_hp",
      "value": 0.55
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.6
     },
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.65
     },
     {
      "key": "max_hp",
      "value": 0.65
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.7
     },
     {
      "key": "max_hp",
      "value": 0.7
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.72
     },
     {
      "key": "max_hp",
      "value": 0.75
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.75
     },
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.8
     },
     {
      "key": "max_hp",
      "value": 0.85
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.85
     },
     {
      "key": "max_hp",
      "value": 0.9
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   },
   {
    "name": "编织重构现世",
    "rangeId": "x-2",
    "description": "攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cetsyr_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.9
     },
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "attack@cetsyr_s_3[cal_hp_ratio].interval",
      "value": 2
     },
     {
      "key": "attack@cetsyr_s_3[collect_hp_ratio].interval",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_slent2_1": {
  "skillId": "skchr_slent2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "进取之心",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_slent2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_slent2_2": {
  "skillId": "skchr_slent2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "damage_resistance_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "damage_resistance_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "damage_resistance_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "damage_resistance_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "俯瞰视界",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_slent2_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "damage_resistance_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_slent2_protrb": {
  "skillId": "sktok_slent2_protrb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "夜灯",
    "rangeId": null,
    "description": "使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slent2_protrb",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage_resistance_scale",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_slent2_3": {
  "skillId": "skchr_slent2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "talent_scale",
      "value": 1.2
     },
     {
      "key": "grave_duration",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "talent_scale",
      "value": 1.3
     },
     {
      "key": "grave_duration",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "talent_scale",
      "value": 1.4
     },
     {
      "key": "grave_duration",
      "value": 5
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 1.5
     },
     {
      "key": "grave_duration",
      "value": 6
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 1.6
     },
     {
      "key": "grave_duration",
      "value": 6
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "grave_duration",
      "value": 6
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "grave_duration",
      "value": 7
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "grave_duration",
      "value": 8
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "grave_duration",
      "value": 9
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   },
   {
    "name": "无畏者协议",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_slent2_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 1.8
     },
     {
      "key": "grave_duration",
      "value": 10
     },
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ironmn_1": {
  "skillId": "skchr_ironmn_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "fake_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "fake_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "fake_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "fake_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "fake_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "fake_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "fake_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "fake_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "fake_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\\n<@ba.rem>技能结束时所有场上的装置被销毁</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "fake_scale",
      "value": 4
     }
    ]
   }
  ]
 },
 "sktok_ironmn_pile1": {
  "skillId": "sktok_ironmn_pile1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "极致火力",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\\n<@ba.rem>技能结束时自身被销毁</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile1",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_ironmn_2": {
  "skillId": "skchr_ironmn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "fake_interval",
      "value": 3
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "fake_interval",
      "value": 3
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "fake_interval",
      "value": 3
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "fake_interval",
      "value": 2.5
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "fake_interval",
      "value": 2.5
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "fake_interval",
      "value": 2.5
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "fake_interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "fake_interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "fake_interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\\n<@ba.rem>技能结束时获得一个装置</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "fake_interval",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_ironmn_pile2": {
  "skillId": "sktok_ironmn_pile2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 3
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
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      "key": "s2.interval",
      "value": 3
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 3
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2.5
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2.5
     },
     {
      "key": "s2.hp_ratio",
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     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2.5
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   },
   {
    "name": "高效补给",
    "rangeId": null,
    "description": "白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ironmn_pile2",
    "duration": -1,
    "blackboard": [
     {
      "key": "s2.interval",
      "value": 2
     },
     {
      "key": "s2.hp_ratio",
      "value": 0.008
     }
    ]
   }
  ]
 },
 "skchr_ironmn_3": {
  "skillId": "skchr_ironmn_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": null,
    "description": "携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ironmn_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 55
     }
    ]
   }
  ]
 },
 "sktok_ironmn_pile3": {
  "skillId": "sktok_ironmn_pile3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "atk_scale_2",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "atk_scale_2",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "atk_scale_2",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "atk_scale_2",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "atk_scale_2",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "atk_scale_2",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "atk_scale_2",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "atk_scale_2",
      "value": 1.3
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.85
     },
     {
      "key": "atk_scale_2",
      "value": 1.4
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   },
   {
    "name": "铁钳号·原型机",
    "rangeId": "3-13",
    "description": "技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ironmn_pile3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "atk_scale_2",
      "value": 1.5
     },
     {
      "key": "hp_ratio",
      "value": 0.025
     }
    ]
   }
  ]
 },
 "skchr_cello_1": {
  "skillId": "skchr_cello_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.75
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.75
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.75
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.85
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.85
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.85
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.95
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "ep_damage_ratio",
      "value": 1
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "ep_damage_ratio",
      "value": 1.05
     }
    ]
   },
   {
    "name": "“黄金的狂喜”",
    "rangeId": null,
    "description": "对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_cello_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "ep_damage_ratio",
      "value": 1.1
     }
    ]
   }
  ]
 },
 "skchr_cello_2": {
  "skillId": "skchr_cello_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 15
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“安魂的弥撒”",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_cello_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "ep_damage_ratio",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_cello_3": {
  "skillId": "skchr_cello_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "scale_delta_to_one",
      "value": 1.6
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.15
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.15
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "scale_delta_to_one",
      "value": 1.7
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.15
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.15
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "scale_delta_to_one",
      "value": 1.8
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.15
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.15
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "scale_delta_to_one",
      "value": 1.9
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.2
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.2
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "scale_delta_to_one",
      "value": 2
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.2
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.2
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "scale_delta_to_one",
      "value": 2.1
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.2
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.2
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 34,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "scale_delta_to_one",
      "value": 2.2
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.25
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.25
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.25
     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.55
     },
     {
      "key": "scale_delta_to_one",
      "value": 2.3
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.25
     },
     {
      "key": "cello_s_3[atk].atk",
      "value": 0.25
     },
     {
      "key": "cello_s_3[def].def",
      "value": 0.25
     }
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   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 37,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.65
     },
     {
      "key": "scale_delta_to_one",
      "value": 2.4
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.25
     },
     {
      "key": "cello_s_3[atk].atk",
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     },
     {
      "key": "cello_s_3[def].def",
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     }
    ]
   },
   {
    "name": "“自由的探戈”",
    "rangeId": "y-8",
    "description": "<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_cello_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "scale_delta_to_one",
      "value": 2.5
     },
     {
      "key": "cello_s_3[max_hp].max_hp",
      "value": 0.3
     },
     {
      "key": "cello_s_3[atk].atk",
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     },
     {
      "key": "cello_s_3[def].def",
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    ]
   }
  ]
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 "skchr_phatom_1": {
  "skillId": "skchr_phatom_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.3
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.35
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.4
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.45
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.8
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_phatom_2": {
  "skillId": "skchr_phatom_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.11
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
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     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
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    "skillType": 0,
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    "spData": {
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    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
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     {
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     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
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    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
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     },
     {
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    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
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     {
      "key": "atk",
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     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
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    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 9
     },
     {
      "key": "atk",
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    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
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     {
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     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 9
     },
     {
      "key": "atk",
      "value": 0.18
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_2",
    "duration": -1,
    "blackboard": [
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      "key": "times",
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     },
     {
      "key": "atk",
      "value": 0.2
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    ]
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  ]
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  "skillId": "skchr_phatom_3",
  "iconId": null,
  "hidden": false,
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
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     "increment": 0
    },
    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2
     },
     {
      "key": "root",
      "value": 2
     },
     {
      "key": "stun",
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     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "force",
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     },
     {
      "key": "sluggish",
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     },
     {
      "key": "root",
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     },
     {
      "key": "stun",
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   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
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    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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     },
     {
      "key": "force",
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     },
     {
      "key": "sluggish",
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     },
     {
      "key": "root",
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     },
     {
      "key": "stun",
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   {
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    "rangeId": "x-4",
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    "skillType": 0,
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    },
    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
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     },
     {
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     {
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     },
     {
      "key": "root",
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     {
      "key": "stun",
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   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
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    "skillType": 0,
    "durationType": 0,
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    },
    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "force",
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     },
     {
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     },
     {
      "key": "root",
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     {
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   {
    "name": "夜幕突袭",
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    "prefabId": "skchr_phatom_3",
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    "blackboard": [
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     {
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     {
      "key": "root",
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   {
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    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
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     },
     {
      "key": "force",
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     {
      "key": "sluggish",
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     },
     {
      "key": "root",
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     {
      "key": "stun",
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   },
   {
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    "prefabId": "skchr_phatom_3",
    "duration": -1,
    "blackboard": [
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     {
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     {
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   {
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    "skillType": 0,
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    "duration": -1,
    "blackboard": [
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   {
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    "blackboard": [
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 },
 "sktok_phatom_1": {
  "skillId": "sktok_phatom_1",
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  "hidden": false,
  "levels": [
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    "prefabId": "sktok_phatom_1",
    "duration": -1,
    "blackboard": [
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     {
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      "value": 0.2
     },
     {
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   },
   {
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    "duration": -1,
    "blackboard": [
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     },
     {
      "key": "hp_ratio",
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     },
     {
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    ]
   },
   {
    "name": "暗夜魅影",
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    "prefabId": "sktok_phatom_1",
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    "blackboard": [
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     },
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     },
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    ]
   },
   {
    "name": "暗夜魅影",
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    "prefabId": "sktok_phatom_1",
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     },
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     }
    ]
   },
   {
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    ]
   },
   {
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   },
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     },
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   },
   {
    "name": "暗夜魅影",
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    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
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    },
    "prefabId": "sktok_phatom_1",
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     },
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     },
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     }
    ]
   },
   {
    "name": "暗夜魅影",
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    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
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    },
    "prefabId": "sktok_phatom_1",
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    "blackboard": [
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "暗夜魅影",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.8
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_phatom_2": {
  "skillId": "sktok_phatom_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.11
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.12
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 8
     },
     {
      "key": "atk",
      "value": 0.13
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 8
     },
     {
      "key": "atk",
      "value": 0.14
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 8
     },
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 9
     },
     {
      "key": "atk",
      "value": 0.16
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 9
     },
     {
      "key": "atk",
      "value": 0.17
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 9
     },
     {
      "key": "atk",
      "value": 0.18
     }
    ]
   },
   {
    "name": "血色乐章",
    "rangeId": null,
    "description": "部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "sktok_phatom_3": {
  "skillId": "sktok_phatom_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2
     },
     {
      "key": "root",
      "value": 2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2
     },
     {
      "key": "root",
      "value": 2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2
     },
     {
      "key": "root",
      "value": 2
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "root",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "root",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "root",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "root",
      "value": 3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 3.5
     },
     {
      "key": "root",
      "value": 3.5
     },
     {
      "key": "stun",
      "value": 3.5
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 4
     },
     {
      "key": "root",
      "value": 4
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "夜幕突袭",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_phatom_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sluggish",
      "value": 4.5
     },
     {
      "key": "root",
      "value": 4.5
     },
     {
      "key": "stun",
      "value": 4.5
     }
    ]
   }
  ]
 },
 "skchr_texas2_1": {
  "skillId": "skchr_texas2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 3
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 200
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 3
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 3
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 220
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 3
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 3
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 240
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 3
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 5
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 260
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 5
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 5
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 280
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 5
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 5
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 300
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 5
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 8
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 320
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 8
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 8
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 350
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 8
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 8
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 380
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 8
     }
    ]
   },
   {
    "name": "细雨无声",
    "rangeId": null,
    "description": "部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_1",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@texas2_s_1[dot].duration",
      "value": 10
     },
     {
      "key": "attack@texas2_s_1[dot].dot_damage",
      "value": 400
     },
     {
      "key": "attack@texas2_s_1[dot].interval",
      "value": 1
     },
     {
      "key": "attack@silence",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_texas2_2": {
  "skillId": "skchr_texas2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "magic_resistance",
      "value": -0.1
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "magic_resistance",
      "value": -0.15
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "debuff_duration",
      "value": 8
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": -0.2
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "debuff_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "magic_resistance",
      "value": -0.25
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "debuff_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "magic_resistance",
      "value": -0.3
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "debuff_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "阵雨连绵",
    "rangeId": "x-4",
    "description": "部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "magic_resistance",
      "value": -0.3
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "debuff_duration",
      "value": 10
     }
    ]
   }
  ]
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 "skchr_texas2_3": {
  "skillId": "skchr_texas2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
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     },
     {
      "key": "texas2_s_3[sword].interval",
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     },
     {
      "key": "appear.atk_scale",
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     },
     {
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     }
    ]
   },
   {
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
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     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
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      "key": "atk_scale",
      "value": 0.75
     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
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     },
     {
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    ]
   },
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
      "value": 1.1
     },
     {
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     }
    ]
   },
   {
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "texas2_s_3[sword].interval",
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     },
     {
      "key": "appear.atk_scale",
      "value": 1.15
     },
     {
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     }
    ]
   },
   {
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
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      "key": "atk_scale",
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     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "texas2_s_3[sword].interval",
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     },
     {
      "key": "appear.atk_scale",
      "value": 1.2
     },
     {
      "key": "appear.stun",
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     }
    ]
   },
   {
    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 6,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "stun",
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     },
     {
      "key": "max_target",
      "value": 2
     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
      "value": 1.25
     },
     {
      "key": "appear.stun",
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     }
    ]
   },
   {
    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 7,
    "blackboard": [
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      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
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     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
      "value": 1.3
     },
     {
      "key": "appear.stun",
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     }
    ]
   },
   {
    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 7,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
      "value": 3
     },
     {
      "key": "texas2_s_3[sword].interval",
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     },
     {
      "key": "appear.atk_scale",
      "value": 1.35
     },
     {
      "key": "appear.stun",
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     }
    ]
   },
   {
    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
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     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
      "value": 1.5
     },
     {
      "key": "appear.stun",
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     }
    ]
   },
   {
    "name": "剑雨滂沱",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_texas2_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "stun",
      "value": 0.2
     },
     {
      "key": "max_target",
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     },
     {
      "key": "texas2_s_3[sword].interval",
      "value": 1
     },
     {
      "key": "appear.atk_scale",
      "value": 1.65
     },
     {
      "key": "appear.stun",
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     }
    ]
   }
  ]
 },
 "skchr_yato2_1": {
  "skillId": "skchr_yato2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "鬼人化",
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    "skillType": 0,
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     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
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      "key": "attack_speed",
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     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
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    "skillType": 0,
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    "spData": {
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     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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    "spData": {
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     "maxChargeTime": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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     "maxChargeTime": 0,
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     "initSp": 0,
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    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
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    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "鬼人化",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   }
  ]
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 "skchr_yato2_2": {
  "skillId": "skchr_yato2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 1.575
     },
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 1.5
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 1.728
     },
     {
      "key": "atk_scale",
      "value": 1.08
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 1.6
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 1.904
     },
     {
      "key": "atk_scale",
      "value": 1.12
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 1.7
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.088
     },
     {
      "key": "atk_scale",
      "value": 1.16
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 1.8
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.28
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 1.9
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.5
     },
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 2
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.73
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 2.1
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    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 2.97
     },
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 2.2
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3.29
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 2.35
     }
    ]
   },
   {
    "name": "乱舞",
    "rangeId": null,
    "description": "第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "talent_scale",
      "value": 3.75
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "talent_scale_display",
      "value": 2.5
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    ]
   }
  ]
 },
 "skchr_yato2_3": {
  "skillId": "skchr_yato2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
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     },
     {
      "key": "dist_interval",
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     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
     }
    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
     }
    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
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    ]
   },
   {
    "name": "空中回旋乱舞",
    "rangeId": null,
    "description": "向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_yato2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "min_dist",
      "value": 2
     },
     {
      "key": "max_dist",
      "value": 5
     },
     {
      "key": "dist_interval",
      "value": 0.2
     },
     {
      "key": "dist_unit",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "skchr_lmlee_1": {
  "skillId": "skchr_lmlee_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.35
     }
    ]
   },
   {
    "name": "小惩大诫",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_lmlee_2": {
  "skillId": "skchr_lmlee_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2
     },
     {
      "key": "factor_atk_scale",
      "value": 0.05
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.1
     },
     {
      "key": "factor_atk_scale",
      "value": 0.05
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.2
     },
     {
      "key": "factor_atk_scale",
      "value": 0.05
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.3
     },
     {
      "key": "factor_atk_scale",
      "value": 0.1
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.4
     },
     {
      "key": "factor_atk_scale",
      "value": 0.1
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.5
     },
     {
      "key": "factor_atk_scale",
      "value": 0.1
     },
     {
      "key": "max_stack_cnt",
      "value": 20
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 15
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.6
     },
     {
      "key": "factor_atk_scale",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.7
     },
     {
      "key": "factor_atk_scale",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 2.8
     },
     {
      "key": "factor_atk_scale",
      "value": 0.15
     },
     {
      "key": "max_stack_cnt",
      "value": 25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "驱凶辟邪",
    "rangeId": null,
    "description": "被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "default_atk_scale",
      "value": 3
     },
     {
      "key": "factor_atk_scale",
      "value": 0.2
     },
     {
      "key": "max_stack_cnt",
      "value": 30
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "paper_duration",
      "value": 5
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   }
  ]
 },
 "skchr_lmlee_3": {
  "skillId": "skchr_lmlee_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.27
     },
     {
      "key": "def",
      "value": 0.27
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.29
     },
     {
      "key": "def",
      "value": 0.29
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.5
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.31
     },
     {
      "key": "def",
      "value": 0.31
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.55
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "def",
      "value": 0.33
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.55
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.55
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.37
     },
     {
      "key": "def",
      "value": 0.37
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.6
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "贵客盈门",
    "rangeId": "x-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lmlee_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "taunt_level",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.7
     },
     {
      "key": "attack@prob_knockback",
      "value": 1
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   }
  ]
 },
 "skchr_swire2_1": {
  "skillId": "skchr_swire2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为1</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "sp",
      "value": 1
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为1</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "sp",
      "value": 1
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为1</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "sp",
      "value": 1
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为2</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.4
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为2</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.45
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为2</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.5
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为2</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.55
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
    "description": "消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n<@ba.rem>携带此技能时金币上限为3</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.6
     },
     {
      "key": "sp",
      "value": 3
     },
     {
      "key": "attack@sp",
      "value": -1
     }
    ]
   },
   {
    "name": "仗义疏财",
    "rangeId": "1-1",
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    "skillType": 0,
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    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.7
     },
     {
      "key": "sp",
      "value": 3
     },
     {
      "key": "attack@sp",
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     }
    ]
   },
   {
    "name": "仗义疏财",
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    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_swire2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.8
     },
     {
      "key": "sp",
      "value": 3
     },
     {
      "key": "attack@sp",
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    ]
   }
  ]
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  "skillId": "skchr_swire2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "“见面礼”",
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
     {
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     },
     {
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      "value": 1.4
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     {
      "key": "sluggish",
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     },
     {
      "key": "attack@sp",
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   },
   {
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    "skillType": 0,
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    "spData": {
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
     {
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     {
      "key": "atk_scale",
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     {
      "key": "sluggish",
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     {
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   },
   {
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    "rangeId": "1-1",
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
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    "blackboard": [
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     {
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
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    "blackboard": [
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      "value": 3
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     {
      "key": "atk_scale",
      "value": 1.55
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     {
      "key": "sluggish",
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     },
     {
      "key": "attack@sp",
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    ]
   },
   {
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "sp",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 1.6
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     {
      "key": "sluggish",
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     {
      "key": "attack@sp",
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    ]
   },
   {
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "sp",
      "value": 3
     },
     {
      "key": "atk_scale",
      "value": 1.65
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     {
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     {
      "key": "attack@sp",
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    ]
   },
   {
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "sp",
      "value": 4
     },
     {
      "key": "atk_scale",
      "value": 1.7
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     {
      "key": "sluggish",
      "value": 2
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     {
      "key": "attack@sp",
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    ]
   },
   {
    "name": "“见面礼”",
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
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    "blackboard": [
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     {
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     {
      "key": "attack@sp",
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   },
   {
    "name": "“见面礼”",
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
    "duration": -1,
    "blackboard": [
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     {
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      "value": 1.9
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     {
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    ]
   },
   {
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    "skillType": 0,
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    "prefabId": "skchr_swire2_2",
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    "blackboard": [
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     {
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     {
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 "sktok_swire2_gdtrap": {
  "skillId": "sktok_swire2_gdtrap",
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  "hidden": false,
  "levels": [
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     "increment": 1
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    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
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     {
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   },
   {
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    "blackboard": [
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   },
   {
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    "prefabId": "sktok_swire2_gdtrap",
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    "blackboard": [
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     {
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     },
     {
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   {
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     {
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     {
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   },
   {
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    "prefabId": "sktok_swire2_gdtrap",
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    "blackboard": [
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     {
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     {
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    ]
   },
   {
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     "increment": 1
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    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
     {
      "key": "duration_switch",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
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     {
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    ]
   },
   {
    "name": "“见面礼”",
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    },
    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
     {
      "key": "duration_switch",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "“见面礼”",
    "rangeId": null,
    "description": "对触碰到的首个敌人造成物理伤害，并使目标<$ba.sluggish>停顿</>\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
     {
      "key": "duration_switch",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "“见面礼”",
    "rangeId": null,
    "description": "对触碰到的首个敌人造成物理伤害，并使目标<$ba.sluggish>停顿</>\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
     {
      "key": "duration_switch",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@sluggish",
      "value": 2
     }
    ]
   },
   {
    "name": "“见面礼”",
    "rangeId": null,
    "description": "对触碰到的首个敌人造成物理伤害，并使目标<$ba.sluggish>停顿</>\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_swire2_gdtrap",
    "duration": 0,
    "blackboard": [
     {
      "key": "duration_switch",
      "value": 3
     },
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "attack@sluggish",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_swire2_3": {
  "skillId": "skchr_swire2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.85
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   },
   {
    "name": "千金一掷",
    "rangeId": "1-1",
    "description": "攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>中等力度地</>向前推开\\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_swire2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "sp",
      "value": 10
     }
    ]
   }
  ]
 },
 "skchr_weedy_1": {
  "skillId": "skchr_weedy_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0.8
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0.9
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 1.1
     }
    ]
   },
   {
    "name": "炮管敲击",
    "rangeId": null,
    "description": "下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "stun",
      "value": 1.2
     }
    ]
   }
  ]
 },
 "skchr_weedy_2": {
  "skillId": "skchr_weedy_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": -1
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 88,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": -1
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 86,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": -1
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 84,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 82,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 0
     }
    ]
   },
   {
    "name": "水炮模式",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>中等力度地</>推开\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_weedy_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 2.2
     },
     {
      "key": "base_force_level",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_weedy_3": {
  "skillId": "skchr_weedy_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
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     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
    "rangeId": "4-1",
    "description": "立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_weedy_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "stun",
      "value": 0
     },
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "dist",
      "value": 1
     },
     {
      "key": "value",
      "value": 1200
     },
     {
      "key": "interval",
      "value": 0.066
     }
    ]
   },
   {
    "name": "液氮大炮",
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    "duration": 24,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     }
    ]
   },
   {
    "name": "快速射击",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_haak_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     }
    ]
   },
   {
    "name": "快速射击",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_haak_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     }
    ]
   },
   {
    "name": "快速射击",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_haak_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     }
    ]
   },
   {
    "name": "快速射击",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_haak_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 90
     }
    ]
   },
   {
    "name": "快速射击",
    "rangeId": null,
    "description": "攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_haak_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   }
  ]
 },
 "skchr_haak_2": {
  "skillId": "skchr_haak_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·γ型",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_haak_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   }
  ]
 },
 "skchr_haak_3": {
  "skillId": "skchr_haak_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   },
   {
    "name": "爆发剂·榴莲味",
    "rangeId": null,
    "description": "立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_haak_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "damage",
      "value": 500
     }
    ]
   }
  ]
 },
 "skchr_glady_1": {
  "skillId": "skchr_glady_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "缺水的大洋裂断",
    "rangeId": null,
    "description": "下次攻击会将目标<@ba.vup>较大力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_glady_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "force",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_glady_2": {
  "skillId": "skchr_glady_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@force",
      "value": 0
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.35
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "缺水的掌握怒海",
    "rangeId": "3-14",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>较大力度地</>拖拽至自己面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@force",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_glady_3": {
  "skillId": "skchr_glady_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "缺水的碎漩狂舞",
    "rangeId": null,
    "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "projectile_delay_time",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 9
     },
     {
      "key": "move_speed",
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     }
    ]
   },
   {
    "name": "缺水的碎漩狂舞",
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    "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.75
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "force",
      "value": 0
     },
     {
      "key": "projectile_delay_time",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
      "value": 9
     },
     {
      "key": "move_speed",
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     }
    ]
   },
   {
    "name": "缺水的碎漩狂舞",
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    "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 43,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "force",
      "value": 0
     },
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      "key": "projectile_delay_time",
      "value": 9
     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
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     {
      "key": "move_speed",
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     }
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   },
   {
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    "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 42,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
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      "key": "atk_scale",
      "value": 0.85
     },
     {
      "key": "attack@force",
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     {
      "key": "force",
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     },
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      "key": "projectile_delay_time",
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      "key": "interval",
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     },
     {
      "key": "hit_duration",
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   },
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    "skillType": 1,
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    "spData": {
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     "spCost": 41,
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     "increment": 1
    },
    "prefabId": "skchr_glady_3",
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    "blackboard": [
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     },
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     },
     {
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   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 40,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.95
     },
     {
      "key": "attack@force",
      "value": 0
     },
     {
      "key": "force",
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     },
     {
      "key": "projectile_delay_time",
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     },
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      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
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     {
      "key": "move_speed",
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     }
    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 39,
     "initSp": 24,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
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    "blackboard": [
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      "key": "attack@force",
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     },
     {
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     {
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      "value": 1.5
     },
     {
      "key": "hit_duration",
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     {
      "key": "move_speed",
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    ]
   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 38,
     "initSp": 24,
     "increment": 1
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    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.1
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     {
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     {
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     },
     {
      "key": "projectile_delay_time",
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     },
     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
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     {
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     }
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   },
   {
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    "description": "对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>中等力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.2
     },
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      "value": 1
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     {
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     {
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      "value": 1.5
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     {
      "key": "hit_duration",
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     {
      "key": "move_speed",
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   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_glady_3",
    "duration": 8,
    "blackboard": [
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     {
      "key": "force",
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     },
     {
      "key": "projectile_delay_time",
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     {
      "key": "interval",
      "value": 1.5
     },
     {
      "key": "hit_duration",
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     {
      "key": "move_speed",
      "value": -0.5
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   }
  ]
 },
 "skchr_mizuki_1": {
  "skillId": "skchr_mizuki_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 10,
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     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "talent_scale",
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     },
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      "value": 1
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   },
   {
    "name": "唤醒",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "talent_scale",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 1
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    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "唤醒",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "talent_scale",
      "value": 2
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "talent_scale",
      "value": 2.3
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "talent_scale",
      "value": 2.5
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "talent_scale",
      "value": 2.7
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   },
   {
    "name": "唤醒",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "talent_scale",
      "value": 3
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_mizuki_2": {
  "skillId": "skchr_mizuki_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "attack@unmovable",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.11
     },
     {
      "key": "attack@unmovable",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "attack@unmovable",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "attack@unmovable",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "attack@unmovable",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.17
     },
     {
      "key": "attack@unmovable",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack@unmovable",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack@unmovable",
      "value": 1.1
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack@unmovable",
      "value": 1.2
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "囚徒困境",
    "rangeId": null,
    "description": "攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@unmovable",
      "value": 1.3
     },
     {
      "key": "attack@max_target",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_mizuki_3": {
  "skillId": "skchr_mizuki_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "attack@stun",
      "value": 0.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@stun",
      "value": 0.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "attack@stun",
      "value": 0.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 0.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.15
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "镜花水月",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_mizuki_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack@stun",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.12
     },
     {
      "key": "attack@max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ghost2_1": {
  "skillId": "skchr_ghost2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     }
    ]
   },
   {
    "name": "生存的技巧",
    "rangeId": "x-4",
    "description": "开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_ghost2_2": {
  "skillId": "skchr_ghost2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 14
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 18
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 22
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 26
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack_speed",
      "value": 34
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack_speed",
      "value": 38
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack_speed",
      "value": 44
     }
    ]
   },
   {
    "name": "生存的渴望",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\\n<@ba.rem>技能结束后视为被击倒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   }
  ]
 },
 "skchr_ghost2_3": {
  "skillId": "skchr_ghost2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "max_hp",
      "value": 1.1
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "max_hp",
      "value": 1.2
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "max_hp",
      "value": 1.3
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "max_hp",
      "value": 1.4
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "max_hp",
      "value": 1.5
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 1.6
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "max_hp",
      "value": 1.7
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "max_hp",
      "value": 1.85
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "生存的重压",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ghost2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.6
     },
     {
      "key": "max_hp",
      "value": 2
     },
     {
      "key": "attack@atk_scale_ex",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     }
    ]
   }
  ]
 },
 "skchr_doroth_1": {
  "skillId": "skchr_doroth_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.6
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "def",
      "value": -0.32
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 4.2
     },
     {
      "key": "def",
      "value": -0.33
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_doroth_1": {
  "skillId": "sktok_doroth_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.1
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.6
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "def",
      "value": -0.32
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 4.2
     },
     {
      "key": "def",
      "value": -0.33
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   },
   {
    "name": "危险目标清除",
    "rangeId": null,
    "description": "触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 4.5
     },
     {
      "key": "def",
      "value": -0.35
     },
     {
      "key": "duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_doroth_2": {
  "skillId": "skchr_doroth_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "流沙区域生成",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
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     {
      "key": "atk_scale",
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     },
     {
      "key": "cnt_2",
      "value": 1
     },
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      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
      "value": 3.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
      "value": 3.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
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     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
      "value": 3.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
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     },
     {
      "key": "atk_scale",
      "value": 2.3
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     {
      "key": "cnt_2",
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     {
      "key": "duration",
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     {
      "key": "duration_2",
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   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
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     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cnt_2",
      "value": 1
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      "key": "duration",
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     },
     {
      "key": "duration_2",
      "value": 3.5
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    ]
   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "cnt_2",
      "value": 1
     },
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      "key": "duration",
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     },
     {
      "key": "duration_2",
      "value": 3.5
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   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "duration_2",
      "value": 5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
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     {
      "key": "atk_scale",
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     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "duration_2",
      "value": 5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
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     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "duration_2",
      "value": 5.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3.5
     },
     {
      "key": "duration_2",
      "value": 6
     }
    ]
   }
  ]
 },
 "sktok_doroth_2": {
  "skillId": "sktok_doroth_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
      "value": 3.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
      "value": 3.5
     }
    ]
   },
   {
    "name": "流沙区域生成",
    "rangeId": null,
    "description": "触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
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    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cnt_2",
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     },
     {
      "key": "duration",
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     },
     {
      "key": "duration_2",
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    ]
   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "cnt_2",
      "value": 1
     },
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      "key": "duration",
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     },
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      "key": "duration_2",
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     }
    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
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     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cnt_2",
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     },
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      "key": "duration",
      "value": 2
     },
     {
      "key": "duration_2",
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   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
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    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.6
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     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
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     },
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      "key": "duration_2",
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   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
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      "value": 1
     },
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      "key": "atk_scale",
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     {
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     {
      "key": "duration",
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     },
     {
      "key": "duration_2",
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    ]
   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
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    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
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      "key": "cnt_2",
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     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "duration_2",
      "value": 5.5
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    ]
   },
   {
    "name": "流沙区域生成",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "cnt_2",
      "value": 1
     },
     {
      "key": "duration",
      "value": 3.5
     },
     {
      "key": "duration_2",
      "value": 6
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    ]
   }
  ]
 },
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  "skillId": "skchr_doroth_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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      "key": "cnt",
      "value": 1
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     {
      "key": "atk_scale",
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     },
     {
      "key": "sluggish",
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     },
     {
      "key": "interval",
      "value": 2
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   },
   {
    "name": "高速共振排障",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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      "key": "cnt",
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     {
      "key": "atk_scale",
      "value": 2.1
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     {
      "key": "sluggish",
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     {
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   },
   {
    "name": "高速共振排障",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
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    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
      "value": 2.3
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     {
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     {
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    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": null,
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    "skillType": 2,
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    "spData": {
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    },
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    "blackboard": [
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
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    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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     },
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   {
    "name": "高速共振排障",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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      "key": "cnt",
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     {
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   {
    "name": "高速共振排障",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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     "initSp": 0,
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    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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     },
     {
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     },
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      "key": "sluggish",
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     },
     {
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    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": null,
    "description": "被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
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    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
     {
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     {
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   {
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    "skillType": 2,
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    "spData": {
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    },
    "prefabId": "skchr_doroth_3",
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    "blackboard": [
     {
      "key": "cnt",
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   {
    "name": "高速共振排障",
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    "skillType": 2,
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    "spData": {
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    },
    "prefabId": "skchr_doroth_3",
    "duration": -1,
    "blackboard": [
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     },
     {
      "key": "interval",
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 },
 "sktok_doroth_3": {
  "skillId": "sktok_doroth_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "高速共振排障",
    "rangeId": "x-6",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
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     },
     {
      "key": "atk_scale",
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     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "interval",
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     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "sluggish",
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     },
     {
      "key": "interval",
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    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "sluggish",
      "value": 3
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "sluggish",
      "value": 3.5
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "sluggish",
      "value": 4
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "sluggish",
      "value": 4.5
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   },
   {
    "name": "高速共振排障",
    "rangeId": "x-6",
    "description": "触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_doroth_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "sluggish",
      "value": 5
     },
     {
      "key": "interval",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_ela_1": {
  "skillId": "skchr_ela_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "眩目阻滞",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.1
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.1
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.15
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.15
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.2
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.2
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.2
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.2
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.25
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.25
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.3
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.3
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.3
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.3
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.35
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.35
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.4
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.4
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\\n主动效果：立即获得一个陷阱",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "sluggish",
      "value": 10
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.4
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.4
     }
    ]
   }
  ]
 },
 "sktok_ela_1": {
  "skillId": "sktok_ela_1",
  "iconId": "sktok_ela_grzmot",
  "hidden": false,
  "levels": [
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.1
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.1
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.15
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.15
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 7
     },
     {
      "key": "sluggish",
      "value": 7
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.2
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.2
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.2
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.2
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.25
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.25
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 8
     },
     {
      "key": "sluggish",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.3
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.3
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.3
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.3
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.35
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.35
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 9
     },
     {
      "key": "sluggish",
      "value": 9
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.4
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.4
     }
    ]
   },
   {
    "name": "眩目阻滞",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "sluggish",
      "value": 10
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "damage_hitrate_physical",
      "value": -0.4
     },
     {
      "key": "damage_hitrate_magical",
      "value": -0.4
     }
    ]
   }
  ]
 },
 "skchr_ela_2": {
  "skillId": "skchr_ela_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 200
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 250
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 300
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 350
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 400
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 450
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 500
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 600
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 700
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": "3-6",
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>技能结束时获得一个陷阱</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_ela_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 800
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   }
  ]
 },
 "sktok_ela_2": {
  "skillId": "sktok_ela_2",
  "iconId": "sktok_ela_grzmot",
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    "prefabId": "sktok_ela_2",
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     {
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     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 200
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
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    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
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     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 250
     },
     {
      "key": "attack@projectile_range",
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     }
    ]
   },
   {
    "name": "震荡坚守",
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    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
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     {
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     {
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     },
     {
      "key": "def_penetrate_fixed",
      "value": 300
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
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    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
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     {
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     {
      "key": "def",
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     },
     {
      "key": "def_penetrate_fixed",
      "value": 350
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": null,
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    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
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     },
     {
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     {
      "key": "def",
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     },
     {
      "key": "def_penetrate_fixed",
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     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
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    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
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     {
      "key": "projectile_range",
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     {
      "key": "def",
      "value": 2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 450
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
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    "skillType": 2,
    "durationType": 0,
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    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
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     {
      "key": "projectile_range",
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     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
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     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
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    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
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     },
     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 600
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 2.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 700
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   },
   {
    "name": "震荡坚守",
    "rangeId": null,
    "description": "触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
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     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ela_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 800
     },
     {
      "key": "attack@projectile_range",
      "value": 1.1
     }
    ]
   }
  ]
 },
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  "skillId": "skchr_ela_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "“博萨克风暴”",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 5
     },
     {
      "key": "weak[limit]",
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     },
     {
      "key": "damage_scale",
      "value": 1.15
     },
     {
      "key": "fake_damage_scale",
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     {
      "key": "projectile_range",
      "value": 1.7
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     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": -0.35
     },
     {
      "key": "attack@trigger_time",
      "value": 40
     },
     {
      "key": "cnt",
      "value": 2
     }
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   },
   {
    "name": "“博萨克风暴”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 47,
     "initSp": 11,
     "increment": 1
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    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 5
     },
     {
      "key": "weak[limit]",
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     },
     {
      "key": "damage_scale",
      "value": 1.15
     },
     {
      "key": "fake_damage_scale",
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     {
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     {
      "key": "atk",
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     },
     {
      "key": "base_attack_time",
      "value": -0.35
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     {
      "key": "attack@trigger_time",
      "value": 40
     },
     {
      "key": "cnt",
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    ]
   },
   {
    "name": "“博萨克风暴”",
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    "skillType": 1,
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    "spData": {
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     "spCost": 46,
     "initSp": 12,
     "increment": 1
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    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
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     {
      "key": "weak[limit]",
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     {
      "key": "damage_scale",
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     {
      "key": "fake_damage_scale",
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     {
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     {
      "key": "atk",
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     {
      "key": "base_attack_time",
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     {
      "key": "attack@trigger_time",
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     {
      "key": "cnt",
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   },
   {
    "name": "“博萨克风暴”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
    "skillType": 1,
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    "spData": {
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     "initSp": 13,
     "increment": 1
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    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
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     {
      "key": "weak[limit]",
      "value": 6
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     {
      "key": "damage_scale",
      "value": 1.2
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     {
      "key": "fake_damage_scale",
      "value": 0.2
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     {
      "key": "projectile_range",
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     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "base_attack_time",
      "value": -0.35
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     {
      "key": "attack@trigger_time",
      "value": 40
     },
     {
      "key": "cnt",
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   },
   {
    "name": "“博萨克风暴”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "spCost": 43,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 6
     },
     {
      "key": "weak[limit]",
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     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "fake_damage_scale",
      "value": 0.2
     },
     {
      "key": "projectile_range",
      "value": 1.7
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     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.35
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     {
      "key": "attack@trigger_time",
      "value": 40
     },
     {
      "key": "cnt",
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   },
   {
    "name": "“博萨克风暴”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
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    "prefabId": "skchr_ela_3",
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    "blackboard": [
     {
      "key": "sluggish",
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     {
      "key": "weak[limit]",
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      "value": 1.2
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     {
      "key": "fake_damage_scale",
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     {
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     {
      "key": "atk",
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     {
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     {
      "key": "attack@trigger_time",
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     {
      "key": "cnt",
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   },
   {
    "name": "“博萨克风暴”",
    "rangeId": null,
    "description": "被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>",
    "skillType": 1,
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    },
    "prefabId": "skchr_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
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     {
      "key": "weak[limit]",
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     {
      "key": "damage_scale",
      "value": 1.25
     },
     {
      "key": "fake_damage_scale",
      "value": 0.25
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     {
      "key": "projectile_range",
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     {
      "key": "atk",
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     },
     {
      "key": "base_attack_time",
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     },
     {
      "key": "attack@trigger_time",
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    "spData": {
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    "prefabId": "skchr_ela_3",
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    "blackboard": [
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     {
      "key": "weak[limit]",
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      "key": "damage_scale",
      "value": 1.3
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     {
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     {
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    "prefabId": "skchr_ela_3",
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  "iconId": "sktok_ela_grzmot",
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    "blackboard": [
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    "prefabId": "sktok_ela_3",
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    "prefabId": "sktok_ela_3",
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    "blackboard": [
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      "key": "sluggish",
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    ]
   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "sktok_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
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      "key": "damage_scale",
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     {
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    "skillType": 2,
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    ]
   },
   {
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    "skillType": 2,
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    "prefabId": "sktok_ela_3",
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    "blackboard": [
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      "key": "damage_scale",
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   },
   {
    "name": "“博萨克风暴”",
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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    "prefabId": "sktok_ela_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "sluggish",
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     {
      "key": "weak[limit]",
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     {
      "key": "damage_scale",
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     {
      "key": "projectile_range",
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     {
      "key": "atk",
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     {
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    ]
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  ]
 },
 "skchr_ascln_1": {
  "skillId": "skchr_ascln_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "追袭",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.05
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "追袭",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "追袭",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "追袭",
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 10,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
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      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "追袭",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
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    "durationType": 0,
    "spData": {
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     "spCost": 9,
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     "increment": 1
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    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
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   {
    "name": "追袭",
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 3,
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    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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     },
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   {
    "name": "追袭",
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
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    "durationType": 0,
    "spData": {
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     "spCost": 8,
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    "prefabId": "skchr_ascln_1",
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    "blackboard": [
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    "name": "追袭",
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
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    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
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    "name": "追袭",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
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    "durationType": 0,
    "spData": {
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     "spCost": 7,
     "initSp": 4,
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    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_ascln_1",
    "duration": -1,
    "blackboard": [
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      "key": "cnt",
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  "skillId": "skchr_ascln_2",
  "iconId": null,
  "hidden": false,
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    "name": "恩赐",
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    "blackboard": [
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      "key": "move_speed",
      "value": -0.2
     },
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      "value": 1.3
     }
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   {
    "name": "恩赐",
    "rangeId": null,
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    "durationType": 0,
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    "blackboard": [
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     },
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      "value": 1.3
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    ]
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    "name": "恩赐",
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    "blackboard": [
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      "value": -0.25
     },
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    "blackboard": [
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    "durationType": 0,
    "spData": {
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     "initSp": 6,
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    "prefabId": "skchr_ascln_2",
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    "blackboard": [
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     },
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      "value": 1.3
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   {
    "name": "恩赐",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
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    "prefabId": "skchr_ascln_2",
    "duration": 35,
    "blackboard": [
     {
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     },
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   {
    "name": "恩赐",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
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    "prefabId": "skchr_ascln_2",
    "duration": 35,
    "blackboard": [
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    "spData": {
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     "initSp": 13,
     "increment": 1
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    "prefabId": "skchr_ascln_2",
    "duration": 35,
    "blackboard": [
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      "key": "atk",
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     {
      "key": "move_speed",
      "value": -0.45
     },
     {
      "key": "range_radius",
      "value": 1.3
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   },
   {
    "name": "恩赐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
    "skillType": 1,
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    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_ascln_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "move_speed",
      "value": -0.5
     },
     {
      "key": "range_radius",
      "value": 1.3
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    ]
   },
   {
    "name": "恩赐",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_ascln_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "move_speed",
      "value": -0.6
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      "key": "range_radius",
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 },
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  "skillId": "skchr_ascln_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "降临",
    "rangeId": "y-10",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.1
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.1
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.1
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.1
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.03
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.15
     },
     {
      "key": "attack@damage_hitrate_magical",
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     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.04
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.15
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.15
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 52,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.04
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.2
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.2
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 51,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.04
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.25
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.25
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.5
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.3
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.3
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.5
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.06
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.35
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.35
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.5
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.07
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.5
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.5
     }
    ]
   },
   {
    "name": "降临",
    "rangeId": "y-10",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_ascln_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": -1.5
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "taunt_level",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.08
     },
     {
      "key": "attack@damage_hitrate_physical",
      "value": -0.5
     },
     {
      "key": "attack@damage_hitrate_magical",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "skchr_shining_1": {
  "skillId": "skchr_shining_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.48
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 48,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.58
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 46,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.61
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.64
     },
     {
      "key": "attack_speed",
      "value": 10
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.67
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   },
   {
    "name": "信条",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shining_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   }
  ]
 },
 "skchr_shining_2": {
  "skillId": "skchr_shining_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "atk_scale",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "atk_scale",
      "value": 0.23
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "atk_scale",
      "value": 0.25
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "atk_scale",
      "value": 0.28
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "atk_scale",
      "value": 0.3
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "atk_scale",
      "value": 0.33
     },
     {
      "key": "duration",
      "value": 2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
    "description": "下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "atk_scale",
      "value": 0.35
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "duration",
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     },
     {
      "key": "ct",
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     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
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     },
     {
      "key": "atk_scale",
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     },
     {
      "key": "duration",
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     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "自动掩护",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shining_2",
    "duration": -1,
    "blackboard": [
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      "key": "def",
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     },
     {
      "key": "atk_scale",
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     },
     {
      "key": "duration",
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     },
     {
      "key": "ct",
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     }
    ]
   }
  ]
 },
 "skchr_shining_3": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
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     "spCost": 120,
     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
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      "value": 0.3
     },
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      "value": 0.2
     }
    ]
   },
   {
    "name": "教条力场",
    "rangeId": null,
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    "durationType": 0,
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    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
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      "key": "def",
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     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "教条力场",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
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     "spCost": 120,
     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
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     },
     {
      "key": "atk",
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     }
    ]
   },
   {
    "name": "教条力场",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.45
     },
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    ]
   },
   {
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    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+{def:0%}</>",
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     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
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     },
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    ]
   },
   {
    "name": "教条力场",
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    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+{def:0%}</>",
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    "durationType": 0,
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     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
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     },
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     }
    ]
   },
   {
    "name": "教条力场",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>\\n攻击范围内的所有友方单位防御力<@ba.vup>+{def:0%}</>",
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    "durationType": 0,
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     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
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     },
     {
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     }
    ]
   },
   {
    "name": "教条力场",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 105,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
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     },
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "教条力场",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 110,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 0.8
     },
     {
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    ]
   },
   {
    "name": "教条力场",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 115,
     "increment": 1
    },
    "prefabId": "skchr_shining_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "atk",
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    ]
   }
  ]
 },
 "skchr_kalts_1": {
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  "iconId": null,
  "hidden": false,
  "levels": [
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 30,
    "blackboard": [
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      "key": "def",
      "value": 0.6
     },
     {
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     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "指令：结构加固",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 31,
    "blackboard": [
     {
      "key": "def",
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     },
     {
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      "value": 0.7
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     {
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    ]
   },
   {
    "name": "指令：结构加固",
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    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 32,
    "blackboard": [
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     {
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     },
     {
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      "value": 0.2
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    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 33,
    "blackboard": [
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "attack@def",
      "value": 0.9
     },
     {
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      "value": 0.3
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    ]
   },
   {
    "name": "指令：结构加固",
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    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 34,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "attack@def",
      "value": 1
     },
     {
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      "value": 0.3
     }
    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 35,
    "blackboard": [
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "attack@def",
      "value": 1.1
     },
     {
      "key": "prob",
      "value": 0.3
     }
    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 36,
    "blackboard": [
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "attack@def",
      "value": 1.2
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 37,
    "blackboard": [
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "attack@def",
      "value": 1.3
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 38,
    "blackboard": [
     {
      "key": "def",
      "value": 1.4
     },
     {
      "key": "attack@def",
      "value": 1.4
     },
     {
      "key": "prob",
      "value": 0.4
     }
    ]
   },
   {
    "name": "指令：结构加固",
    "rangeId": null,
    "description": "自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_kalts_1",
    "duration": 40,
    "blackboard": [
     {
      "key": "def",
      "value": 1.5
     },
     {
      "key": "attack@def",
      "value": 1.5
     },
     {
      "key": "prob",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_kalts_2": {
  "skillId": "skchr_kalts_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "指令：战术协同",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "attack@atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 35
     },
     {
      "key": "attack@atk",
      "value": 0.25
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "attack@atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 45
     },
     {
      "key": "attack@atk",
      "value": 0.35
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "attack@atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 55
     },
     {
      "key": "attack@atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "attack@atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 70
     },
     {
      "key": "attack@atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "attack@atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "指令：战术协同",
    "rangeId": null,
    "description": "自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "attack@atk",
      "value": 0.9
     }
    ]
   }
  ]
 },
 "skchr_kalts_3": {
  "skillId": "skchr_kalts_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.3
     },
     {
      "key": "attack@def",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.4
     },
     {
      "key": "attack@def",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.5
     },
     {
      "key": "attack@def",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.6
     },
     {
      "key": "attack@def",
      "value": 1.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.7
     },
     {
      "key": "attack@def",
      "value": 1.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.8
     },
     {
      "key": "attack@def",
      "value": 1.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 19,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 1.9
     },
     {
      "key": "attack@def",
      "value": 1.4
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 18,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 2.1
     },
     {
      "key": "attack@def",
      "value": 1.6
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 17,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 19,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 2.3
     },
     {
      "key": "attack@def",
      "value": 1.8
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "指令：熔毁",
    "rangeId": null,
    "description": "Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_kalts_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk",
      "value": 2.6
     },
     {
      "key": "attack@def",
      "value": 2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_cgbird_2": {
  "skillId": "skchr_cgbird_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 5
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.43
     },
     {
      "key": "magic_resistance",
      "value": 5
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.46
     },
     {
      "key": "magic_resistance",
      "value": 5
     },
     {
      "key": "duration",
      "value": 3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "duration",
      "value": 3.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.53
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "duration",
      "value": 3.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.56
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "duration",
      "value": 3.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "duration",
      "value": 4
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   },
   {
    "name": "法术护盾",
    "rangeId": null,
    "description": "下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "magic_resistance",
      "value": 20
     },
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_cgbird_3": {
  "skillId": "skchr_cgbird_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 0.75
     },
     {
      "key": "prob",
      "value": 0.1
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 0.8
     },
     {
      "key": "prob",
      "value": 0.1
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 100,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 0.85
     },
     {
      "key": "prob",
      "value": 0.1
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 105,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 0.9
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 105,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 0.95
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 105,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.15
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 110,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "magic_resistance",
      "value": 1.05
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 110,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "magic_resistance",
      "value": 1.2
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 110,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "magic_resistance",
      "value": 1.35
     },
     {
      "key": "prob",
      "value": 0.2
     }
    ]
   },
   {
    "name": "圣域",
    "rangeId": "y-4",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 115,
     "increment": 1
    },
    "prefabId": "skchr_cgbird_3",
    "duration": 60,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "magic_resistance",
      "value": 1.5
     },
     {
      "key": "prob",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_lumen_1": {
  "skillId": "skchr_lumen_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.25
     },
     {
      "key": "aura.projectile_life_time",
      "value": 3
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.27
     },
     {
      "key": "aura.projectile_life_time",
      "value": 3
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.3
     },
     {
      "key": "aura.projectile_life_time",
      "value": 3
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.32
     },
     {
      "key": "aura.projectile_life_time",
      "value": 4
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.35
     },
     {
      "key": "aura.projectile_life_time",
      "value": 4
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.37
     },
     {
      "key": "aura.projectile_life_time",
      "value": 4
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.4
     },
     {
      "key": "aura.projectile_life_time",
      "value": 5
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.45
     },
     {
      "key": "aura.projectile_life_time",
      "value": 5
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.5
     },
     {
      "key": "aura.projectile_life_time",
      "value": 5
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   },
   {
    "name": "沐雨",
    "rangeId": null,
    "description": "下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aura.heal_scale",
      "value": 0.55
     },
     {
      "key": "aura.projectile_life_time",
      "value": 5
     },
     {
      "key": "aura.interval",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_lumen_2": {
  "skillId": "skchr_lumen_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 19,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.8
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 16,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.2
     },
     {
      "key": "max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 14,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.4
     },
     {
      "key": "max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "沛霖",
    "rangeId": null,
    "description": "立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_lumen_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 2.6
     },
     {
      "key": "max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_lumen_3": {
  "skillId": "skchr_lumen_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "attack@trigger_time",
      "value": 3
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "heal_scale",
      "value": 1.25
     },
     {
      "key": "attack@trigger_time",
      "value": 3
     },
     {
      "key": "atk",
      "value": 0.23
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     },
     {
      "key": "atk",
      "value": 0.26
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 61,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "heal_scale",
      "value": 1.35
     },
     {
      "key": "attack@trigger_time",
      "value": 4
     },
     {
      "key": "atk",
      "value": 0.3
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "attack@trigger_time",
      "value": 5
     },
     {
      "key": "atk",
      "value": 0.33
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "heal_scale",
      "value": 1.45
     },
     {
      "key": "attack@trigger_time",
      "value": 5
     },
     {
      "key": "atk",
      "value": 0.36
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     },
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.4
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "attack@trigger_time",
      "value": 6
     },
     {
      "key": "atk",
      "value": 0.45
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 53,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "heal_scale",
      "value": 1.85
     },
     {
      "key": "attack@trigger_time",
      "value": 7
     },
     {
      "key": "atk",
      "value": 0.5
     }
    ]
   },
   {
    "name": "灯火不灭",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lumen_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 30
     },
     {
      "key": "heal_scale",
      "value": 2
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     },
     {
      "key": "atk",
      "value": 0.55
     }
    ]
   }
  ]
 },
 "skchr_agoat2_1": {
  "skillId": "skchr_agoat2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.02
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 76,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 72,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 68,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.06
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.07
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.08
     }
    ]
   },
   {
    "name": "无声润物",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "agoat2_s_1[aura].ep_heal_ratio",
      "value": 0.08
     }
    ]
   }
  ]
 },
 "skchr_agoat2_2": {
  "skillId": "skchr_agoat2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 3.5
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 4
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 4.5
     },
     {
      "key": "duration",
      "value": 10
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 5
     },
     {
      "key": "duration",
      "value": 12
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 5.5
     },
     {
      "key": "duration",
      "value": 12
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 6
     },
     {
      "key": "duration",
      "value": 12
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 6.5
     },
     {
      "key": "duration",
      "value": 14
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 7.5
     },
     {
      "key": "duration",
      "value": 16
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 8
     },
     {
      "key": "duration",
      "value": 18
     }
    ]
   },
   {
    "name": "云霭荫佑",
    "rangeId": null,
    "description": "立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "agoat2_s_2[shield].atk_scale",
      "value": 9
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   }
  ]
 },
 "skchr_agoat2_3": {
  "skillId": "skchr_agoat2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 79,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 78,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "talent_scale",
      "value": 2.9
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "talent_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 73,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "talent_scale",
      "value": 3.5
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.45
     },
     {
      "key": "talent_scale",
      "value": 3.8
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 66,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 4.2
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.55
     },
     {
      "key": "talent_scale",
      "value": 4.6
     }
    ]
   },
   {
    "name": "火山回响",
    "rangeId": null,
    "description": "攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_agoat2_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_reed2_2": {
  "skillId": "skchr_reed2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 15
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 15
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 15
     },
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 1
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "枯荣共息",
    "rangeId": null,
    "description": "优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_reed2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "projectile_life_time",
      "value": 20
     },
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "cooldown",
      "value": 1.5
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_reed2_3": {
  "skillId": "skchr_reed2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.1
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.1
     },
     {
      "key": "talent@aoe_scale",
      "value": 0.9
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.15
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.1
     },
     {
      "key": "talent@aoe_scale",
      "value": 0.9
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.2
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.1
     },
     {
      "key": "talent@aoe_scale",
      "value": 0.9
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.25
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.2
     },
     {
      "key": "talent@aoe_scale",
      "value": 1
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.3
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.2
     },
     {
      "key": "talent@aoe_scale",
      "value": 1
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.35
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.2
     },
     {
      "key": "talent@aoe_scale",
      "value": 1
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.4
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.3
     },
     {
      "key": "talent@aoe_scale",
      "value": 1.1
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.45
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.4
     },
     {
      "key": "talent@aoe_scale",
      "value": 1.2
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.5
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.5
     },
     {
      "key": "talent@aoe_scale",
      "value": 1.3
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "生命火种",
    "rangeId": null,
    "description": "同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\\n<@ba.rem>灼痕效果持续至技能结束</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_reed2_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "talent@prob",
      "value": 1
     },
     {
      "key": "reed2_skil_3[switch_mode].atk",
      "value": 0.6
     },
     {
      "key": "talent@s3_atk_scale",
      "value": 0.6
     },
     {
      "key": "talent@aoe_scale",
      "value": 1.4
     },
     {
      "key": "talent@range_radius",
      "value": 1.7
     },
     {
      "key": "talent@atk",
      "value": 0
     },
     {
      "key": "talent@damage_scale",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_hsguma_1": {
  "skillId": "skchr_hsguma_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "战意",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hsguma_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.35
     }
    ]
   },
   {
    "name": "战意",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 49,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_hsguma_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "战意",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
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     {
      "key": "attack@heal_scale",
      "value": 0.2
     },
     {
      "key": "demkni_s_3.move_speed",
      "value": -0.6
     },
     {
      "key": "demkni_s_3.damage_scale",
      "value": 1.4
     },
     {
      "key": "fake.b",
      "value": 0.4
     }
    ]
   },
   {
    "name": "钙质化",
    "rangeId": "x-3",
    "description": "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+{fake.b:0%}</>，移动速度<@ba.vup>-{-demkni_s_3.move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_demkni_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.25
     },
     {
      "key": "demkni_s_3.move_speed",
      "value": -0.6
     },
     {
      "key": "demkni_s_3.damage_scale",
      "value": 1.45
     },
     {
      "key": "fake.b",
      "value": 0.45
     }
    ]
   },
   {
    "name": "钙质化",
    "rangeId": "x-3",
    "description": "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+{fake.b:0%}</>，移动速度<@ba.vup>-{-demkni_s_3.move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 65,
     "increment": 1
    },
    "prefabId": "skchr_demkni_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.3
     },
     {
      "key": "demkni_s_3.move_speed",
      "value": -0.6
     },
     {
      "key": "demkni_s_3.damage_scale",
      "value": 1.5
     },
     {
      "key": "fake.b",
      "value": 0.5
     }
    ]
   },
   {
    "name": "钙质化",
    "rangeId": "x-3",
    "description": "附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\\n附近所有敌军受到的法术伤害<@ba.vup>+{fake.b:0%}</>，移动速度<@ba.vup>-{-demkni_s_3.move_speed:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 70,
     "increment": 1
    },
    "prefabId": "skchr_demkni_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@heal_scale",
      "value": 0.35
     },
     {
      "key": "demkni_s_3.move_speed",
      "value": -0.6
     },
     {
      "key": "demkni_s_3.damage_scale",
      "value": 1.55
     },
     {
      "key": "fake.b",
      "value": 0.55
     }
    ]
   }
  ]
 },
 "skchr_blemsh_1": {
  "skillId": "skchr_blemsh_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "heal_scale",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "heal_scale",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "heal_scale",
      "value": 1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     },
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "光芒涌动",
    "rangeId": "x-4",
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_blemsh_2": {
  "skillId": "skchr_blemsh_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.16
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 16,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.17
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.18
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.19
     }
    ]
   },
   {
    "name": "慑敌辉光",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@atk_to_hp_recovery_ratio",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_blemsh_3": {
  "skillId": "skchr_blemsh_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.5
     },
     {
      "key": "heal_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.5
     },
     {
      "key": "heal_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.5
     },
     {
      "key": "heal_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.6
     },
     {
      "key": "heal_scale",
      "value": 0.7
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.6
     },
     {
      "key": "heal_scale",
      "value": 0.7
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.6
     },
     {
      "key": "heal_scale",
      "value": 0.7
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.7
     },
     {
      "key": "heal_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.8
     },
     {
      "key": "heal_scale",
      "value": 0.9
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 0.9
     },
     {
      "key": "heal_scale",
      "value": 0.9
     }
    ]
   },
   {
    "name": "先贤化身",
    "rangeId": "x-1",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blemsh_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale",
      "value": 1
     },
     {
      "key": "heal_scale",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_shu_1": {
  "skillId": "skchr_shu_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.1
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.15
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.2
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.3
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.35
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.4
     },
     {
      "key": "ct",
      "value": 1
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.5
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.6
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.7
     },
     {
      "key": "ct",
      "value": 2
     }
    ]
   },
   {
    "name": "化被草木",
    "rangeId": "x-4",
    "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\\n<@ba.rem>可充能{ct}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_shu_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "heal_scale",
      "value": 1.8
     },
     {
      "key": "ct",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_shu_2": {
  "skillId": "skchr_shu_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "extra_extend_scale",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "extra_extend_scale",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "extra_extend_scale",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "extra_extend_scale",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "extra_extend_scale",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "extra_extend_scale",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "extra_extend_scale",
      "value": 1.4
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "extra_extend_scale",
      "value": 1.4
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "extra_extend_scale",
      "value": 1.4
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   },
   {
    "name": "嘉禾盈仓",
    "rangeId": "x-1",
    "description": "<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\\n<@ba.rem>治疗拥有特殊间隔</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "extra_extend_scale",
      "value": 1.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 1.3
     }
    ]
   }
  ]
 },
 "skchr_shu_3": {
  "skillId": "skchr_shu_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "e_atk",
      "value": 0.1
     },
     {
      "key": "e_attack_speed",
      "value": 10
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.14
     },
     {
      "key": "e_atk",
      "value": 0.1
     },
     {
      "key": "e_attack_speed",
      "value": 10
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.18
     },
     {
      "key": "e_atk",
      "value": 0.1
     },
     {
      "key": "e_attack_speed",
      "value": 10
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.22
     },
     {
      "key": "e_atk",
      "value": 0.15
     },
     {
      "key": "e_attack_speed",
      "value": 15
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "e_atk",
      "value": 0.15
     },
     {
      "key": "e_attack_speed",
      "value": 15
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "e_atk",
      "value": 0.15
     },
     {
      "key": "e_attack_speed",
      "value": 15
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 4
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.34
     },
     {
      "key": "e_atk",
      "value": 0.2
     },
     {
      "key": "e_attack_speed",
      "value": 20
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 3
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.38
     },
     {
      "key": "e_atk",
      "value": 0.2
     },
     {
      "key": "e_attack_speed",
      "value": 20
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 3
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.44
     },
     {
      "key": "e_atk",
      "value": 0.25
     },
     {
      "key": "e_attack_speed",
      "value": 25
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 3
     }
    ]
   },
   {
    "name": "离离枯荣",
    "rangeId": "x-2",
    "description": "治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_shu_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "e_atk",
      "value": 0.25
     },
     {
      "key": "e_attack_speed",
      "value": 25
     },
     {
      "key": "e_max_stack_cnt",
      "value": 1
     },
     {
      "key": "max_distance",
      "value": 2
     }
    ]
   }
  ]
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  "skillId": "skchr_nian_1",
  "iconId": null,
  "hidden": false,
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.25
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.35
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 26,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.55
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.65
     }
    ]
   },
   {
    "name": "锡灼",
    "rangeId": null,
    "description": "防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nian_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.7
     }
    ]
   }
  ]
 },
 "skchr_nian_2": {
  "skillId": "skchr_nian_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 27,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 31,
    "blackboard": [
     {
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      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
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      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 29,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "def",
      "value": 0.85
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.6
     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 31,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
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     },
     {
      "key": "silence",
      "value": 3
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "silence",
      "value": 4
     }
    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 33,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 34,
    "blackboard": [
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      "value": 1.2
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     {
      "key": "block_cnt",
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     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "silence",
      "value": 4
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    ]
   },
   {
    "name": "铜印",
    "rangeId": null,
    "description": "<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_nian_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "silence",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_nian_3": {
  "skillId": "skchr_nian_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 42,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.55
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 44,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.3
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 48,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.65
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.7
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 52,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.4
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.75
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 56,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 40,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.5
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.8
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 41,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.6
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 0.9
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 64,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 42,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.7
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 1
     }
    ]
   },
   {
    "name": "铁御",
    "rangeId": "x-2",
    "description": "攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 70,
     "increment": 1
    },
    "prefabId": "skchr_nian_3",
    "duration": 45,
    "blackboard": [
     {
      "key": "nian_s_3[self].block_cnt",
      "value": 0
     },
     {
      "key": "nian_s_3[ally].block_cnt",
      "value": 1
     },
     {
      "key": "nian_s_3[ally].def",
      "value": 0.8
     },
     {
      "key": "one_minus_status_resistance",
      "value": -0.5
     },
     {
      "key": "nian_s_3[self].atk",
      "value": 1.2
     }
    ]
   }
  ]
 },
 "skchr_mudrok_2": {
  "skillId": "skchr_mudrok_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "岩崩锤",
    "rangeId": "x-4",
    "description": "下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.7
     },
     {
      "key": "buff_prob",
      "value": 0.3
     },
     {
      "key": "stun",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.06
     }
    ]
   }
  ]
 },
 "skchr_mudrok_3": {
  "skillId": "skchr_mudrok_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 3.5
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 4.5
     }
    ]
   },
   {
    "name": "秽壤的血脉",
    "rangeId": "x-1",
    "description": "技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mudrok_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "move_speed",
      "value": -0.6
     },
     {
      "key": "sleep",
      "value": 10
     },
     {
      "key": "awake",
      "value": 20
     },
     {
      "key": "base_attack_time",
      "value": -0.3
     },
     {
      "key": "stun",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_judge_1": {
  "skillId": "skchr_judge_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.4
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.45
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.5
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.6
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.65
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.7
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.8
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 1.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.9
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
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     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 1.95
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   },
   {
    "name": "一锤定音",
    "rangeId": null,
    "description": "下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale_2",
      "value": 2
     },
     {
      "key": "judge_s_1_enhance_checker.atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 5
     }
    ]
   }
  ]
 },
 "skchr_judge_2": {
  "skillId": "skchr_judge_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 0.7
     },
     {
      "key": "shield_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 0.75
     },
     {
      "key": "shield_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.3
     },
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "shield_scale",
      "value": 0.4
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "shield_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 0.95
     },
     {
      "key": "shield_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.4
     },
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "shield_scale",
      "value": 0.6
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "shield_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.55
     },
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "shield_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.55
     },
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "shield_scale",
      "value": 0.8
     }
    ]
   },
   {
    "name": "坚心苦修",
    "rangeId": "x-4",
    "description": "停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_judge_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "damage_resistance",
      "value": 0.6
     },
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "shield_scale",
      "value": 1
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    ]
   }
  ]
 },
 "skchr_judge_3": {
  "skillId": "skchr_judge_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 2.6
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 2.8
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 3
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 3.2
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 3.5
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 3.7
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   },
   {
    "name": "披荆斩棘",
    "rangeId": null,
    "description": "立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_judge_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.9
     },
     {
      "key": "atk",
      "value": 4
     },
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_zumama_1": {
  "skillId": "skchr_zumama_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.1
     },
     {
      "key": "atk",
      "value": 0.1
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.11
     },
     {
      "key": "atk",
      "value": 0.11
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.12
     },
     {
      "key": "atk",
      "value": 0.12
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.14
     },
     {
      "key": "atk",
      "value": 0.14
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.15
     },
     {
      "key": "atk",
      "value": 0.15
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.16
     },
     {
      "key": "atk",
      "value": 0.16
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.18
     },
     {
      "key": "atk",
      "value": 0.18
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "atk",
      "value": 0.2
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.22
     },
     {
      "key": "atk",
      "value": 0.22
     }
    ]
   },
   {
    "name": "轻型挂斧",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_zumama_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "atk",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_zumama_2": {
  "skillId": "skchr_zumama_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.45
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   },
   {
    "name": "震慑劈砍",
    "rangeId": null,
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_zumama_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_zumama_3": {
  "skillId": "skchr_zumama_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "钢铁意志",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>生命\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_zumama_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     },
     {
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    "skillType": 1,
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    "blackboard": [
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    "blackboard": [
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    "blackboard": [
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    "prefabId": "skchr_zumama_3",
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    "blackboard": [
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     {
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   },
   {
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    "blackboard": [
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   },
   {
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    "blackboard": [
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   {
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    "blackboard": [
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     {
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   },
   {
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    "skillType": 1,
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    "spData": {
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    "prefabId": "skchr_zumama_3",
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    "blackboard": [
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  "skillId": "skchr_horn_1",
  "iconId": null,
  "hidden": false,
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    "skillType": 2,
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    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
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   {
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    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
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     {
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     {
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     {
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   },
   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
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    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
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     {
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   },
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
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   },
   {
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    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
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      "key": "atk_scale",
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    "skillType": 2,
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    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
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   },
   {
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    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "projectile_delay_time",
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     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "照明榴弹",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "projectile_delay_time",
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     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "cnt",
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    ]
   },
   {
    "name": "照明榴弹",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "projectile_delay_time",
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     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "cnt",
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     }
    ]
   },
   {
    "name": "照明榴弹",
    "rangeId": null,
    "description": "下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\\n<@ba.rem>可充能{cnt}次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_horn_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "projectile_delay_time",
      "value": 8
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_horn_2": {
  "skillId": "skchr_horn_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.3
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.3
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.4
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.3
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.5
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.3
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.6
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.7
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.8
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.35
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 1.9
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.4
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 2
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 2.2
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.5
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   },
   {
    "name": "暴风号令",
    "rangeId": null,
    "description": "每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_horn_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@s2.atk_scale",
      "value": 2.4
     },
     {
      "key": "attack@s2.magic_atk_scale",
      "value": 0.6
     },
     {
      "key": "attack@s2.hp_ratio",
      "value": 0.6
     },
     {
      "key": "attack@s2.trigger_time",
      "value": 10
     },
     {
      "key": "hp_ratio",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_horn_3": {
  "skillId": "skchr_horn_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "horn_s_3[overload_start].atk",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
      "value": 0.12
     },
     {
      "key": "horn_s_3[overload_start].damage_duration",
      "value": 12
     }
    ]
   },
   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.15
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "horn_s_3[overload_start].atk",
      "value": 0.3
     },
     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
      "value": 0.12
     },
     {
      "key": "horn_s_3[overload_start].damage_duration",
      "value": 12
     }
    ]
   },
   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "base_attack_time",
      "value": -0.6
     },
     {
      "key": "horn_s_3[overload_start].atk",
      "value": 0.4
     },
     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
      "value": 0.12
     },
     {
      "key": "horn_s_3[overload_start].damage_duration",
      "value": 12
     }
    ]
   },
   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_horn_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "base_attack_time",
      "value": -1.2
     },
     {
      "key": "horn_s_3[overload_start].atk",
      "value": 0.5
     },
     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
      "value": 0.12
     },
     {
      "key": "horn_s_3[overload_start].damage_duration",
      "value": 12
     }
    ]
   },
   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
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    "duration": 24,
    "blackboard": [
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     },
     {
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      "value": 0.6
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     {
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      "value": 0.2
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     {
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      "value": 0.12
     },
     {
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   {
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    "skillType": 1,
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    "spData": {
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     "increment": 1
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    "prefabId": "skchr_horn_3",
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    "blackboard": [
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      "value": 0.35
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     {
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     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
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     },
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   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_horn_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
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      "value": -1.8
     },
     {
      "key": "horn_s_3[overload_start].atk",
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     },
     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
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     {
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   {
    "name": "终极防线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩短</>\\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
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     "increment": 1
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    "blackboard": [
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     {
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     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
      "value": 0.12
     },
     {
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   {
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 36,
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     "increment": 1
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    "prefabId": "skchr_horn_3",
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    "blackboard": [
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     {
      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
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   {
    "name": "终极防线",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 35,
     "initSp": 25,
     "increment": 1
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    "prefabId": "skchr_horn_3",
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    "blackboard": [
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     },
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      "key": "horn_s_3[overload_start].interval",
      "value": 0.2
     },
     {
      "key": "horn_s_3[overload_start].hp_ratio",
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     {
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  ]
 },
 "skchr_jesca2_1": {
  "skillId": "skchr_jesca2_1",
  "iconId": null,
  "hidden": false,
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    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
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     }
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   {
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    "skillType": 2,
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    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
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      "value": 0.3
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      "value": 0.3
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      "key": "duration",
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   {
    "name": "坚守阵线",
    "rangeId": null,
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    "skillType": 2,
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    },
    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   },
   {
    "name": "坚守阵线",
    "rangeId": null,
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    "skillType": 2,
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    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
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     {
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     },
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      "key": "duration",
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    ]
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   {
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "increment": 1
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    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
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     {
      "key": "atk",
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     },
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      "key": "duration",
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     }
    ]
   },
   {
    "name": "坚守阵线",
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    "skillType": 2,
    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
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     {
      "key": "atk",
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      "key": "duration",
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     }
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   },
   {
    "name": "坚守阵线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，自身与机动盾牌防御力<@ba.vup>+{def:0%}</>，机动盾牌持续时间<@ba.vup>+{duration}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.55
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     {
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      "key": "duration",
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    "name": "坚守阵线",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "duration",
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     }
    ]
   },
   {
    "name": "坚守阵线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，自身与机动盾牌防御力<@ba.vup>+{def:0%}</>，机动盾牌持续时间<@ba.vup>+{duration}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 75,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "duration",
      "value": 25
     }
    ]
   },
   {
    "name": "坚守阵线",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，自身与机动盾牌防御力<@ba.vup>+{def:0%}</>，机动盾牌持续时间<@ba.vup>+{duration}</>秒\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "duration",
      "value": 30
     }
    ]
   }
  ]
 },
 "skchr_jesca2_2": {
  "skillId": "skchr_jesca2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "掩蔽护卫",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
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     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
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     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "掩蔽护卫",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "base_attack_time",
      "value": -0.9
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   }
  ]
 },
 "skchr_jesca2_3": {
  "skillId": "skchr_jesca2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 0.75
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.1
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 0.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.3
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 0.9
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.35
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.5
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.55
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.6
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.6
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.7
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.35
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.65
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.8
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5.5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.7
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.9
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 5.5
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.75
     }
    ]
   },
   {
    "name": "饱和迸射",
    "rangeId": null,
    "description": "攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_jesca2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 3.1
     },
     {
      "key": "jesca2_s_3_token[def].def",
      "value": 1.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.6
     },
     {
      "key": "attack@extrabomb.stun",
      "value": 6
     },
     {
      "key": "attack@extrabomb.atk_scale",
      "value": 2.5
     },
     {
      "key": "attack@trigger_time",
      "value": 20
     },
     {
      "key": "attack@extrabomb.projectile_range",
      "value": 1.7
     },
     {
      "key": "jesca2_s_3[def].def",
      "value": 0.8
     }
    ]
   }
  ]
 },
 "skchr_skadi_2": {
  "skillId": "skchr_skadi_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "duration",
      "value": 16
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "duration",
      "value": 17
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.05
     },
     {
      "key": "duration",
      "value": 21
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "duration",
      "value": 22
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "duration",
      "value": 25
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "duration",
      "value": 27
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 28
     }
    ]
   },
   {
    "name": "跃浪击",
    "rangeId": null,
    "description": "部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_skadi_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "duration",
      "value": 30
     }
    ]
   }
  ]
 },
 "skchr_skadi_3": {
  "skillId": "skchr_skadi_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "max_hp",
      "value": 0.7
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.75
     },
     {
      "key": "max_hp",
      "value": 0.75
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "max_hp",
      "value": 0.8
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "def",
      "value": 0.85
     },
     {
      "key": "max_hp",
      "value": 0.85
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "max_hp",
      "value": 0.9
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "def",
      "value": 0.95
     },
     {
      "key": "max_hp",
      "value": 0.95
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 41,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "max_hp",
      "value": 1
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 63,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 44,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "max_hp",
      "value": 1.1
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 66,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 47,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def",
      "value": 1.2
     },
     {
      "key": "max_hp",
      "value": 1.2
     }
    ]
   },
   {
    "name": "涌潮悲歌",
    "rangeId": null,
    "description": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 70,
     "increment": 1
    },
    "prefabId": "skchr_skadi_3",
    "duration": 50,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "max_hp",
      "value": 1.3
     }
    ]
   }
  ]
 },
 "skchr_nearl2_1": {
  "skillId": "skchr_nearl2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "attack_speed",
      "value": 14
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 18
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 22
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 26
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 30
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 65,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 34
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 38
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 42
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack_speed",
      "value": 46
     }
    ]
   },
   {
    "name": "灿焰长刃",
    "rangeId": "2-2",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 50
     }
    ]
   }
  ]
 },
 "skchr_nearl2_2": {
  "skillId": "skchr_nearl2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "times",
      "value": 2
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "times",
      "value": 2
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "times",
      "value": 2
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "times",
      "value": 3
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "times",
      "value": 4
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.45
     },
     {
      "key": "times",
      "value": 4
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   },
   {
    "name": "逐夜烁光",
    "rangeId": null,
    "description": "被动效果：部署<@ba.vup>不消耗</>部署位。\\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_nearl2_2",
    "duration": 27,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "times",
      "value": 4
     },
     {
      "key": "respawn_time",
      "value": 1.25
     },
     {
      "key": "nearl2_s_2[withdraw][combo].respawn_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_nearl2_3": {
  "skillId": "skchr_nearl2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "value",
      "value": 0.8
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "value",
      "value": 0.8
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "value",
      "value": 0.8
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "value",
      "value": 0.9
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "value",
      "value": 0.9
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "value",
      "value": 0.9
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 47,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "value",
      "value": 1.1
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "value",
      "value": 1.1
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   },
   {
    "name": "耀阳颔首",
    "rangeId": "2-1",
    "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_nearl2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "value",
      "value": 1.1
     },
     {
      "key": "value2",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_nearl2_3": {
  "skillId": "sktok_nearl2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.8
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.9
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "“耀阳”",
    "rangeId": "x-5",
    "description": "部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_nearl2_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_lessng_1": {
  "skillId": "skchr_lessng_1",
  "iconId": "skcom_powerstrike[3]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
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    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
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    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.65
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_lessng_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     }
    ]
   }
  ]
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 "skchr_lessng_2": {
  "skillId": "skchr_lessng_2",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 19,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 21,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 23,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "虔修对决",
    "rangeId": null,
    "description": "部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skchr_lessng_2",
    "duration": 24,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "talent_scale",
      "value": 2.2
     }
    ]
   }
  ]
 },
 "skchr_lessng_3": {
  "skillId": "skchr_lessng_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.5
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.4
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.55
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.45
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.5
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.65
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.6
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.7
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.65
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.75
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.7
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.8
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.8
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 26,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.9
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 1.9
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
    "description": "自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 28,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
      "value": 2
     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   },
   {
    "name": "苦修破誓",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_lessng_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 1.1
     },
     {
      "key": "lessng_s3[atk_scale].atk_scale",
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     },
     {
      "key": "magical_value",
      "value": 600
     }
    ]
   }
  ]
 },
 "skchr_f12yin_1": {
  "skillId": "skchr_f12yin_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "durationType": 0,
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     "increment": 1
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    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "max_target",
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     }
    ]
   },
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    "prefabId": "skchr_f12yin_1",
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    "blackboard": [
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      "key": "atk_scale",
      "value": 1.5
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     }
    ]
   },
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    "name": "左勾扫拳",
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    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
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    "durationType": 0,
    "spData": {
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     "increment": 1
    },
    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
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    ]
   },
   {
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    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
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    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
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      "value": 2
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   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
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    "durationType": 0,
    "spData": {
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    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "max_target",
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     }
    ]
   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 4,
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    },
    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 1.9
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      "key": "max_target",
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     }
    ]
   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
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    },
    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
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      "key": "max_target",
      "value": 2
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    ]
   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 4,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 4,
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     "increment": 1
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    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
      "value": 2.2
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     {
      "key": "max_target",
      "value": 2
     }
    ]
   },
   {
    "name": "左勾扫拳",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
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     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
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     {
      "key": "max_target",
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    ]
   }
  ]
 },
 "skchr_f12yin_2": {
  "skillId": "skchr_f12yin_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 10,
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     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     {
      "key": "block_cnt",
      "value": 1
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   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.04
     },
     {
      "key": "block_cnt",
      "value": 1
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    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
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     },
     {
      "key": "block_cnt",
      "value": 1
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    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": -0.3
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.04
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.05
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.055
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": -0.25
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "横扫架势",
    "rangeId": "0-1",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": -0.2
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.07
     },
     {
      "key": "block_cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_f12yin_3": {
  "skillId": "skchr_f12yin_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "震地碎岩击",
    "rangeId": "x-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "talent@prob",
      "value": 0.4
     },
     {
      "key": "attack@force",
      "value": 1
     },
     {
      "key": "attack@max_target",
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   },
   {
    "name": "震地碎岩击",
    "rangeId": "x-5",
    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 49,
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     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "base_attack_time",
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     },
     {
      "key": "atk",
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     },
     {
      "key": "talent@prob",
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     },
     {
      "key": "attack@force",
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     },
     {
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   },
   {
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    "skillType": 1,
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    "spData": {
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    "prefabId": "skchr_f12yin_3",
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    "blackboard": [
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   {
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    "spData": {
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    "prefabId": "skchr_f12yin_3",
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    "blackboard": [
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     },
     {
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     {
      "key": "attack@force",
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   },
   {
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    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
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    "blackboard": [
     {
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     {
      "key": "atk",
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     },
     {
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      "key": "attack@force",
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     {
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   {
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    "skillType": 1,
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    },
    "prefabId": "skchr_f12yin_3",
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    "blackboard": [
     {
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     {
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    "skillType": 1,
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     "increment": 1
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    "blackboard": [
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   {
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    "skillType": 1,
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    "spData": {
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     "levelUpCost": null,
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     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "base_attack_time",
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     },
     {
      "key": "atk",
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     },
     {
      "key": "talent@prob",
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     {
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     },
     {
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   },
   {
    "name": "震地碎岩击",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
    "duration": 29,
    "blackboard": [
     {
      "key": "base_attack_time",
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     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
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     },
     {
      "key": "attack@force",
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     },
     {
      "key": "attack@max_target",
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    ]
   },
   {
    "name": "震地碎岩击",
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    "description": "攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_f12yin_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.7
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "talent@prob",
      "value": 0.75
     },
     {
      "key": "attack@force",
      "value": 1
     },
     {
      "key": "attack@max_target",
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    ]
   }
  ]
 },
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  "skillId": "skchr_chyue_1",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲盈",
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    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
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     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
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     },
     {
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     },
     {
      "key": "times",
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     }
    ]
   },
   {
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    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
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     },
     {
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     },
     {
      "key": "times",
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     }
    ]
   },
   {
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    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     },
     {
      "key": "cnt",
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     },
     {
      "key": "times",
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     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     },
     {
      "key": "cnt",
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     },
     {
      "key": "times",
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     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   },
   {
    "name": "冲盈",
    "rangeId": null,
    "description": "对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\\n<@ba.rem>可充能3次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chyue_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4
     },
     {
      "key": "cnt",
      "value": 3
     },
     {
      "key": "times",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_chyue_2": {
  "skillId": "skchr_chyue_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "拂尘",
    "rangeId": "x-4",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale_down",
      "value": 3.5
     },
     {
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   {
    "name": "拂尘",
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    "description": "对周围至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>{atk_scale_down:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
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    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 13,
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    },
    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
      "value": 4
     },
     {
      "key": "atk_scale_down",
      "value": 3.7
     },
     {
      "key": "atk_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "拂尘",
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    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
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      "key": "max_target",
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     },
     {
      "key": "atk_scale_down",
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   },
   {
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 12,
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    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
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      "key": "max_target",
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     },
     {
      "key": "atk_scale_down",
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     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "拂尘",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 12,
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    },
    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
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     {
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     {
      "key": "atk_scale",
      "value": 3.1
     }
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   },
   {
    "name": "拂尘",
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    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "spCost": 12,
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    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
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     },
     {
      "key": "atk_scale_down",
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     {
      "key": "atk_scale",
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    ]
   },
   {
    "name": "拂尘",
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    "skillType": 1,
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    "spData": {
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    },
    "prefabId": "skchr_chyue_2",
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    "blackboard": [
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     {
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    ]
   },
   {
    "name": "拂尘",
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    "skillType": 1,
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    "prefabId": "skchr_chyue_2",
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    "blackboard": [
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   {
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    },
    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
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     },
     {
      "key": "atk_scale_down",
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     },
     {
      "key": "atk_scale",
      "value": 4.1
     }
    ]
   },
   {
    "name": "拂尘",
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    "skillType": 1,
    "durationType": 0,
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     "spCost": 10,
     "initSp": 9,
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    "prefabId": "skchr_chyue_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_target",
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     {
      "key": "atk_scale_down",
      "value": 6.5
     },
     {
      "key": "atk_scale",
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    ]
   }
  ]
 },
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  "skillId": "skchr_chyue_3",
  "iconId": null,
  "hidden": false,
  "levels": [
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    "name": "我无",
    "rangeId": null,
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    "prefabId": "skchr_chyue_3",
    "duration": 0,
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      "key": "atk_scale",
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     {
      "key": "cast_cnt",
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   },
   {
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    "prefabId": "skchr_chyue_3",
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    "blackboard": [
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      "key": "atk_scale",
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     {
      "key": "cast_cnt",
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    ]
   },
   {
    "name": "我无",
    "rangeId": null,
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     "increment": 1
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    "prefabId": "skchr_chyue_3",
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    "blackboard": [
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      "key": "atk_scale",
      "value": 2.2
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     {
      "key": "cast_cnt",
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    ]
   },
   {
    "name": "我无",
    "rangeId": null,
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    "prefabId": "skchr_chyue_3",
    "duration": 0,
    "blackboard": [
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      "key": "atk_scale",
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     {
      "key": "cast_cnt",
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    ]
   },
   {
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    "prefabId": "skchr_chyue_3",
    "duration": 0,
    "blackboard": [
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     {
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   },
   {
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     {
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   },
   {
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      "key": "atk_scale",
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   },
   {
    "name": "我无",
    "rangeId": null,
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     "increment": 1
    },
    "prefabId": "skchr_chyue_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "cast_cnt",
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     }
    ]
   },
   {
    "name": "我无",
    "rangeId": null,
    "description": "对目标及其周围造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>",
    "skillType": 1,
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    "spData": {
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     "increment": 1
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    "prefabId": "skchr_chyue_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "cast_cnt",
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     }
    ]
   },
   {
    "name": "我无",
    "rangeId": null,
    "description": "对目标及其周围造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>",
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    "durationType": 0,
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     "spCost": 8,
     "initSp": 0,
     "increment": 1
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    "prefabId": "skchr_chyue_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
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     {
      "key": "cast_cnt",
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    ]
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  ]
 },
 "skchr_svrash_1": {
  "skillId": "skchr_svrash_1",
  "iconId": "skcom_powerstrike[3]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.65
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     }
    ]
   }
  ]
 },
 "skchr_svrash_2": {
  "skillId": "skchr_svrash_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.03
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.035
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.035
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.035
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.04
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.75
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.045
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 0.85
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.05
     }
    ]
   },
   {
    "name": "雪境生存法则",
    "rangeId": "1-2",
    "description": "<@ba.rem>可以在下列状态和初始状态间切换：</>\\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_svrash_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "hp_recovery_per_sec_by_max_hp_ratio",
      "value": 0.06
     }
    ]
   }
  ]
 },
 "skchr_svrash_3": {
  "skillId": "skchr_svrash_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 20,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 21,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.15
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 22,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 23,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.25
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 24,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 55,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.35
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 65,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 70,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack@max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "真银斩",
    "rangeId": "3-7",
    "description": "防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 75,
     "increment": 1
    },
    "prefabId": "skchr_svrash_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "def",
      "value": -0.7
     },
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_thorns_2": {
  "skillId": "skchr_thorns_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "cooldown",
      "value": 0.8
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "cooldown",
      "value": 0.75
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "cooldown",
      "value": 0.7
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "cooldown",
      "value": 0.65
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "护身尖刺",
    "rangeId": "3-1",
    "description": "停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_thorns_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "cooldown",
      "value": 0.6
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_thorns_3": {
  "skillId": "skchr_thorns_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "attack_speed",
      "value": 12
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.52
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 24
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "attack_speed",
      "value": 12
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.56
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 24
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 12
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.6
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 24
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.66
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 28
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.7
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 28
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.37
     },
     {
      "key": "attack_speed",
      "value": 14
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.74
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 28
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 16
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.8
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 32
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 19
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 0.9
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 38
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 22
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 1
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 44
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   },
   {
    "name": "至高之术",
    "rangeId": "3-3",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_thorns_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack_speed",
      "value": 25
     },
     {
      "key": "thorns_s_3[b].atk",
      "value": 1.2
     },
     {
      "key": "thorns_s_3[b].attack_speed",
      "value": 50
     },
     {
      "key": "thorns_s_3[b].duration",
      "value": -1
     }
    ]
   }
  ]
 },
 "skchr_qiubai_1": {
  "skillId": "skchr_qiubai_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 1.8
     },
     {
      "key": "duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 1.9
     },
     {
      "key": "duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2
     },
     {
      "key": "duration",
      "value": 1.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.1
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.2
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.3
     },
     {
      "key": "duration",
      "value": 2
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.4
     },
     {
      "key": "duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.6
     },
     {
      "key": "duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 2.8
     },
     {
      "key": "duration",
      "value": 2.5
     }
    ]
   },
   {
    "name": "留羽",
    "rangeId": null,
    "description": "下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "aoe_scale",
      "value": 3
     },
     {
      "key": "duration",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_qiubai_2": {
  "skillId": "skchr_qiubai_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 1.5
     },
     {
      "key": "sword_end_atk_scale",
      "value": 1.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 1.65
     },
     {
      "key": "sword_end_atk_scale",
      "value": 1.65
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 1.8
     },
     {
      "key": "sword_end_atk_scale",
      "value": 1.8
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 1.95
     },
     {
      "key": "sword_end_atk_scale",
      "value": 1.95
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 2.1
     },
     {
      "key": "sword_end_atk_scale",
      "value": 2.1
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 2.25
     },
     {
      "key": "sword_end_atk_scale",
      "value": 2.25
     },
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 2.4
     },
     {
      "key": "sword_end_atk_scale",
      "value": 2.4
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 2.6
     },
     {
      "key": "sword_end_atk_scale",
      "value": 2.6
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 11,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 2.8
     },
     {
      "key": "sword_end_atk_scale",
      "value": 2.8
     },
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   },
   {
    "name": "承影",
    "rangeId": "4-1",
    "description": "对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_2",
    "duration": 5,
    "blackboard": [
     {
      "key": "sword_begin_atk_scale",
      "value": 3
     },
     {
      "key": "sword_end_atk_scale",
      "value": 3
     },
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "sword_end_duration",
      "value": 4.88
     }
    ]
   }
  ]
 },
 "skchr_qiubai_3": {
  "skillId": "skchr_qiubai_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "attack_speed",
      "value": 8
     },
     {
      "key": "max_stack_cnt",
      "value": 4
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 63,
     "initSp": 32,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "attack_speed",
      "value": 9
     },
     {
      "key": "max_stack_cnt",
      "value": 4
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 62,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.27
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "max_stack_cnt",
      "value": 4
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 61,
     "initSp": 34,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack_speed",
      "value": 10
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "attack_speed",
      "value": 11
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 59,
     "initSp": 36,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.37
     },
     {
      "key": "attack_speed",
      "value": 12
     },
     {
      "key": "max_stack_cnt",
      "value": 5
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 58,
     "initSp": 38,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 13
     },
     {
      "key": "max_stack_cnt",
      "value": 6
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>{talent_scale}</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack_speed",
      "value": 13
     },
     {
      "key": "max_stack_cnt",
      "value": 6
     },
     {
      "key": "talent_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>{talent_scale}</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 56,
     "initSp": 43,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack_speed",
      "value": 13
     },
     {
      "key": "max_stack_cnt",
      "value": 7
     },
     {
      "key": "talent_scale",
      "value": 1.75
     }
    ]
   },
   {
    "name": "问雪",
    "rangeId": "3-1",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>{talent_scale}</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 45,
     "increment": 1
    },
    "prefabId": "skchr_qiubai_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack_speed",
      "value": 13
     },
     {
      "key": "max_stack_cnt",
      "value": 8
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_hodrer_1": {
  "skillId": "skchr_hodrer_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "hp_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "hp_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "hp_ratio",
      "value": 0.15
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     }
    ]
   },
   {
    "name": "重锋不熄",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_hodrer_2": {
  "skillId": "skchr_hodrer_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.04
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.08
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.12
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.24
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.28
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.32
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   },
   {
    "name": "余烬重荷",
    "rangeId": null,
    "description": "被动效果：攻击力<@ba.vup>+{atk:0%}</>\\n<@ba.rem>主动开启可以在下列状态和初始状态间切换：</>\\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@stun",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_hodrer_3": {
  "skillId": "skchr_hodrer_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.15
     },
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.15
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.15
     },
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 67,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 64,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.3
     },
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.45
     },
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 57,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.45
     },
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 54,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.45
     },
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   },
   {
    "name": "死境硝烟",
    "rangeId": null,
    "description": "每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "skchr_hodrer_3",
    "duration": 70,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0.6
     },
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@hp_ratio",
      "value": 0.05
     },
     {
      "key": "attack@buff_prob",
      "value": 0.25
     },
     {
      "key": "attack@stun",
      "value": 5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@value",
      "value": 100
     },
     {
      "key": "attack@damage",
      "value": 200
     }
    ]
   }
  ]
 },
 "skchr_chen_1": {
  "skillId": "skchr_chen_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "stun",
      "value": 1
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "stun",
      "value": 1.25
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "stun",
      "value": 1.25
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 1.25
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   },
   {
    "name": "鞘击",
    "rangeId": null,
    "description": "下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_chen_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "stun",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "skchr_chen_2": {
  "skillId": "skchr_chen_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.3
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.4
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.5
     },
     {
      "key": "max_target",
      "value": 4
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.7
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.8
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.9
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.1
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.4
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 4.7
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "赤霄·拔刀",
    "rangeId": "3-12",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_chen_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 5
     },
     {
      "key": "max_target",
      "value": 7
     }
    ]
   }
  ]
 },
 "skchr_chen_3": {
  "skillId": "skchr_chen_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.5
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 2.5
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 3
     }
    ]
   },
   {
    "name": "赤霄·绝影",
    "rangeId": "x-1",
    "description": "向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_chen_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.2
     },
     {
      "key": "times",
      "value": 10
     },
     {
      "key": "stun",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_irene_1": {
  "skillId": "skchr_irene_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   },
   {
    "name": "起风",
    "rangeId": null,
    "description": "下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_irene_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "levitate",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_irene_2": {
  "skillId": "skchr_irene_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "裂潮",
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     {
      "key": "multi_hit_interval",
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   {
    "name": "判决",
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     {
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      "key": "multi_times",
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     {
      "key": "multi_hit_interval",
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   {
    "name": "判决",
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    "prefabId": "skchr_irene_3",
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    "blackboard": [
     {
      "key": "atk_scale",
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     {
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     {
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   {
    "name": "判决",
    "rangeId": "x-1",
    "description": "对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，然后快速轰击<@ba.vup>{multi_times}</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_irene_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3
     },
     {
      "key": "levitate",
      "value": 4
     },
     {
      "key": "multi_atk_scale",
      "value": 2.5
     },
     {
      "key": "multi_times",
      "value": 12
     },
     {
      "key": "multi_hit_interval",
      "value": 0.25
     }
    ]
   }
  ]
 },
 "skchr_blkkgt_1": {
  "skillId": "skchr_blkkgt_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.6
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.65
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.7
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.75
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.8
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.85
     },
     {
      "key": "max_target",
      "value": 5
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 1.9
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 2
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 2.1
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   },
   {
    "name": "纯粹的武力",
    "rangeId": "x-4",
    "description": "下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale_s1",
      "value": 2.2
     },
     {
      "key": "max_target",
      "value": 6
     }
    ]
   }
  ]
 },
 "skchr_blkkgt_2": {
  "skillId": "skchr_blkkgt_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.2
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.3
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 18,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.35
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.5
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.6
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.7
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.8
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 2.9
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 3
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   },
   {
    "name": "无声的嘲笑",
    "rangeId": "1-4",
    "description": "对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\\n<@ba.rem>可充能2次</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 12,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "dot_scale",
      "value": 3.1
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "blkkgt_s_2[not_blocked].trig_cnt",
      "value": 2
     },
     {
      "key": "blkkgt_s_2[blocked].trig_cnt",
      "value": 3
     },
     {
      "key": "prob",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_blkkgt_3": {
  "skillId": "skchr_blkkgt_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.5
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.6
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.7
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.8
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.9
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 5
     },
     {
      "key": "d_atk_scale",
      "value": 1.95
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "d_atk_scale",
      "value": 2
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "d_atk_scale",
      "value": 2.1
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3.1
     },
     {
      "key": "e_force",
      "value": 2
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    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "d_atk_scale",
      "value": 2.2
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3.2
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   },
   {
    "name": "归于宁静",
    "rangeId": "x-1",
    "description": "持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_blkkgt_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "prob",
      "value": 1
     },
     {
      "key": "max_target",
      "value": 6
     },
     {
      "key": "d_atk_scale",
      "value": 2.35
     },
     {
      "key": "d_hit_interval",
      "value": 0.3
     },
     {
      "key": "p_force",
      "value": 1
     },
     {
      "key": "p_hit_interval",
      "value": 1
     },
     {
      "key": "e_atk_scale_end",
      "value": 3.3
     },
     {
      "key": "e_force",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_huang_1": {
  "skillId": "skchr_huang_1",
  "iconId": "skcom_powerstrike[3]",
  "hidden": false,
  "levels": [
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.65
     }
    ]
   },
   {
    "name": "强力击·γ型",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.9
     }
    ]
   }
  ]
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 "skchr_huang_2": {
  "skillId": "skchr_huang_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.1
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 89,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.1
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 88,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.1
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 85,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 84,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 83,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 80,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 77,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.25
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 74,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "链锯延伸模块",
    "rangeId": "2-2",
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\\n<@ba.rem>持续时间无限</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 70,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_huang_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.35
     }
    ]
   }
  ]
 },
 "skchr_huang_3": {
  "skillId": "skchr_huang_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 17,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.2
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 19,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.4
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.65
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.6
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 3.8
     }
    ]
   },
   {
    "name": "沸腾爆裂",
    "rangeId": null,
    "description": "技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_huang_3",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.25
     },
     {
      "key": "damage_by_atk_scale",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_gvial2_1": {
  "skillId": "skchr_gvial2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "heal_scale",
      "value": 0.25
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "heal_scale",
      "value": 0.25
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "heal_scale",
      "value": 0.25
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "heal_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "heal_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "heal_scale",
      "value": 0.3
     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "heal_scale",
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     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
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      "value": 0.65
     },
     {
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     }
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   {
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    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
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     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "heal_scale",
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     }
    ]
   },
   {
    "name": "精准痛击",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "heal_scale",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "skchr_gvial2_2": {
  "skillId": "skchr_gvial2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 44,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 31,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 34,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 36,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 37,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 38,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.65
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   },
   {
    "name": "链锯强袭",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_2",
    "duration": 40,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 0
     },
     {
      "key": "attack@force",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_gvial2_3": {
  "skillId": "skchr_gvial2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack_speed",
      "value": 40
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "attack_speed",
      "value": 60
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 21,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 38,
     "initSp": 22,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 23,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack_speed",
      "value": 80
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   },
   {
    "name": "丛林之魂",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_gvial2_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack_speed",
      "value": 100
     },
     {
      "key": "damage_resistance",
      "value": 0.5
     },
     {
      "key": "final_duration",
      "value": 20
     },
     {
      "key": "interval",
      "value": 0.1
     },
     {
      "key": "priority",
      "value": 1000
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_surtr_1": {
  "skillId": "skchr_surtr_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.4
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.6
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.8
     }
    ]
   },
   {
    "name": "烈焰魔剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 3.1
     }
    ]
   }
  ]
 },
 "skchr_surtr_2": {
  "skillId": "skchr_surtr_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 23,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 16,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 17,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "熔核巨影",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 18,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_surtr_2",
    "duration": 18,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 2
     },
     {
      "key": "attack@surtr_s_2[critical].atk_scale",
      "value": 1.6
     }
    ]
   }
  ]
 },
 "skchr_surtr_3": {
  "skillId": "skchr_surtr_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.9
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 2.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "黄昏",
    "rangeId": null,
    "description": "立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+3</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_surtr_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk",
      "value": 3.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 5000
     },
     {
      "key": "interval",
      "value": 0.2
     },
     {
      "key": "hp_ratio",
      "value": 0.2
     },
     {
      "key": "duration",
      "value": 60
     },
     {
      "key": "attack@max_target",
      "value": 4
     }
    ]
   }
  ]
 },
 "skchr_vvana_1": {
  "skillId": "skchr_vvana_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.9
     }
    ]
   },
   {
    "name": "光影迅捷剑",
    "rangeId": null,
    "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_vvana_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_vvana_2": {
  "skillId": "skchr_vvana_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.2
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 20
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 20
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.13
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.2
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 20
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 20
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.16
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.2
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 20
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 20
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.3
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 25
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 25
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.23
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.3
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 25
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 25
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 28,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.26
     },
     {
      "key": "def",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.3
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 25
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 25
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 1.1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.4
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 30
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 30
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 32,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.33
     },
     {
      "key": "def",
      "value": 1.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.4
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 33
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 33
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 33,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.36
     },
     {
      "key": "def",
      "value": 1.45
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.4
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 36
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 36
     }
    ]
   },
   {
    "name": "烛燃影息",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_vvana_2",
    "duration": 35,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 1.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "attack@atk_scale_twice",
      "value": 1.5
     },
     {
      "key": "attack@prob_once",
      "value": 0.8
     },
     {
      "key": "attack@prob_twice",
      "value": 0.2
     },
     {
      "key": "attack@steal_atk_speed",
      "value": 40
     },
     {
      "key": "attack@steal_atk_speed_max",
      "value": 40
     }
    ]
   }
  ]
 },
 "skchr_vvana_3": {
  "skillId": "skchr_vvana_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.2
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.25
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "magic_resistance",
      "value": 10
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.6
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 9,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "magic_resistance",
      "value": 15
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 1.8
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "magic_resistance",
      "value": 20
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 14,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.85
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "magic_resistance",
      "value": 25
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 2.2
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 16,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 0.95
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "magic_resistance",
      "value": 25
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 2.3
     }
    ]
   },
   {
    "name": "“明灭”",
    "rangeId": "1-1",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 18,
     "increment": 1
    },
    "prefabId": "skchr_vvana_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "def",
      "value": 0.9
     },
     {
      "key": "magic_resistance",
      "value": 25
     },
     {
      "key": "enhance_duration",
      "value": 25
     },
     {
      "key": "talent_scale",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "skchr_helage_1": {
  "skillId": "skchr_helage_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     }
    ]
   },
   {
    "name": "新月",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   }
  ]
 },
 "skchr_helage_2": {
  "skillId": "skchr_helage_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 10,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 11,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   },
   {
    "name": "弦月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_2",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "prob",
      "value": 0.75
     }
    ]
   }
  ]
 },
 "skchr_helage_3": {
  "skillId": "skchr_helage_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 43,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 13,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 41,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 39,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 37,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 14,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   },
   {
    "name": "满月",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_helage_3",
    "duration": 15,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "ability_range_forward_extend",
      "value": 2
     },
     {
      "key": "attack@max_target",
      "value": 3
     }
    ]
   }
  ]
 },
 "skchr_zuole_1": {
  "skillId": "skchr_zuole_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能1次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.4
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.5
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 6,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.6
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能2次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 5,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.7
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 5,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.8
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   },
   {
    "name": "破虏",
    "rangeId": null,
    "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\\n<@ba.rem>可充能3次</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 3,
     "spCost": 4,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_zuole_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "hp_ratio_double",
      "value": 0.8
     },
     {
      "key": "hp_ratio_tripple",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "skchr_zuole_2": {
  "skillId": "skchr_zuole_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.65
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.75
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.85
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 0.9
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 22,
     "initSp": 11,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 21,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 1.1
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   },
   {
    "name": "行险",
    "rangeId": null,
    "description": "立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 13,
     "increment": 1
    },
    "prefabId": "skchr_zuole_2",
    "duration": 12,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "scale",
      "value": 1.2
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "max_scale",
      "value": 2
     },
     {
      "key": "shield_decrease",
      "value": -200
     }
    ]
   }
  ]
 },
 "skchr_zuole_3": {
  "skillId": "skchr_zuole_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.85
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.95
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2.5
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.1
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2.5
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.15
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 3.5
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 2.5
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.2
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 3
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 7,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.25
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 4
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 3
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.35
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 3
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "佑序有炎",
    "rangeId": "3-2",
    "description": "立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_zuole_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.45
     },
     {
      "key": "times",
      "value": 7
     },
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "last_atk_bonus",
      "value": 2
     },
     {
      "key": "shield_scale",
      "value": 3
     },
     {
      "key": "shield_duration",
      "value": 15
     },
     {
      "key": "max_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "skchr_pallas_1": {
  "skillId": "skchr_pallas_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.1
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.15
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.2
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.25
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.3
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.35
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.45
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.55
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.65
     }
    ]
   },
   {
    "name": "胜利的连击",
    "rangeId": null,
    "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1.75
     }
    ]
   }
  ]
 },
 "skchr_pallas_2": {
  "skillId": "skchr_pallas_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.25
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.5
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.6
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.6
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.6
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 29,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.7
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.7
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 27,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 22,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.8
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   },
   {
    "name": "信念的长鞭",
    "rangeId": null,
    "description": "攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_pallas_2",
    "duration": 25,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "ability_range_forward_extend",
      "value": 1
     },
     {
      "key": "attack@buff_prob",
      "value": 0.85
     },
     {
      "key": "attack@stun",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "skchr_pallas_3": {
  "skillId": "skchr_pallas_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.3
     },
     {
      "key": "attack@def",
      "value": 0.15
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.3
     },
     {
      "key": "attack@def",
      "value": 0.15
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.3
     },
     {
      "key": "attack@def",
      "value": 0.15
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.35
     },
     {
      "key": "attack@def",
      "value": 0.2
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.35
     },
     {
      "key": "attack@def",
      "value": 0.2
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.65
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.35
     },
     {
      "key": "attack@def",
      "value": 0.2
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.4
     },
     {
      "key": "attack@def",
      "value": 0.25
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 30,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.45
     },
     {
      "key": "attack@def",
      "value": 0.3
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.45
     },
     {
      "key": "attack@def",
      "value": 0.3
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   },
   {
    "name": "英勇的祝福",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 35,
     "increment": 1
    },
    "prefabId": "skchr_pallas_3",
    "duration": 30,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@max_target",
      "value": 3
     },
     {
      "key": "attack@peak_performance.atk",
      "value": 0.5
     },
     {
      "key": "attack@def",
      "value": 0.35
     },
     {
      "key": "attack@peak_performance.hp_ratio",
      "value": 0.8
     },
     {
      "key": "attack@block_cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "skchr_excu2_1": {
  "skillId": "skchr_excu2_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def_penetrate_fixed",
      "value": 100
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def_penetrate_fixed",
      "value": 130
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.1
     },
     {
      "key": "def_penetrate_fixed",
      "value": 160
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 190
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 220
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def_penetrate_fixed",
      "value": 250
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def_penetrate_fixed",
      "value": 280
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def_penetrate_fixed",
      "value": 320
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def_penetrate_fixed",
      "value": 360
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   },
   {
    "name": "遗嘱执行",
    "rangeId": "2-5",
    "description": "攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击时无视目标<@ba.vup>{def_penetrate_fixed}</>的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 2,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def_penetrate_fixed",
      "value": 400
     },
     {
      "key": "attack@trigger_time",
      "value": 8
     }
    ]
   }
  ]
 },
 "skchr_excu2_2": {
  "skillId": "skchr_excu2_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.3
     },
     {
      "key": "def",
      "value": 0.3
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.1
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.35
     },
     {
      "key": "def",
      "value": 0.35
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.1
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "def",
      "value": 0.4
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.1
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 3,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.45
     },
     {
      "key": "def",
      "value": 0.45
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.5
     },
     {
      "key": "def",
      "value": 0.5
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.55
     },
     {
      "key": "def",
      "value": 0.55
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.2
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.6
     },
     {
      "key": "def",
      "value": 0.6
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 14,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.7
     },
     {
      "key": "def",
      "value": 0.7
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 13,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.75
     },
     {
      "key": "def",
      "value": 0.75
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   },
   {
    "name": "近身铳斗",
    "rangeId": null,
    "description": "攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_excu2_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.8
     },
     {
      "key": "def",
      "value": 0.8
     },
     {
      "key": "block_cnt",
      "value": 1
     },
     {
      "key": "prob",
      "value": 0.4
     },
     {
      "key": "recover_cnt",
      "value": 1
     },
     {
      "key": "attack@trigger_time",
      "value": 12
     }
    ]
   }
  ]
 },
 "skchr_excu2_3": {
  "skillId": "skchr_excu2_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 36,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 0.9
     },
     {
      "key": "attack@atk",
      "value": 0.03
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1
     },
     {
      "key": "attack@atk",
      "value": 0.03
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 34,
     "initSp": 4,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.1
     },
     {
      "key": "attack@atk",
      "value": 0.03
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 33,
     "initSp": 6,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.2
     },
     {
      "key": "attack@atk",
      "value": 0.04
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 32,
     "initSp": 8,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.3
     },
     {
      "key": "attack@atk",
      "value": 0.04
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 31,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.4
     },
     {
      "key": "attack@atk",
      "value": 0.04
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.5
     },
     {
      "key": "attack@atk",
      "value": 0.05
     },
     {
      "key": "trait_ratio",
      "value": 2
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 28,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.6
     },
     {
      "key": "attack@atk",
      "value": 0.05
     },
     {
      "key": "trait_ratio",
      "value": 3
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 26,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.7
     },
     {
      "key": "attack@atk",
      "value": 0.05
     },
     {
      "key": "trait_ratio",
      "value": 3
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   },
   {
    "name": "圣约决裁",
    "rangeId": "2-5",
    "description": "攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>",
    "skillType": 1,
    "durationType": 1,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 12,
     "increment": 1
    },
    "prefabId": "skchr_excu2_3",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 1.8
     },
     {
      "key": "attack@atk",
      "value": 0.06
     },
     {
      "key": "trait_ratio",
      "value": 3
     },
     {
      "key": "attack@final_atk_scale",
      "value": 2.5
     },
     {
      "key": "base_attack_time",
      "value": 0.5
     },
     {
      "key": "attack@trigger_time",
      "value": 16
     },
     {
      "key": "attack@max_stack_cnt",
      "value": 30
     }
    ]
   }
  ]
 },
 "skchr_mlynar_1": {
  "skillId": "skchr_mlynar_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.35
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "def",
      "value": 0.2
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.45
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "def",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "def",
      "value": 0.4
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "def",
      "value": 0.45
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "def",
      "value": 0.5
     }
    ]
   },
   {
    "name": "未声张的怒火",
    "rangeId": null,
    "description": "攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_1",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 2
     },
     {
      "key": "def",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "skchr_mlynar_2": {
  "skillId": "skchr_mlynar_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 35,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   },
   {
    "name": "未宽解的悲哀",
    "rangeId": "2-3",
    "description": "攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_2",
    "duration": 20,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.9
     },
     {
      "key": "base_attack_time",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "skchr_mlynar_3": {
  "skillId": "skchr_mlynar_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.1
     },
     {
      "key": "atk_scale",
      "value": 0.08
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.15
     },
     {
      "key": "atk_scale",
      "value": 0.08
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 55,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 25,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.2
     },
     {
      "key": "atk_scale",
      "value": 0.08
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.25
     },
     {
      "key": "atk_scale",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.3
     },
     {
      "key": "atk_scale",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.4
     },
     {
      "key": "atk_scale",
      "value": 0.1
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 26,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.5
     },
     {
      "key": "atk_scale",
      "value": 0.11
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.6
     },
     {
      "key": "atk_scale",
      "value": 0.11
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 45,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 27,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.7
     },
     {
      "key": "atk_scale",
      "value": 0.11
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   },
   {
    "name": "未照耀的荣光",
    "rangeId": "3-18",
    "description": "攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 42,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "skchr_mlynar_3",
    "duration": 28,
    "blackboard": [
     {
      "key": "attack@atk_scale",
      "value": 1.8
     },
     {
      "key": "atk_scale",
      "value": 0.12
     },
     {
      "key": "attack@max_target",
      "value": 5
     },
     {
      "key": "trait_up",
      "value": 2
     },
     {
      "key": "per_kill_reduce",
      "value": -0.1
     }
    ]
   }
  ]
 },
 "skcom_withdraw": {
  "skillId": "skcom_withdraw",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自我销毁",
    "rangeId": null,
    "description": "<@ba.vup>10</>秒后自动销毁",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "skcom_withdraw",
    "duration": 10,
    "blackboard": []
   }
  ]
 },
 "sktok_crate": {
  "skillId": "sktok_crate",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻挡路线",
    "rangeId": null,
    "description": "设置障碍，改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_emp": {
  "skillId": "sktok_emp",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "EMP爆炸",
    "rangeId": "x-4",
    "description": "消耗<@ba.vup>{cost}</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_emp",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 7
     },
     {
      "key": "cost",
      "value": 10
     }
    ]
   },
   {
    "name": "EMP爆炸",
    "rangeId": "x-4",
    "description": "消耗<@ba.vup>{cost}</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_emp",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 15
     },
     {
      "key": "cost",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_gate": {
  "skillId": "sktok_gate",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "关闭闸门",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，关闭闸门",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_gate",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_sensor": {
  "skillId": "sktok_sensor",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "反隐",
    "rangeId": "x-3",
    "description": "开启时周围敌方单位的<$ba.invisible>隐匿</>效果失效",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_sensor",
    "duration": 20,
    "blackboard": []
   }
  ]
 },
 "sktok_antidr": {
  "skillId": "sktok_antidr",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "无人机干扰",
    "rangeId": "x-3",
    "description": "范围内的敌方无人机<@ba.vup>无法攻击</>，<@ba.vup>失去特殊能力</>，并<@ba.vup>减速50%</>\\n<@ba.rem>敌人会优先攻击此装置</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_antidr",
    "duration": 0,
    "blackboard": [
     {
      "key": "move_speed",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_ballis": {
  "skillId": "sktok_ballis",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "发射弩箭",
    "rangeId": "1-1",
    "description": "向前方射出一支弩箭，对碰到的第一名我方干员造成物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ballis",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_farm": {
  "skillId": "sktok_farm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "启动！",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，每秒回复10点生命，部署干员单位数<@ba.vup>+{value}</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_farm",
    "duration": 0,
    "blackboard": [
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "magic_resistance",
      "value": 20
     },
     {
      "key": "hp_recovery_per_sec",
      "value": 10
     },
     {
      "key": "cost",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_frosts": {
  "skillId": "sktok_frosts",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "寒潮",
    "rangeId": "x-1",
    "description": "发射一道寒霜冲击波，使周围我方单位陷入<$ba.cold>寒冷</>状态{freeze}秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_frosts",
    "duration": 0,
    "blackboard": [
     {
      "key": "freeze",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_ore": {
  "skillId": "sktok_ore",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "脉冲波",
    "rangeId": "x-1",
    "description": "向四周喷发脉冲波，对周围所有我方与敌方单位造成<@ba.vup>{value}</>真实伤害。并使特殊敌人获得强化。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ore",
    "duration": 0,
    "blackboard": [
     {
      "key": "value",
      "value": 500
     }
    ]
   }
  ]
 },
 "sktok_mine": {
  "skillId": "sktok_mine",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "触爆",
    "rangeId": null,
    "description": "启动后敌人经过时会触发爆炸，对周围所有敌人造成<@ba.vup>{damage}</>真实伤害，并在<@ba.vup>{duration}</>秒内使其受到的伤害<@ba.vup>+50%</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mine",
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 2000
     },
     {
      "key": "damage_scale",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_blower": {
  "skillId": "sktok_blower",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "气流",
    "rangeId": null,
    "description": "向前方3格吹出气流；与气流<@ba.vup>同向</>/<@ba.vdown>逆向</>部署的干员攻击<@ba.vup>提升</>/<@ba.vdown>降低</>；<@ba.vdown>同向</>/<@ba.vup>逆向</>移动的敌人移速<@ba.vdown>提升</>/<@ba.vup>降低</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_blower",
    "duration": 0,
    "blackboard": [
     {
      "key": "blower_s_character[equal].atk",
      "value": 0.3
     },
     {
      "key": "blower_s_character[vertical].atk",
      "value": 0
     },
     {
      "key": "blower_s_character[opposite].atk",
      "value": -0.3
     },
     {
      "key": "blower_s_enemy[equal].move_speed",
      "value": 0.8
     },
     {
      "key": "blower_s_enemy[opposite].move_speed",
      "value": -0.5
     }
    ]
   }
  ]
 },
 "sktok_tower": {
  "skillId": "sktok_tower",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "法术传输协议",
    "rangeId": "x-5",
    "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 50,
     "increment": 0
    },
    "prefabId": "sktok_tower",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent_range_flag",
      "value": 1
     },
     {
      "key": "talent@tower_t_4[magic_attack].atk_scale",
      "value": 0.05
     },
     {
      "key": "talent@tower_t_5[heal][persistent].interval",
      "value": 5
     },
     {
      "key": "attack@tower_heal[target].hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "法术传输协议",
    "rangeId": "x-5",
    "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tower",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent_range_flag",
      "value": 1
     },
     {
      "key": "talent@tower_t_4[magic_attack].atk_scale",
      "value": 0.05
     },
     {
      "key": "talent@tower_t_5[heal][persistent].interval",
      "value": 5
     },
     {
      "key": "attack@tower_heal[target].hp_ratio",
      "value": 0.1
     }
    ]
   },
   {
    "name": "法术传输协议",
    "rangeId": "x-5",
    "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 100,
     "increment": 0
    },
    "prefabId": "sktok_tower",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent_range_flag",
      "value": 1
     },
     {
      "key": "talent@tower_t_4[magic_attack].atk_scale",
      "value": 0.05
     },
     {
      "key": "talent@tower_t_5[heal][persistent].interval",
      "value": 5
     },
     {
      "key": "attack@tower_heal[target].hp_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "sktok_tree": {
  "skillId": "sktok_tree",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "天然隐蔽",
    "rangeId": "x-5",
    "description": "相邻的我方单位防御<@ba.vup>提升</>；被<罗德岛临时雇员>清理后成为可部署的远程位",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tree",
    "duration": 0,
    "blackboard": [
     {
      "key": "def",
      "value": 150
     }
    ]
   }
  ]
 },
 "sktok_bomb": {
  "skillId": "sktok_bomb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "坏脾气",
    "rangeId": "x-5",
    "description": "对周围四格范围的敌人造成<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bomb",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@duration",
      "value": 1.5
     },
     {
      "key": "attack@stun",
      "value": 12
     }
    ]
   }
  ]
 },
 "sktok_electric": {
  "skillId": "sktok_electric",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "通电！",
    "rangeId": "x-2",
    "description": "激活：每<@ba.vup>{interval}</>秒激发电流对经过的敌人造成<@ba.vup>{attack@value}</>点法术伤害，并使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_electric",
    "duration": -1,
    "blackboard": [
     {
      "key": "interval",
      "value": 2.3
     },
     {
      "key": "attack@value",
      "value": 250
     },
     {
      "key": "attack@sluggish",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "sktok_roadblock": {
  "skillId": "sktok_roadblock",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "道路阻塞",
    "rangeId": null,
    "description": "可以阻挡乌萨斯平民与斗士塔露拉前进。可被我方单位击毁",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_roadblock",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_flame": {
  "skillId": "sktok_flame",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "能量结晶",
    "rangeId": null,
    "description": "25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>{damage}</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_flame",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage",
      "value": 1000
     },
     {
      "key": "dragon_fire.duration",
      "value": 30.5
     },
     {
      "key": "dragon_fire.basedamage",
      "value": 50
     },
     {
      "key": "dragon_fire.addondamage",
      "value": 180
     },
     {
      "key": "dragon_fire.addonduration",
      "value": 30
     }
    ]
   },
   {
    "name": "能量结晶",
    "rangeId": null,
    "description": "25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>{damage}</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_flame",
    "duration": 0,
    "blackboard": [
     {
      "key": "damage",
      "value": 1500
     },
     {
      "key": "dragon_fire.duration",
      "value": 30.5
     },
     {
      "key": "dragon_fire.basedamage",
      "value": 50
     },
     {
      "key": "dragon_fire.addondamage",
      "value": 180
     },
     {
      "key": "dragon_fire.addonduration",
      "value": 30
     }
    ]
   }
  ]
 },
 "sktok_frosts_friend": {
  "skillId": "sktok_frosts_friend",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "寒潮",
    "rangeId": "x-1",
    "description": "发射一道寒霜冲击波，使周围敌方单位陷入<$ba.cold>寒冷</>状态{cold}秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_frosts_friend",
    "duration": 0,
    "blackboard": [
     {
      "key": "cold",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_ore_friend": {
  "skillId": "sktok_ore_friend",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "脉冲波",
    "rangeId": "x-1",
    "description": "向四周喷发脉冲波，对周围所有敌方单位造成<@ba.vup>{value}</>真实伤害。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ore_friend",
    "duration": 0,
    "blackboard": [
     {
      "key": "value",
      "value": 2000
     }
    ]
   }
  ]
 },
 "sktok_npcsld": {
  "skillId": "sktok_npcsld",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "列阵！",
    "rangeId": null,
    "description": "更容易受到敌方的攻击",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_npcsld",
    "duration": -1,
    "blackboard": [
     {
      "key": "taunt_level",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_prison": {
  "skillId": "sktok_prison",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "启动禁锢！",
    "rangeId": "3-15",
    "description": "消耗<@ba.vup>{cost}</>点部署费用，使范围内目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_prison",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 2
     },
     {
      "key": "cost",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_inverter": {
  "skillId": "sktok_inverter",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "撼动现实",
    "rangeId": "x-1",
    "description": "部署后爆炸，对周围四格所有敌人造成<@ba.vup>{attack@damage}</>法术伤害，并使范围内所有敌人与晦明之印<@ba.vup>属性变化</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_inverter",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@damage",
      "value": 500
     }
    ]
   }
  ]
 },
 "sktok_stone": {
  "skillId": "sktok_stone",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻挡路线",
    "rangeId": null,
    "description": "初始部署在场景中，改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cannon_1": {
  "skillId": "sktok_cannon_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "脉冲束流",
    "rangeId": "x-5",
    "description": "相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，对<@ba.vup>下层测试区</>的敌人造成<@ba.vup>5000</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>7</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cannon_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_cannon_2": {
  "skillId": "sktok_cannon_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "脉冲束流",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，对攻击范围内所有敌人造成<@ba.vup>{damage}</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cannon_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "damage",
      "value": 5000
     },
     {
      "key": "stun",
      "value": 7
     }
    ]
   }
  ]
 },
 "sktok_poison_1": {
  "skillId": "sktok_poison_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "关闭阀门",
    "rangeId": "x-5",
    "description": "开启时，相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；<@ba.vup>下层测试区</>对应范围内的所有友方单位每秒受到<@ba.vup>120</>点真实伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_poison_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_poison_2": {
  "skillId": "sktok_poison_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "开启阀门",
    "rangeId": "x-4",
    "description": "开启时，攻击范围内所有我方单位每秒受到<@ba.vup>120</>点真实伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_poison_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@damage",
      "value": 120
     }
    ]
   }
  ]
 },
 "sktok_factory_1": {
  "skillId": "sktok_factory_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生产线",
    "rangeId": "x-5",
    "description": "相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，在<@ba.vup>下层测试区</>对应位置部署一架二手无人机",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_factory_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_factory_2": {
  "skillId": "sktok_factory_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生产线",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，部署一架二手无人机",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_factory_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "branch_id",
      "value": 1
     }
    ]
   },
   {
    "name": "生产线",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，部署一架二手无人机",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_factory_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 10
     },
     {
      "key": "branch_id",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_sleep": {
  "skillId": "sktok_sleep",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "救援绳索",
    "rangeId": null,
    "description": "立即撤退干员，并减少<@ba.vup>80%</>再部署时间",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_sleep",
    "duration": 0,
    "blackboard": [
     {
      "key": "respawn_time",
      "value": 0.2
     }
    ]
   }
  ]
 },
 "sktok_emperor": {
  "skillId": "sktok_emperor",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "Punchline",
    "rangeId": null,
    "description": "<@ba.xa>尝</><@ba.xb>尝</><@ba.xc>大</><@ba.xd>帝</><@ba.xe>的</><@ba.xf>厉</><@ba.xg>害</><@ba.xa>，</><@ba.xb>跟</><@ba.xc>着</><@ba.xd>音</><@ba.xe>乐</><@ba.xf>燥</><@ba.xg>起</><@ba.xa>来</><@ba.xb>！</><@ba.xc>！</>\\n神一般的说唱歌手，可以自如变换flow；\\n很一般的说唱歌手，只会遛弯。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 3,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_emperor",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_mound": {
  "skillId": "sktok_mound",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "风沙掩体",
    "rangeId": null,
    "description": "阻挡<@ba.vup>沙尘暴</>，加固后立即回复所有生命值、防御力<@ba.vup>+{def}</>且不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_mound",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "def",
      "value": 400
     }
    ]
   },
   {
    "name": "风沙掩体",
    "rangeId": null,
    "description": "加固状态：阻挡<@ba.vup>沙尘暴</>，不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 10,
     "increment": 0
    },
    "prefabId": "sktok_mound",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "def",
      "value": 400
     }
    ]
   }
  ]
 },
 "sktok_sbomb": {
  "skillId": "sktok_sbomb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "起爆",
    "rangeId": null,
    "description": "对攻击范围内所有敌方单位造成相当于攻击力<@ba.vup>100%</>点的真实伤害，可直接摧毁<土石结构>。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_sbomb",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_machst": {
  "skillId": "sktok_machst",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "强化加固",
    "rangeId": null,
    "description": "部署后对前方一个<土石结构>进行<@ba.vup>加固</>，<@ba.vup>10</>秒后自动撤退。用于强化建筑墙体的施工材料，会有热心的本地人帮忙搭建。",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 99,
     "increment": 1
    },
    "prefabId": "sktok_machst",
    "duration": 10,
    "blackboard": [
     {
      "key": "sp",
      "value": 1
     },
     {
      "key": "interval",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_storm": {
  "skillId": "sktok_storm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沙尘暴",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_storm",
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 100
     },
     {
      "key": "interval",
      "value": 2
     },
     {
      "key": "atk",
      "value": -0.5
     },
     {
      "key": "sand_storm[enemy].move_speed",
      "value": -0.4
     },
     {
      "key": "respawn_time",
      "value": 1.5
     },
     {
      "key": "duration",
      "value": 1500
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_airsup": {
  "skillId": "sktok_airsup",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "派遣空援",
    "rangeId": null,
    "description": "佣兵小队布置的可移动战术机库，根据需要可随时发射无人机支援作战，因为资金问题，燃料不会加满。",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_airsup",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_dsbell": {
  "skillId": "sktok_dsbell",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "应急治疗协议",
    "rangeId": "x-2",
    "description": "激活持续治愈周围大范围我方累积的<$ba.dt.neural>神经损伤</>；被<自动维护机器>激活时治疗能力大幅度提升",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_dsbell",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_dstnta": {
  "skillId": "sktok_dstnta",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "摄食",
    "rangeId": null,
    "description": "使目标<$ba.stun>晕眩</>并持续受到物理与神经损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_dstnta",
    "duration": 999999,
    "blackboard": [
     {
      "key": "ep_damage_ratio",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_canoe_1": {
  "skillId": "sktok_canoe_1",
  "iconId": "sktok_canoe",
  "hidden": false,
  "levels": [
   {
    "name": "放置平台",
    "rangeId": null,
    "description": "在水上建立可以部署<@ba.vup>任意</>单位的平台",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_canoe_1",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_canoe_2": {
  "skillId": "sktok_canoe_2",
  "iconId": "sktok_canoe",
  "hidden": false,
  "levels": [
   {
    "name": "放置平台",
    "rangeId": null,
    "description": "在水上建立可以部署<@ba.vup>任意</>单位的平台",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_canoe_2",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_fcanon": {
  "skillId": "sktok_fcanon",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "开炮！",
    "rangeId": "1-1",
    "description": "向前方射出一发炮弹，碰到第一名我方干员时造成范围物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_fcanon",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "range_radius",
      "value": 1.25
     }
    ]
   }
  ]
 },
 "sktok_tidectrl_1": {
  "skillId": "sktok_tidectrl_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "小幅涨潮",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 40
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 0.6
     },
     {
      "key": "sea_drown[ally][attack_speed_down].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[ally].ep_damage_ratio",
      "value": 0.25
     },
     {
      "key": "sea_drown[ally].value",
      "value": 40
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   },
   {
    "name": "小幅涨潮",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 40
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 0.6
     },
     {
      "key": "sea_drown[ally][attack_speed_down].attack_speed",
      "value": -0.8
     },
     {
      "key": "sea_drown[ally].ep_damage_ratio",
      "value": 0.25
     },
     {
      "key": "sea_drown[ally].value",
      "value": 40
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_tidectrl_2": {
  "skillId": "sktok_tidectrl_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "大幅涨潮",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 100
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 0.6
     },
     {
      "key": "sea_drown[ally][attack_speed_down].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[ally].ep_damage_ratio",
      "value": 0.25
     },
     {
      "key": "sea_drown[ally].value",
      "value": 40
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   },
   {
    "name": "大幅涨潮",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 100
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 0.6
     },
     {
      "key": "sea_drown[ally][attack_speed_down].attack_speed",
      "value": -0.8
     },
     {
      "key": "sea_drown[ally].ep_damage_ratio",
      "value": 0.25
     },
     {
      "key": "sea_drown[ally].value",
      "value": 40
     },
     {
      "key": "duration",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_tidectrl_3": {
  "skillId": "sktok_tidectrl_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "深水",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 40
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": -0.6
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 0.6
     }
    ]
   },
   {
    "name": "深水",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tidectrl_3",
    "duration": -1,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     },
     {
      "key": "sea_drown[enemy].damage",
      "value": 0
     },
     {
      "key": "sea_drown[enemy].attack_speed",
      "value": 0
     },
     {
      "key": "sea_drown[enemy].move_speed",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_dupilr": {
  "skillId": "sktok_dupilr",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "支柱坍塌",
    "rangeId": "2-2",
    "description": "被击倒后，对倒下两格造成真实伤害与晕眩并使范围内的我方单位强制撤退，并在可部署地块上生成阻挡路线的<战场废墟>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 10,
     "increment": 0
    },
    "prefabId": "sktok_dupilr",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_duruin": {
  "skillId": "sktok_duruin",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻挡路线",
    "rangeId": null,
    "description": "改变敌人的行进路线\\n<@ba.rem>如果废墟阻挡了敌人，敌人会破坏此废墟</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_dublst": {
  "skillId": "sktok_dublst",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆破",
    "rangeId": null,
    "description": "对前方一格造成伤害并小力度推动敌人，直接击倒<破碎支柱>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dublst",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_oxygen": {
  "skillId": "sktok_oxygen",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "防水蚀镀膜装置",
    "rangeId": null,
    "description": "使身前一格的我方单位免疫\"水蚀\"（“水蚀”：攻击速度降低，每秒受到一定<$ba.dt.erosion>侵蚀损伤</>，受到攻击时额外受到敌人攻击力一定比例的<$ba.dt.erosion>侵蚀损伤</>）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_oxygen",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_neonlamp": {
  "skillId": "sktok_neonlamp",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "文明的光芒",
    "rangeId": "x-1",
    "description": "视野范围扩大，持续时间永久",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_neonlamp",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_candle": {
  "skillId": "sktok_candle",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "骑士的荣耀",
    "rangeId": null,
    "description": "部署后立刻获得该地块的视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_candle",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_blizzard": {
  "skillId": "sktok_blizzard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "暴风雪",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_blizzard",
    "duration": -1,
    "blackboard": [
     {
      "key": "cold",
      "value": 5
     },
     {
      "key": "freeze",
      "value": 5
     },
     {
      "key": "interval",
      "value": 10
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_blizzard_2": {
  "skillId": "sktok_blizzard_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "暴风雪",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_blizzard_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cold",
      "value": 5
     },
     {
      "key": "freeze",
      "value": 5
     },
     {
      "key": "interval",
      "value": 10
     },
     {
      "key": "another_first_interval",
      "value": 4.95
     },
     {
      "key": "force",
      "value": 1
     },
     {
      "key": "skill_max_trigger_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_vultres": {
  "skillId": "sktok_vultres",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诱人珍宝",
    "rangeId": null,
    "description": "被敌人触碰就会消失；若战斗结束时仍存在于场上，会额外获得1源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_slowfd": {
  "skillId": "sktok_slowfd",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高压喷射",
    "rangeId": "x-4",
    "description": "使周围范围内的敌人移动速度<@ba.vup>-60%</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_slowfd",
    "duration": 60,
    "blackboard": [
     {
      "key": "move_speed",
      "value": 0.4
     }
    ]
   }
  ]
 },
 "sktok_airbomb": {
  "skillId": "sktok_airbomb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "砰！",
    "rangeId": "x-4",
    "description": "将周围的敌人<@ba.vup>较大力地</>推开",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_airbomb",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@duration",
      "value": 1.5
     },
     {
      "key": "attack@force",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_dancdol": {
  "skillId": "sktok_dancdol",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "剧目宣告",
    "rangeId": "x-4",
    "description": "使周围的我方单位攻击力<@ba.vdown>-25%</>并持续受到真实伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_dancdol",
    "duration": -1,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0.5
     },
     {
      "key": "interval",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_tileblock": {
  "skillId": "sktok_tileblock",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "不可部署",
    "rangeId": null,
    "description": "此处已被封印，无法部署任何单位。",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_wpnsts_1": {
  "skillId": "sktok_wpnsts_1",
  "iconId": "sktok_wpnsts",
  "hidden": false,
  "levels": [
   {
    "name": "拉特兰式冰淇淋",
    "rangeId": "x-1",
    "description": "使周围所有友方单位每<@ba.vup>2</>秒回复<@ba.vup>1</>点技力\\n被夺取后立刻对周围所有友方单位造成<@ba.vup>1000</>点法术伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_wpnsts_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 75
     }
    ]
   }
  ]
 },
 "sktok_wpnsts_2": {
  "skillId": "sktok_wpnsts_2",
  "iconId": "sktok_wpnsts",
  "hidden": false,
  "levels": [
   {
    "name": "拉特兰式冰淇淋",
    "rangeId": "x-1",
    "description": "使周围所有友方单位每<@ba.vup>2</>秒回复<@ba.vup>1</>点技力\\n被夺取后立刻对周围所有友方单位造成<@ba.vup>1000</>点法术伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_wpnsts_2",
    "duration": -1,
    "blackboard": [
     {
      "key": "hp_recovery_per_sec",
      "value": 75
     }
    ]
   }
  ]
 },
 "sktok_gunctrl": {
  "skillId": "sktok_gunctrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "开火",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_gunctrl",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "开火",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 90,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "sktok_gunctrl",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "开火",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 60,
     "increment": 1
    },
    "prefabId": "sktok_gunctrl",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_peacokfool": {
  "skillId": "sktok_peacokfool",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "断罪模式！",
    "rangeId": null,
    "description": "猛烈开火！（自身释放更多的子弹，自身和友方干员攻击速度提升。）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_peacokfool",
    "duration": 45,
    "blackboard": [
     {
      "key": "attack@times",
      "value": 1
     },
     {
      "key": "attack@projectilenum",
      "value": 3
     },
     {
      "key": "attack@peroffset",
      "value": 0.4
     },
     {
      "key": "attack_speed",
      "value": 50
     },
     {
      "key": "atk",
      "value": 0
     }
    ]
   }
  ]
 },
 "sktok_bouncy_1": {
  "skillId": "sktok_bouncy_1",
  "iconId": "sktok_bouncy",
  "hidden": false,
  "levels": [
   {
    "name": "圣徒之手",
    "rangeId": null,
    "description": "向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bouncy_1",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_bouncy_2": {
  "skillId": "sktok_bouncy_2",
  "iconId": "sktok_bouncy",
  "hidden": false,
  "levels": [
   {
    "name": "圣徒之手·清理模式",
    "rangeId": null,
    "description": "向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人，清洗沿路的“溟痕”",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bouncy_2",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_bouncy_3": {
  "skillId": "sktok_bouncy_3",
  "iconId": "sktok_bouncy",
  "hidden": false,
  "levels": [
   {
    "name": "圣徒之手·巡回模式",
    "rangeId": null,
    "description": "向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人；若碰撞到墙壁则会反弹，重复碰撞到敌人会延长晕眩时间",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bouncy_3",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_creep": {
  "skillId": "sktok_creep",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "溟痕",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_creep",
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 120
     },
     {
      "key": "element_damage",
      "value": 20
     },
     {
      "key": "ep_damage_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "溟痕",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 12,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_creep",
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 24
     },
     {
      "key": "element_damage",
      "value": 0
     },
     {
      "key": "ep_damage_scale",
      "value": 2
     }
    ]
   },
   {
    "name": "溟痕",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 24,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_creep",
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 120
     },
     {
      "key": "element_damage",
      "value": 20
     },
     {
      "key": "ep_damage_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_magiccircle": {
  "skillId": "sktok_magiccircle",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "调谐",
    "rangeId": null,
    "description": "激活并部署我方单位时，发出新的<@ba.kw>重整束流</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_magiccircle",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_buffcard": {
  "skillId": "sktok_buffcard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "升格",
    "rangeId": "1-1",
    "description": "部署后，使身前一名干员获得如下效果：立即获得<@ba.kw>2件</>本职业的<@ba.kw>战术装备</>（部署效果无法触发）。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_buffcard",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_supplycard": {
  "skillId": "sktok_supplycard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "新遣",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_supplycard",
    "duration": -1,
    "blackboard": [
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_recyclecard": {
  "skillId": "sktok_recyclecard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "蓄锐",
    "rangeId": "1-1",
    "description": "部署后，使身前一名干员立即返回待部署区且再部署时间<@ba.vup>-95%</>、部署费用<@ba.vup>{value}</>且下次部署时保留所有已继承的战术装备。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_recyclecard",
    "duration": -1,
    "blackboard": [
     {
      "key": "respawn_time",
      "value": 0.05
     },
     {
      "key": "value",
      "value": -30
     }
    ]
   }
  ]
 },
 "sktok_revivecard": {
  "skillId": "sktok_revivecard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "回召",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>休整区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_revivecard",
    "duration": -1,
    "blackboard": [
     {
      "key": "value",
      "value": 3
     },
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_btauntcard": {
  "skillId": "sktok_btauntcard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "晶化",
    "rangeId": null,
    "description": "可以<@ba.vup>被我方攻击</>，25秒后对攻击范围内的所有我方单位造成<@ba.vup>{damage}</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\\n被摧毁后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-1</>名单位使其消失（本场战斗不再出现）且转换为<@ba.vup>15张</>调用凭证。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_btauntcard",
    "duration": 25,
    "blackboard": [
     {
      "key": "damage",
      "value": 1000
     },
     {
      "key": "stun",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_bbombcard": {
  "skillId": "sktok_bbombcard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆炸",
    "rangeId": null,
    "description": "被调度时触发爆炸，使全场所有我方单位造成<@ba.vup>{damage}</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": [
     {
      "key": "damage",
      "value": 500
     },
     {
      "key": "stun",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_salecard": {
  "skillId": "sktok_salecard",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "临调",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位使其消失（本场战斗不再出现）且转换为<@ba.vup>{sell_card_gold}</>调用凭证。\\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_salecard",
    "duration": -1,
    "blackboard": [
     {
      "key": "value",
      "value": 1
     },
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     },
     {
      "key": "sell_card_gold",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_bgarmn_1": {
  "skillId": "sktok_bgarmn_1",
  "iconId": "sktok_bgarmn",
  "hidden": false,
  "levels": [
   {
    "name": "研究成功",
    "rangeId": null,
    "description": "吸收范围内的实验产物回复技力，技力满时启动",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgarmn_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_bgarms_1": {
  "skillId": "sktok_bgarms_1",
  "iconId": "sktok_bgarms",
  "hidden": false,
  "levels": [
   {
    "name": "研究成功",
    "rangeId": null,
    "description": "吸收范围内的实验产物回复技力，技力满时启动",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_bgarms_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_rmtarmn_1": {
  "skillId": "sktok_rmtarmn_1",
  "iconId": "sktok_rmtarmn",
  "hidden": false,
  "levels": [
   {
    "name": "研究成功",
    "rangeId": null,
    "description": "吸收范围内的实验产物回复技力，技力满时启动",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_rmtarmn_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_rmtarms_1": {
  "skillId": "sktok_rmtarms_1",
  "iconId": "sktok_rmtarms",
  "hidden": false,
  "levels": [
   {
    "name": "研究成功",
    "rangeId": null,
    "description": "吸收范围内的实验产物回复技力，技力满时启动",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_rmtarms_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_garage_1": {
  "skillId": "sktok_garage_1",
  "iconId": "sktok_garage",
  "hidden": false,
  "levels": [
   {
    "name": "自走车出击！",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用，向自身部署方向发射一辆<@ba.vup>自走车</>\\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_garage_1",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_garage_2": {
  "skillId": "sktok_garage_2",
  "iconId": "sktok_garage",
  "hidden": false,
  "levels": [
   {
    "name": "自走车出击！",
    "rangeId": null,
    "description": "开启后持续自动发射<@ba.vup>自走车</>，每次消耗<@ba.vup>{cost}</>点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_garage_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_turngear": {
  "skillId": "sktok_turngear",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自走车定向！",
    "rangeId": null,
    "description": "使经过的<@ba.vup>自走车</>改为向自身部署方向移动，并使其移动速度短暂提升",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_paras": {
  "skillId": "sktok_paras",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "繁衍",
    "rangeId": null,
    "description": "部署后，生成<@ba.vup>{cnt}</>个<@ba.vup>荧壳源石虫</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_paras",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 2
     },
     {
      "key": "offset_bound",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "sktok_recodr_1": {
  "skillId": "sktok_recodr_1",
  "iconId": "sktok_recodr",
  "hidden": false,
  "levels": [
   {
    "name": "实体程式",
    "rangeId": null,
    "description": "本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>通过本波次后再次进入关卡时可以开启</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_recodr_1",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_recodr_2": {
  "skillId": "sktok_recodr_2",
  "iconId": "sktok_recodr",
  "hidden": false,
  "levels": [
   {
    "name": "实体程式",
    "rangeId": null,
    "description": "本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>本波次结束后失效</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "sktok_recodr_2",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk",
      "value": 2
     },
     {
      "key": "def",
      "value": 2
     },
     {
      "key": "max_hp",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_brctrl": {
  "skillId": "sktok_brctrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "实体程式控制端",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_brctrl",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_normbox": {
  "skillId": "sktok_normbox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诱人珍宝",
    "rangeId": null,
    "description": "击破额外获得2源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_rarebox": {
  "skillId": "sktok_rarebox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "更诱人珍宝",
    "rangeId": null,
    "description": "反弹部分受到的伤害，击破额外获得4源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_badbox": {
  "skillId": "sktok_badbox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "极诱人珍宝",
    "rangeId": null,
    "description": "击破额外获得10源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_badbox",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_bunker": {
  "skillId": "sktok_bunker",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "障碍物",
    "rangeId": null,
    "description": "可以阻挡4个敌人",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_aidkit": {
  "skillId": "sktok_aidkit",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "急救",
    "rangeId": "1-1",
    "description": "恢复攻击范围内一名友方单位<@ba.vup>1000</>生命值",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_aidkit",
    "duration": -1,
    "blackboard": [
     {
      "key": "value",
      "value": 1000
     }
    ]
   }
  ]
 },
 "sktok_allydonq": {
  "skillId": "sktok_allydonq",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冲锋",
    "rangeId": "1-1",
    "description": "下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并大力地弹开目标",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_allydonq",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2
     },
     {
      "key": "force",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_dice": {
  "skillId": "sktok_dice",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掷骰",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dice",
    "duration": 15,
    "blackboard": [
     {
      "key": "dice_interval[0].duration",
      "value": 15
     },
     {
      "key": "dice_interval[0].attack_speed",
      "value": -20
     },
     {
      "key": "dice_interval[0].move_speed",
      "value": -0.5
     },
     {
      "key": "dice_interval[1].duration",
      "value": 15
     },
     {
      "key": "dice_interval[1].attack_speed",
      "value": -30
     },
     {
      "key": "dice_interval[1].move_speed",
      "value": -0.7
     }
    ]
   }
  ]
 },
 "sktok_dice2": {
  "skillId": "sktok_dice2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掷骰",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dice2",
    "duration": 15,
    "blackboard": [
     {
      "key": "dice_interval[0].duration",
      "value": 15
     },
     {
      "key": "dice_interval[0].attack_speed",
      "value": -20
     },
     {
      "key": "dice_interval[0].move_speed",
      "value": -0.5
     },
     {
      "key": "dice_interval[1].duration",
      "value": 15
     },
     {
      "key": "dice_interval[1].attack_speed",
      "value": -30
     },
     {
      "key": "dice_interval[1].move_speed",
      "value": -0.7
     },
     {
      "key": "dice_interval[2].duration",
      "value": 15
     },
     {
      "key": "dice_interval[2].attack_speed",
      "value": -40
     },
     {
      "key": "dice_interval[2].move_speed",
      "value": -0.8
     }
    ]
   }
  ]
 },
 "sktok_dice3": {
  "skillId": "sktok_dice3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掷骰",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dice3",
    "duration": 15,
    "blackboard": [
     {
      "key": "dice_interval[0].duration",
      "value": 15
     },
     {
      "key": "dice_interval[0].attack_speed",
      "value": -20
     },
     {
      "key": "dice_interval[0].move_speed",
      "value": -0.5
     },
     {
      "key": "dice_interval[1].duration",
      "value": 15
     },
     {
      "key": "dice_interval[1].attack_speed",
      "value": -30
     },
     {
      "key": "dice_interval[1].move_speed",
      "value": -0.7
     },
     {
      "key": "dice_interval[2].duration",
      "value": 15
     },
     {
      "key": "dice_interval[2].attack_speed",
      "value": -40
     },
     {
      "key": "dice_interval[2].move_speed",
      "value": -0.8
     },
     {
      "key": "dice_interval[3].duration",
      "value": 15
     },
     {
      "key": "dice_interval[3].attack_speed",
      "value": -40
     },
     {
      "key": "dice_interval[3].move_speed",
      "value": -0.8
     }
    ]
   }
  ]
 },
 "sktok_tbattbc": {
  "skillId": "sktok_tbattbc",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "钳兽壳粉",
    "rangeId": null,
    "description": "\"暴食之果\"的攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>(可叠加)",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_tbpsnc": {
  "skillId": "sktok_tbpsnc",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "高效泡打粉",
    "rangeId": null,
    "description": "使全场所有友方单位每秒受到<@ba.vup>15</>点真实伤害(可叠加)",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_tbsmmc": {
  "skillId": "sktok_tbsmmc",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "芳香精油",
    "rangeId": null,
    "description": "\"暴食之果\"呼唤伙伴帮助自己(每次使用都会呼唤更强的伙伴)",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_larva": {
  "skillId": "sktok_larva",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "汲营枯枝",
    "rangeId": "x-5",
    "description": "释放【污染秽蚀】，使周围的我方单位持续流失生命，生命降至一半后对周围造成凋亡损伤",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_larva",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@duration",
      "value": 4
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     },
     {
      "key": "attack@ep_dark_damage",
      "value": 250
     },
     {
      "key": "level_progress_ratio",
      "value": 1
     },
     {
      "key": "polluted_damage_high",
      "value": 25
     },
     {
      "key": "polluted_damage_low",
      "value": 50
     }
    ]
   }
  ]
 },
 "sktok_allady": {
  "skillId": "sktok_allady",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阿勒黛的卫护",
    "rangeId": null,
    "description": "部署后，为目标及其周围的我方单位施加可吸收1000点伤害的<$ba.barrier>屏障</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_allady",
    "duration": -1,
    "blackboard": [
     {
      "key": "dynamic",
      "value": 1000
     },
     {
      "key": "shield_duration",
      "value": 10
     },
     {
      "key": "attack@dynamic",
      "value": 1000
     },
     {
      "key": "attack@shield_duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_allady_2": {
  "skillId": "sktok_allady_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阿勒黛的卫护",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_allady_2",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_vgctrl": {
  "skillId": "sktok_vgctrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "复仇黑手",
    "rangeId": null,
    "description": "触发复仇状态",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 500,
     "initSp": 0,
     "increment": 3
    },
    "prefabId": "sktok_vgctrl",
    "duration": 35,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "复仇黑手",
    "rangeId": null,
    "description": "触发复仇状态",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 500,
     "initSp": 300,
     "increment": 3
    },
    "prefabId": "sktok_vgctrl",
    "duration": 35,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   },
   {
    "name": "复仇黑手",
    "rangeId": null,
    "description": "触发复仇状态",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 500,
     "initSp": 400,
     "increment": 3
    },
    "prefabId": "sktok_vgctrl",
    "duration": 35,
    "blackboard": [
     {
      "key": "max_hp",
      "value": 0
     },
     {
      "key": "atk",
      "value": 0.2
     },
     {
      "key": "def",
      "value": 0.15
     }
    ]
   }
  ]
 },
 "sktok_mire": {
  "skillId": "sktok_mire",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沼泽控制",
    "rangeId": null,
    "description": "-",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_mire",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": -0.05
     },
     {
      "key": "max_stack_cnt",
      "value": 10
     },
     {
      "key": "move_speed",
      "value": -0.05
     },
     {
      "key": "value",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_dplant": {
  "skillId": "sktok_dplant",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "抑制生长",
    "rangeId": null,
    "description": "清除范围内的花粉",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dplant",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdabyss": {
  "skillId": "sktok_cdabyss",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阿戈尔示波器",
    "rangeId": null,
    "description": "从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdabyss",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_cdabyssa": {
  "skillId": "sktok_cdabyssa",
  "iconId": "sktok_cdabyss",
  "hidden": false,
  "levels": [
   {
    "name": "阿戈尔示波器",
    "rangeId": null,
    "description": "从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdabyssa",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_cdabyssb": {
  "skillId": "sktok_cdabyssb",
  "iconId": "sktok_cdabyss",
  "hidden": false,
  "levels": [
   {
    "name": "阿戈尔示波器",
    "rangeId": null,
    "description": "从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员。之后20秒内全场所有被深海猎人阻挡的敌人陷入<$ba.stun>晕眩</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdabyssb",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     },
     {
      "key": "stun",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_cdcredit": {
  "skillId": "sktok_cdcredit",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "自适应补给",
    "rangeId": null,
    "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdcredit",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_cdcredita": {
  "skillId": "sktok_cdcredita",
  "iconId": "sktok_cdcredit",
  "hidden": false,
  "levels": [
   {
    "name": "自适应补给",
    "rangeId": null,
    "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdcredita",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_cdcreditb": {
  "skillId": "sktok_cdcreditb",
  "iconId": "sktok_cdcredit",
  "hidden": false,
  "levels": [
   {
    "name": "自适应补给",
    "rangeId": null,
    "description": "技能生效时获得等同于我方小队总干员数量的调用凭证",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 60,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdcreditb",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_cdshield": {
  "skillId": "sktok_cdshield",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "镀膜",
    "rangeId": null,
    "description": "为前方的干员添加相当于其生命上限<@ba.vup>{shield_scale:0%}</>的<$ba.barrier>屏障</>，并使其阻挡数+2",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 40,
     "initSp": 40,
     "increment": 1
    },
    "prefabId": "sktok_cdshield",
    "duration": -1,
    "blackboard": [
     {
      "key": "trigger_time",
      "value": 3
     },
     {
      "key": "shield_scale",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_cdshielda": {
  "skillId": "sktok_cdshielda",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重整导能",
    "rangeId": null,
    "description": "处于待部署区时，使其他干员和导能单元的部署费用-3；部署后立即为【镀膜装置导能阀】回复一次充能，并进行一次干员调用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdshielda",
    "duration": -1,
    "blackboard": [
     {
      "key": "sp",
      "value": 40
     }
    ]
   }
  ]
 },
 "sktok_cdshieldb": {
  "skillId": "sktok_cdshieldb",
  "iconId": "sktok_cdshield",
  "hidden": false,
  "levels": [
   {
    "name": "镀膜",
    "rangeId": null,
    "description": "为前方的干员添加相当于其生命上限<@ba.vup>{shield_scale:0%}</>的<$ba.barrier>屏障</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 20,
     "increment": 1
    },
    "prefabId": "sktok_cdshieldb",
    "duration": -1,
    "blackboard": [
     {
      "key": "trigger_time",
      "value": 3
     },
     {
      "key": "shield_scale",
      "value": 1
     },
     {
      "key": "block_cnt",
      "value": 0
     }
    ]
   }
  ]
 },
 "sktok_cdbeacon": {
  "skillId": "sktok_cdbeacon",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "示踪信标",
    "rangeId": null,
    "description": "容易受到我方攻击，被我方干员攻击时，为其回复1点技力，并提高目标的攻击速度",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_cdbeacona": {
  "skillId": "sktok_cdbeacona",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻断波长",
    "rangeId": null,
    "description": "立即获得15点调用凭证，【丛林用示踪信标】周围的敌人<$ba.sluggish>停顿</>，持续10秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdbeacona",
    "duration": -1,
    "blackboard": [
     {
      "key": "gold_num",
      "value": 15
     },
     {
      "key": "trigger_duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_cdbeaconb": {
  "skillId": "sktok_cdbeaconb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "干扰波长",
    "rangeId": null,
    "description": "立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的<$ba.fragile>脆弱</>效果，持续10秒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdbeaconb",
    "duration": -1,
    "blackboard": [
     {
      "key": "trigger_duration",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_cdhvrk": {
  "skillId": "sktok_cdhvrk",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "超重，绝缘",
    "rangeId": null,
    "description": "处于待部署区时，使其他干员和导能单元的部署费用+2",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_cdflsb": {
  "skillId": "sktok_cdflsb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "劣质闪光弹",
    "rangeId": null,
    "description": "被调用时，自毁并<$ba.stun>晕眩</>所有我方高台单位8秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfarm": {
  "skillId": "sktok_xbfarm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "稻谷种植",
    "rangeId": null,
    "description": "放置后每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfortress": {
  "skillId": "sktok_xbfortress",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "搭建高台",
    "rangeId": null,
    "description": "I级：堡垒，部署后可以使远程位干员部署其上",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "搭建高台",
    "rangeId": null,
    "description": "II级：更加坚固的堡垒，部署后可以使远程位干员部署其上",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "搭建高台",
    "rangeId": null,
    "description": "III级：非常坚固的堡垒，部署后可以使远程位干员部署其上",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbroadblock": {
  "skillId": "sktok_xbroadblock",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻断道路",
    "rangeId": null,
    "description": "I级：部署后可以阻止敌人前进路线使其绕路",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "阻断道路",
    "rangeId": null,
    "description": "II级：更加坚固，部署后可以阻止敌人前进路线使其绕路",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "阻断道路",
    "rangeId": null,
    "description": "III级：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得<$ba.camou>迷彩</>效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xboverwatch": {
  "skillId": "sktok_xboverwatch",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "监控",
    "rangeId": null,
    "description": "I级：可以侦查范围内的视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xboverwatch",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "监控",
    "rangeId": null,
    "description": "II级：可以侦查范围内的视野，范围较大较坚固且自身获得<$ba.camou>迷彩</>效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xboverwatch",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "监控",
    "rangeId": null,
    "description": "III级：可以侦查范围内的视野，范围更大更坚固且自身获得<$ba.camou>迷彩</>效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xboverwatch",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbbase": {
  "skillId": "sktok_xbbase",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "能源设备",
    "rangeId": null,
    "description": "注意防守！被击破后本局失败！",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbwood": {
  "skillId": "sktok_xbwood",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可供开采",
    "rangeId": null,
    "description": "可开采<木材>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbstone": {
  "skillId": "sktok_xbstone",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可供开采",
    "rangeId": null,
    "description": "可开采<石材>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbiron": {
  "skillId": "sktok_xbiron",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可供开采",
    "rangeId": null,
    "description": "可开采<铁矿石>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_redtower": {
  "skillId": "sktok_redtower",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "敌方人员运送",
    "rangeId": "x-1",
    "description": "敌方老巢，击败该地区的全部老巢使该地区不会刷新精英敌袭",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_redtower",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_hiddenstone": {
  "skillId": "sktok_hiddenstone",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可被击破",
    "rangeId": null,
    "description": "击破后可解锁隐藏区域",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_hiddenstone",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_vegetation": {
  "skillId": "sktok_vegetation",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可供开采",
    "rangeId": null,
    "description": "击破后可以获得一些素材",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_gtreasure": {
  "skillId": "sktok_gtreasure",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "可被击破",
    "rangeId": null,
    "description": "击破后可以获得一些宝物",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_streasure": {
  "skillId": "sktok_streasure",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "宝刺伤人",
    "rangeId": null,
    "description": "击破后可以获得一些珍贵宝物，受到攻击时会反弹真实伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_streasure",
    "duration": -1,
    "blackboard": [
     {
      "key": "value",
      "value": 100
     }
    ]
   }
  ]
 },
 "sktok_bondtw": {
  "skillId": "sktok_bondtw",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "发射缚网",
    "rangeId": null,
    "description": "I级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_bondtw",
    "duration": -1,
    "blackboard": [
     {
      "key": "unmove_duration",
      "value": 3
     }
    ]
   },
   {
    "name": "发射缚网",
    "rangeId": null,
    "description": "II级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 9,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_bondtw",
    "duration": -1,
    "blackboard": [
     {
      "key": "unmove_duration",
      "value": 3.5
     }
    ]
   }
  ]
 },
 "sktok_pushtw": {
  "skillId": "sktok_pushtw",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "气体爆喷",
    "rangeId": null,
    "description": "I级：将前方一名敌人<@ba.vup>中等力度地</>推开",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_pushtw",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     }
    ]
   },
   {
    "name": "气体爆喷",
    "rangeId": null,
    "description": "II级：将前方一名敌人<@ba.vup>中等力度地</>推开",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 6,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_pushtw",
    "duration": -1,
    "blackboard": [
     {
      "key": "force",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbwall": {
  "skillId": "sktok_xbwall",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "防御支撑",
    "rangeId": null,
    "description": "I级：用来阻挡敌人前进（但不会改变路线）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "防御支撑",
    "rangeId": null,
    "description": "II级：更加坚固，用来阻挡敌人前进（但不会改变路线）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbmrcl": {
  "skillId": "sktok_xbmrcl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "演算",
    "rangeId": null,
    "description": "放置后每局结算时会额外获得建设点数（同类建筑最多放置4个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbprsh": {
  "skillId": "sktok_xbprsh",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "资源规划",
    "rangeId": null,
    "description": "I级：放置后每场战斗额外获得一个部署位置",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "资源规划",
    "rangeId": null,
    "description": "II级：放置后每场战斗额外获得两个部署位置",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xblrsh": {
  "skillId": "sktok_xblrsh",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "人员状态改善",
    "rangeId": null,
    "description": "I级：放置后每场战斗额外获得2点关卡生命值",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "人员状态改善",
    "rangeId": null,
    "description": "II级：放置后每场战斗额外获得3点关卡生命值",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbescp": {
  "skillId": "sktok_xbescp",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "建立通讯",
    "rangeId": null,
    "description": "I级：放置后，每局第9天后解锁跨域通讯（同类建筑最多放置1个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "建立通讯",
    "rangeId": null,
    "description": "II级：放置后，每局第6天后解锁跨域通讯（同类建筑最多放置1个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_wdescp": {
  "skillId": "sktok_wdescp",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "建立通讯",
    "rangeId": null,
    "description": "部署近战位干员可以获得单局信物<跨地块通讯终端>（本局内解锁跨域通讯）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_wdescp",
    "duration": -1,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key_appear",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_escape"
     }
    ]
   }
  ]
 },
 "sktok_xbgldn": {
  "skillId": "sktok_xbgldn",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冶铸",
    "rangeId": null,
    "description": "I级：放置后，可以用<清水>与<铁矿石>来合成<粗制赤金>（同类建筑最多放置1个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "冶铸",
    "rangeId": null,
    "description": "II级：放置后，可以额外用<清水>与<石材>来合成<粗制赤金>（同类建筑最多放置1个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "冶铸",
    "rangeId": null,
    "description": "III级：放置后，可以额外用<清水>与<木材>来合成<粗制赤金>（同类建筑最多放置1个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfato": {
  "skillId": "sktok_xbfato",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "采集",
    "rangeId": null,
    "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "sktok_xbfato",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 0
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_7008_wrkwrk"
     },
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "sandbox_res_collector.hp_ratio[wood]",
      "value": 0.06
     },
     {
      "key": "sandbox_res_collector.hp_ratio[stone]",
      "value": 0.015
     },
     {
      "key": "sandbox_res_collector.hp_ratio[iron]",
      "value": 0.008
     },
     {
      "key": "extra_count",
      "value": 0
     },
     {
      "key": "live_duration",
      "value": 9999
     }
    ]
   }
  ]
 },
 "sktok_xbfato2": {
  "skillId": "sktok_xbfato2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "采集",
    "rangeId": null,
    "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_xbfato2",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 0
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_7008_wrkwrk"
     },
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "sandbox_res_collector.hp_ratio[wood]",
      "value": 0.07
     },
     {
      "key": "sandbox_res_collector.hp_ratio[stone]",
      "value": 0.05
     },
     {
      "key": "sandbox_res_collector.hp_ratio[iron]",
      "value": 0.01
     },
     {
      "key": "extra_count",
      "value": 0
     },
     {
      "key": "live_duration",
      "value": 9999
     }
    ]
   }
  ]
 },
 "sktok_xbfato3": {
  "skillId": "sktok_xbfato3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "采集",
    "rangeId": null,
    "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "sktok_xbfato3",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 0
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_7008_wrkwrk"
     },
     {
      "key": "max_cnt",
      "value": 4
     },
     {
      "key": "sandbox_res_collector.hp_ratio[wood]",
      "value": 0.08
     },
     {
      "key": "sandbox_res_collector.hp_ratio[stone]",
      "value": 0.06
     },
     {
      "key": "sandbox_res_collector.hp_ratio[iron]",
      "value": 0.05
     },
     {
      "key": "extra_count",
      "value": 0
     },
     {
      "key": "live_duration",
      "value": 9999
     }
    ]
   }
  ]
 },
 "sktok_wfactory": {
  "skillId": "sktok_wfactory",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "抽水",
    "rangeId": null,
    "description": "可以采集<清澈水域>上的<清水>，持续{live_duration}秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_wfactory",
    "duration": -1,
    "blackboard": [
     {
      "key": "live_duration",
      "value": 85
     }
    ]
   }
  ]
 },
 "sktok_shielder": {
  "skillId": "sktok_shielder",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "护盾提供",
    "rangeId": null,
    "description": "每隔一段时间为一位友方单位提供<$ba.barrier>屏障</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_shielder",
    "duration": -1,
    "blackboard": [
     {
      "key": "shield_scale",
      "value": 0.1
     },
     {
      "key": "shield_scale_max",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_smokebomb": {
  "skillId": "sktok_smokebomb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "释放迷香",
    "rangeId": "x-4",
    "description": "使周围八格范围内敌人<$ba.sleep>沉睡</><@ba.vup>{duration_normal}</>秒，对动物有特殊效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_smokebomb",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration_normal",
      "value": 5
     },
     {
      "key": "duration_ex",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_enhancer": {
  "skillId": "sktok_enhancer",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "释放秘药",
    "rangeId": null,
    "description": "部署后，使面前干员攻击速度提高<@ba.vup>+{attack_speed}</>，持续时间结束后强制撤退面前的干员（返还部分部署费用）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_enhancer",
    "duration": 30,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 100
     }
    ]
   }
  ]
 },
 "sktok_umbrella": {
  "skillId": "sktok_umbrella",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "协助隐藏",
    "rangeId": "x-4",
    "description": "可部署在低地与高台地块，周围八格范围内所有友方单位获得<$ba.camou>迷彩</>效果并免疫<$ba.stun>晕眩</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 1,
     "increment": 0
    },
    "prefabId": "sktok_umbrella",
    "duration": 40,
    "blackboard": []
   }
  ]
 },
 "sktok_repairman": {
  "skillId": "sktok_repairman",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "修理",
    "rangeId": null,
    "description": "可部署在低地与高台地块，使面前建筑每秒恢复生命值",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_repairman",
    "duration": 30,
    "blackboard": []
   }
  ]
 },
 "sktok_trademan_1": {
  "skillId": "sktok_trademan_1",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_noAttack_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     }
    ]
   }
  ]
 },
 "sktok_oldisin_1": {
  "skillId": "sktok_oldisin_1",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_noAttack_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     }
    ]
   }
  ]
 },
 "sktok_sandsdr_1": {
  "skillId": "sktok_sandsdr_1",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     }
    ]
   }
  ]
 },
 "sktok_sandsdr_2": {
  "skillId": "sktok_sandsdr_2",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_summon",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_1003_ncbow"
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_klmantc_1": {
  "skillId": "sktok_klmantc_1",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     }
    ]
   }
  ]
 },
 "sktok_klmantc_2": {
  "skillId": "sktok_klmantc_2",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_summon",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_1003_ncbow"
     },
     {
      "key": "cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_klmantc_3": {
  "skillId": "sktok_klmantc_3",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_summon",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_1003_ncbow"
     },
     {
      "key": "cnt",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_trsrhuntr_1": {
  "skillId": "sktok_trsrhuntr_1",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_noAttack_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default"
     }
    ]
   }
  ]
 },
 "sktok_poachr": {
  "skillId": "sktok_poachr",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "盗猎食材",
    "rangeId": null,
    "description": "击倒野生动物时会将其掉落的食材收集拿走，被击倒时会掉落已收集的食材与额外奖励",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_mhflsb": {
  "skillId": "sktok_mhflsb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "眩光手雷",
    "rangeId": null,
    "description": "向前投掷后爆炸，使未背对爆炸中心的敌方<$ba.stun>晕眩</>，并击落部分空中单位",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mhflsb",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@stun",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_mhlbmb": {
  "skillId": "sktok_mhlbmb",
  "iconId": "sktok_mhlbmb",
  "hidden": false,
  "levels": [
   {
    "name": "高能源石爆桶",
    "rangeId": null,
    "description": "部署后可手动开启，对周围造成法术伤害并引爆其他<高能源石爆桶>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mhlbmb",
    "duration": -1,
    "blackboard": [
     {
      "key": "weak_duration",
      "value": 1
     },
     {
      "key": "damage_scale",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_mhshok": {
  "skillId": "sktok_mhshok",
  "iconId": "sktok_mhshok",
  "hidden": false,
  "levels": [
   {
    "name": "高压脉冲诡雷",
    "rangeId": null,
    "description": "部署后需要一定时间展开，被敌人踩到时对附近造成<$ba.stun>晕眩</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 2,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mhshok",
    "duration": -1,
    "blackboard": [
     {
      "key": "stun",
      "value": 8
     }
    ]
   }
  ]
 },
 "sktok_mhwrbg": {
  "skillId": "sktok_mhwrbg",
  "iconId": "sktok_mhwrbg",
  "hidden": false,
  "levels": [
   {
    "name": "滞空牵引无人机",
    "rangeId": null,
    "description": "可部署至我方干员所在位置，之后可再次指定另一位置，使该干员快速移动至此处",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mhwrbg",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_mhwrct": {
  "skillId": "sktok_mhwrct",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "滞空牵引无人机",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_mhwrct",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_smtree": {
  "skillId": "sktok_smtree",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻止部署",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_smtree",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_smpow": {
  "skillId": "sktok_smpow",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "启动",
    "rangeId": "x-2",
    "description": "使【无垠回荡克雷松】的无敌<@ba.vup>{duration}</>秒内失效；\\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>{enhance_duration}</>秒，并清除范围内的所有【苗圃】",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_smpow",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 5
     },
     {
      "key": "enhance_duration",
      "value": 10
     }
    ]
   },
   {
    "name": "启动",
    "rangeId": "x-2",
    "description": "使【无垠回荡克雷松】的无敌<@ba.vup>{duration}</>秒内失效；\\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>{enhance_duration}</>秒，并清除范围内的所有【苗圃】",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 2,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_smpow",
    "duration": -1,
    "blackboard": [
     {
      "key": "duration",
      "value": 2.5
     },
     {
      "key": "enhance_duration",
      "value": 5
     }
    ]
   }
  ]
 },
 "sktok_smbox": {
  "skillId": "sktok_smbox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诱人珍宝",
    "rangeId": null,
    "description": "击破额外获得2源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_smrbox": {
  "skillId": "sktok_smrbox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "刺人珍宝",
    "rangeId": null,
    "description": "反弹部分受到的伤害，击破额外获得4源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_smbbox": {
  "skillId": "sktok_smbbox",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "诱人珍宝？",
    "rangeId": null,
    "description": "击破额外获得10源石锭",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_smbbox",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_stdurk_1": {
  "skillId": "sktok_stdurk_1",
  "iconId": "sktok_stdurk",
  "hidden": false,
  "levels": [
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": 0
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.3
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -5
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 8,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -5
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0.15
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -5
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -5
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -7
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": -7
     }
    ]
   },
   {
    "name": "“咔嚓！”",
    "rangeId": "3-6",
    "description": "尝试录制有趣的片段，存储于素材库中。",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 2,
     "increment": 1
    },
    "prefabId": "sktok_stdurk_1",
    "duration": -1,
    "blackboard": [
     {
      "key": "prob",
      "value": 0
     },
     {
      "key": "stun_duration",
      "value": 3.5
     },
     {
      "key": "talent@respawn_time",
      "value": 0
     }
    ]
   }
  ]
 },
 "sktok_wdfarm": {
  "skillId": "sktok_wdfarm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "补给",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_crsbow": {
  "skillId": "sktok_crsbow",
  "iconId": "sktok_crsbow",
  "hidden": false,
  "levels": [
   {
    "name": "清债程序",
    "rangeId": "1-1",
    "description": "向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_crsbow",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_snflwr": {
  "skillId": "sktok_snflwr",
  "iconId": "sktok_snflwr",
  "hidden": false,
  "levels": [
   {
    "name": "全自动划账",
    "rangeId": null,
    "description": "每隔一定时间扣除1点部署费用",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_snflwr",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_smkbmb": {
  "skillId": "sktok_smkbmb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "爆裂",
    "rangeId": null,
    "description": "被调度时使全场除“毒瘤”外的所有敌方单位获得<@ba.vup>20</>秒<$ba.invisible>隐匿</>效果",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_gasctrl": {
  "skillId": "sktok_gasctrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "毒雾控制",
    "rangeId": null,
    "description": "控制毒雾参数",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_gasctrl",
    "duration": 0,
    "blackboard": [
     {
      "key": "interval",
      "value": 0.5
     },
     {
      "key": "level_add",
      "value": 1
     },
     {
      "key": "damage",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_cdaltar": {
  "skillId": "sktok_cdaltar",
  "iconId": "sktok_cdaltar",
  "hidden": false,
  "levels": [
   {
    "name": "能量扰动",
    "rangeId": null,
    "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdaltar",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "bound",
      "value": 2.5
     },
     {
      "key": "cold",
      "value": 2.5
     },
     {
      "key": "levitate",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "sktok_cdaltara": {
  "skillId": "sktok_cdaltara",
  "iconId": "sktok_cdaltar",
  "hidden": false,
  "levels": [
   {
    "name": "能量扰动",
    "rangeId": null,
    "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdaltara",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "bound",
      "value": 2.5
     },
     {
      "key": "cold",
      "value": 2.5
     },
     {
      "key": "levitate",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "sktok_cdaltarb": {
  "skillId": "sktok_cdaltarb",
  "iconId": "sktok_cdaltar",
  "hidden": false,
  "levels": [
   {
    "name": "能量扰动",
    "rangeId": null,
    "description": "每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdaltarb",
    "duration": 0,
    "blackboard": [
     {
      "key": "sluggish",
      "value": 2.5
     },
     {
      "key": "stun",
      "value": 2.5
     },
     {
      "key": "bound",
      "value": 2.5
     },
     {
      "key": "cold",
      "value": 2.5
     },
     {
      "key": "levitate",
      "value": 2.5
     }
    ]
   }
  ]
 },
 "sktok_cddiff": {
  "skillId": "sktok_cddiff",
  "iconId": "sktok_cddiff",
  "hidden": false,
  "levels": [
   {
    "name": "战术装备整理",
    "rangeId": null,
    "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 5,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cddiff",
    "duration": 0,
    "blackboard": [
     {
      "key": "add_status_dur",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_cddiffa": {
  "skillId": "sktok_cddiffa",
  "iconId": "sktok_cddiff",
  "hidden": false,
  "levels": [
   {
    "name": "战术装备整理",
    "rangeId": null,
    "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 5,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cddiffa",
    "duration": 0,
    "blackboard": [
     {
      "key": "add_status_dur",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_cddiffb": {
  "skillId": "sktok_cddiffb",
  "iconId": "sktok_cddiff",
  "hidden": false,
  "levels": [
   {
    "name": "战术装备整理",
    "rangeId": null,
    "description": "部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 5,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cddiffb",
    "duration": 0,
    "blackboard": [
     {
      "key": "add_status_dur",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_cdheal": {
  "skillId": "sktok_cdheal",
  "iconId": "sktok_cdheal",
  "hidden": false,
  "levels": [
   {
    "name": "便携式医疗设备",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdheal",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_cdheala": {
  "skillId": "sktok_cdheala",
  "iconId": "sktok_cdheal",
  "hidden": false,
  "levels": [
   {
    "name": "便携式医疗设备",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdheala",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_cdhealb": {
  "skillId": "sktok_cdhealb",
  "iconId": "sktok_cdheal",
  "hidden": false,
  "levels": [
   {
    "name": "便携式医疗设备",
    "rangeId": null,
    "description": "部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdhealb",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_gractrl": {
  "skillId": "sktok_gractrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "重力生成",
    "rangeId": null,
    "description": " -",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_gractrl",
    "duration": 0,
    "blackboard": [
     {
      "key": "gractrl_s_enemy[equal].mass_ristar",
      "value": 2
     },
     {
      "key": "gractrl_s_enemy[opposite].mass_ristar",
      "value": 0.9
     },
     {
      "key": "button_signal",
      "value": -1
     },
     {
      "key": "gractrl_s_ally[equal].attack_speed",
      "value": 25
     },
     {
      "key": "gractrl_s_ally[opposite].attack_speed",
      "value": -25
     },
     {
      "key": "gractrl_s_enemy[equal].move_speed",
      "value": 1.2
     },
     {
      "key": "gractrl_s_enemy[opposite].move_speed",
      "value": 0.6
     }
    ]
   },
   {
    "name": "重力生成",
    "rangeId": null,
    "description": " -",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_gractrl",
    "duration": 0,
    "blackboard": [
     {
      "key": "gractrl_s_enemy[equal].mass_ristar",
      "value": 0.9
     },
     {
      "key": "gractrl_s_enemy[opposite].mass_ristar",
      "value": 1.5
     },
     {
      "key": "button_signal",
      "value": -1
     },
     {
      "key": "gractrl_s_ally[equal].attack_speed",
      "value": 25
     },
     {
      "key": "gractrl_s_ally[opposite].attack_speed",
      "value": -25
     },
     {
      "key": "gractrl_s_enemy[equal].move_speed",
      "value": 1.2
     },
     {
      "key": "gractrl_s_enemy[opposite].move_speed",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "sktok_eradio": {
  "skillId": "sktok_eradio",
  "iconId": "sktok_eradio",
  "hidden": false,
  "levels": [
   {
    "name": "喷气散热",
    "rangeId": "5-1",
    "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "sktok_eradio",
    "duration": 10,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "buff_time",
      "value": 1
     },
     {
      "key": "move_speed",
      "value": -0.7
     },
     {
      "key": "value",
      "value": 200
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "energy",
      "value": 1
     }
    ]
   },
   {
    "name": "喷气散热",
    "rangeId": "5-1",
    "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_eradio",
    "duration": 10,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "buff_time",
      "value": 1
     },
     {
      "key": "move_speed",
      "value": -0.7
     },
     {
      "key": "value",
      "value": 200
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "energy",
      "value": 1
     }
    ]
   },
   {
    "name": "喷气散热",
    "rangeId": "5-1",
    "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 50,
     "increment": 1
    },
    "prefabId": "sktok_eradio",
    "duration": 10,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "buff_time",
      "value": 1
     },
     {
      "key": "move_speed",
      "value": -0.7
     },
     {
      "key": "value",
      "value": 200
     },
     {
      "key": "sp",
      "value": 2
     },
     {
      "key": "energy",
      "value": 1
     }
    ]
   },
   {
    "name": "喷气散热",
    "rangeId": "5-1",
    "description": "被动：受到攻击时回复<@ba.vup>{sp}</>点技力\\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_eradio",
    "duration": 10,
    "blackboard": [
     {
      "key": "duration",
      "value": 10
     },
     {
      "key": "buff_time",
      "value": 1
     },
     {
      "key": "move_speed",
      "value": -0.7
     },
     {
      "key": "value",
      "value": 200
     },
     {
      "key": "sp",
      "value": 1
     },
     {
      "key": "energy",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_bonore": {
  "skillId": "sktok_bonore",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "唤血祭坛",
    "rangeId": null,
    "description": "释放脉冲波吸收范围内的所有<@ba.vup>血珀</>，并转化成<@ba.vup>新生血裔</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_bonore",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent@branch_id",
      "valueStr": "bonore_dfello"
     },
     {
      "key": "talent@enemy_key",
      "valueStr": "enemy_1367_dseed"
     },
     {
      "key": "max_target",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_outset": {
  "skillId": "sktok_outset",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "炸弹载荷点",
    "rangeId": null,
    "description": "消耗10点部署费用，生成会驶向下个唤血祭坛的<@ba.vup>反巫术变位炸弹</>（已存在时无法生成）",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 40,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_outset",
    "duration": 0,
    "blackboard": [
     {
      "key": "branch_id",
      "valueStr": "bmbcar"
     },
     {
      "key": "cost",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_bldore": {
  "skillId": "sktok_bldore",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "沥血王座",
    "rangeId": null,
    "description": "释放血雾对笼罩的我方单位造成越来越高的法术伤害并降低40点攻击速度，被血雾笼罩的<@ba.vup>血珀</>会转化成<@ba.vup>新生血裔</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 15,
     "increment": 1
    },
    "prefabId": "sktok_bldore",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent@branch_id",
      "valueStr": "bldore_dfello"
     },
     {
      "key": "talent@enemy_key",
      "valueStr": "enemy_1367_dseed"
     },
     {
      "key": "projectile_life_time",
      "value": 10
     },
     {
      "key": "projectile_range",
      "value": 1.7
     },
     {
      "key": "basedamage",
      "value": 50
     },
     {
      "key": "addondamage",
      "value": 150
     },
     {
      "key": "addonduration",
      "value": 10
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_1360_dfello"
     },
     {
      "key": "delay",
      "value": 1
     },
     {
      "key": "respawn_time",
      "value": 2
     },
     {
      "key": "attack_speed",
      "value": -40
     },
     {
      "key": "blordreborn.branch_id",
      "valueStr": "blord1"
     },
     {
      "key": "blordreborn.duration",
      "value": 40
     },
     {
      "key": "killbmbcar.branch_id",
      "valueStr": "blord2"
     },
     {
      "key": "fountaindamage.stun",
      "value": 5
     },
     {
      "key": "fountaindamage.value",
      "value": 800
     }
    ]
   }
  ]
 },
 "sktok_toolore": {
  "skillId": "sktok_toolore",
  "iconId": "sktok_ore",
  "hidden": false,
  "levels": [
   {
    "name": "脉冲波",
    "rangeId": "x-1",
    "description": "从周围每个敌方单位获取<@ba.vup>{exp}</>调查熟练度（同一个敌方单位只触发一次）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_toolore",
    "duration": 0,
    "blackboard": [
     {
      "key": "exp",
      "value": 6
     }
    ]
   }
  ]
 },
 "sktok_tooltower": {
  "skillId": "sktok_tooltower",
  "iconId": "sktok_tower",
  "hidden": false,
  "levels": [
   {
    "name": "法术传输协议",
    "rangeId": "x-5",
    "description": "在周围四格部署我方单位为其回复技力\\n激活后，每次攻击对一名敌方单位造成<@ba.vup>2%</>生命上限的法术伤害并获取<@ba.vup>3</>调查熟练度",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 50,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_tooltower",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_tooltree": {
  "skillId": "sktok_tooltree",
  "iconId": "sktok_tree",
  "hidden": false,
  "levels": [
   {
    "name": "天然隐蔽",
    "rangeId": "x-5",
    "description": "相邻的我方单位防御<@ba.vup>提升</>，且击倒敌人获取更多调查熟练度",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_toolgun": {
  "skillId": "sktok_toolgun",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "开火",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_toolgun",
    "duration": 0,
    "blackboard": [
     {
      "key": "dynamic",
      "value": 1000
     },
     {
      "key": "sp",
      "value": 10
     },
     {
      "key": "toolgun_damage",
      "value": 1500
     },
     {
      "key": "toolgun_stun_duration",
      "value": 10
     },
     {
      "key": "toolgun_frozen_duration",
      "value": 20
     },
     {
      "key": "trap_toolgun[sp_decrease].sp",
      "value": -30
     },
     {
      "key": "toolgun_exp_1",
      "value": 10
     },
     {
      "key": "toolgun_exp_2",
      "value": 10
     },
     {
      "key": "toolgun_exp_3",
      "value": 15
     },
     {
      "key": "toolgun_exp_4",
      "value": 15
     },
     {
      "key": "toolgun_exp_5",
      "value": 20
     },
     {
      "key": "toolgun_exp_6",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_toolinvert": {
  "skillId": "sktok_toolinvert",
  "iconId": "sktok_inverter",
  "hidden": false,
  "levels": [
   {
    "name": "撼动现实",
    "rangeId": null,
    "description": "部署后爆炸，对周围四格所有敌方单位造成<@ba.vup>{attack@damage}</>法术伤害，并对每个敌方单位获取<@ba.vup>{attack@exp}</>调查熟练度",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_toolinvert",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@damage",
      "value": 500
     },
     {
      "key": "attack@duration",
      "value": 1.5
     },
     {
      "key": "attack@exp",
      "value": 8
     }
    ]
   }
  ]
 },
 "sktok_toolgarage": {
  "skillId": "sktok_toolgarage",
  "iconId": "sktok_garage",
  "hidden": false,
  "levels": [
   {
    "name": "自走车出击！",
    "rangeId": null,
    "description": "消耗<@ba.vup>{cost}</>点部署费用并流失<@ba.vdown>200</>点生命，向自身部署方向发射一辆勘察用自走车\\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_toolgarage",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_ltstat": {
  "skillId": "sktok_ltstat",
  "iconId": "sktok_ltstat",
  "hidden": false,
  "levels": [
   {
    "name": "祈祷",
    "rangeId": "x-4",
    "description": "消耗<@ba.vup>{cost}</>点部署费用，使周围8格内修道院居民恐慌大幅降低",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 10,
     "increment": 1
    },
    "prefabId": "sktok_ltstat",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 20
     },
     {
      "key": "sp",
      "value": -30
     }
    ]
   }
  ]
 },
 "sktok_rockfl": {
  "skillId": "sktok_rockfl",
  "iconId": "sktok_rockfl",
  "hidden": false,
  "levels": [
   {
    "name": "塌落",
    "rangeId": null,
    "description": "周期性掉落落石，沿坡道向前方滚动，对经过的我方单位和临时步道造成物理伤害；被阻挡后炸开，对阻挡目标造成物理伤害，并对爆炸中心及周围4格造成溅射伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rockfl",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_rdrepair": {
  "skillId": "sktok_rdrepair",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "修复步道",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_rdrepair",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_rdblock": {
  "skillId": "sktok_rdblock",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻拦",
    "rangeId": "0-1",
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_rdblock",
    "duration": -1,
    "blackboard": [
     {
      "key": "sp_recovery_per_sec",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_stmpq": {
  "skillId": "sktok_stmpq",
  "iconId": "sktok_stmpq",
  "hidden": false,
  "levels": [
   {
    "name": "景观喷泉",
    "rangeId": "x-5",
    "description": "周围友方干员攻击地面目标时，会在其所在的地块产生纯白水汽",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_stmpq",
    "duration": -1,
    "blackboard": [
     {
      "key": "range_id",
      "valueStr": "x-5"
     }
    ]
   }
  ]
 },
 "sktok_stmbot": {
  "skillId": "sktok_stmbot",
  "iconId": "sktok_stmbot",
  "hidden": false,
  "levels": [
   {
    "name": "水汽汽水瓶",
    "rangeId": "x-5",
    "description": "被击破时在周围产生纯白水汽",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_stmbot",
    "duration": -1,
    "blackboard": [
     {
      "key": "range_id",
      "valueStr": "x-5"
     }
    ]
   }
  ]
 },
 "sktok_cdcvrt": {
  "skillId": "sktok_cdcvrt",
  "iconId": "sktok_cdcvrt",
  "hidden": false,
  "levels": [
   {
    "name": "溢能回收",
    "rangeId": null,
    "description": "立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>{cnt}</>倍的调用凭证",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdcvrt",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 4
     }
    ]
   }
  ]
 },
 "sktok_cdcvrta": {
  "skillId": "sktok_cdcvrta",
  "iconId": "sktok_cdcvrt",
  "hidden": false,
  "levels": [
   {
    "name": "溢能回收",
    "rangeId": null,
    "description": "立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>{cnt}</>倍的调用凭证",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdcvrta",
    "duration": 0,
    "blackboard": [
     {
      "key": "cnt",
      "value": 7
     }
    ]
   }
  ]
 },
 "sktok_cdrone": {
  "skillId": "sktok_cdrone",
  "iconId": "sktok_cdrone",
  "hidden": false,
  "levels": [
   {
    "name": "战地援护",
    "rangeId": null,
    "description": "周期性流失<@ba.vdown>{hp_ratio:0%}</>最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值<@ba.vup>{heal_scale}</>倍",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdrone",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.08
     },
     {
      "key": "interval",
      "value": 1
     },
     {
      "key": "heal_scale",
      "value": 1.5
     }
    ]
   }
  ]
 },
 "sktok_cdkzmr": {
  "skillId": "sktok_cdkzmr",
  "iconId": "sktok_cdkzmr",
  "hidden": false,
  "levels": [
   {
    "name": "竞技记录分析",
    "rangeId": null,
    "description": "待部署区内所有卡西米尔干员<@ba.vup>{value}</>部署费用",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_cdkzmr",
    "duration": 0,
    "blackboard": [
     {
      "key": "value",
      "value": -5
     }
    ]
   }
  ]
 },
 "sktok_truamr": {
  "skillId": "sktok_truamr",
  "iconId": "sktok_truamr",
  "hidden": false,
  "levels": [
   {
    "name": "“甜蜜狂搅”",
    "rangeId": null,
    "description": "部署后使前方地面位干员的阻挡数增加<@ba.vup>{attack@block_cnt}</>，该效果在干员被“超甜微笑”冲撞后失效",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_truamr",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@block_cnt",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_ltnova": {
  "skillId": "sktok_ltnova",
  "iconId": "sktok_ltnova",
  "hidden": false,
  "levels": [
   {
    "name": "神经再生",
    "rangeId": null,
    "description": "回复周围单位<@ba.vup>{attack@ep_heal_ratio}</>点神经损伤并解除晕眩",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_ltnova",
    "duration": -1,
    "blackboard": [
     {
      "key": "attack@ep_heal_ratio",
      "value": 1000
     }
    ]
   }
  ]
 },
 "sktok_condtr": {
  "skillId": "sktok_condtr",
  "iconId": "sktok_condtr",
  "hidden": false,
  "levels": [
   {
    "name": "广域调谐",
    "rangeId": "x-1",
    "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_condtr",
    "duration": 0.25,
    "blackboard": [
     {
      "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][enthu].attack_speed",
      "value": 50
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].attack_speed",
      "value": -10
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "广域调谐",
    "rangeId": "x-1",
    "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_condtr",
    "duration": 0.25,
    "blackboard": [
     {
      "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][enthu].attack_speed",
      "value": 50
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].attack_speed",
      "value": -10
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "广域调谐",
    "rangeId": "x-1",
    "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_condtr",
    "duration": 0.25,
    "blackboard": [
     {
      "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][enthu].attack_speed",
      "value": 50
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].attack_speed",
      "value": -10
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].atk",
      "value": 0.6
     }
    ]
   },
   {
    "name": "广域调谐",
    "rangeId": "x-1",
    "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 20,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_condtr",
    "duration": 0.25,
    "blackboard": [
     {
      "key": "trap_condtr[buff_to_char][enthu].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][enthu].attack_speed",
      "value": 50
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].char_buff_duration",
      "value": 20
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].attack_speed",
      "value": -10
     },
     {
      "key": "trap_condtr[buff_to_char][depressed].atk",
      "value": 0.6
     }
    ]
   }
  ]
 },
 "sktok_portlent": {
  "skillId": "sktok_portlent",
  "iconId": "sktok_portlent",
  "hidden": false,
  "levels": [
   {
    "name": "湮灭",
    "rangeId": null,
    "description": "吸收受到的所有伤害，传送到创生之相",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_portlent",
    "duration": 20,
    "blackboard": []
   }
  ]
 },
 "sktok_portlexi": {
  "skillId": "sktok_portlexi",
  "iconId": "sktok_portlexi",
  "hidden": false,
  "levels": [
   {
    "name": "创生",
    "rangeId": null,
    "description": "将湮灭之相吸收的伤害转化为<@ba.vup>物理伤害</>，向前方发射子弹释放",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_winfire": {
  "skillId": "sktok_winfire",
  "iconId": "sktok_winfire",
  "hidden": false,
  "levels": [
   {
    "name": "点燃",
    "rangeId": null,
    "description": "开启后使紧急供暖器周围8格内的干员免疫环境封冻效果",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 100,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_winfire",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack@ex_sub_sp",
      "value": -5
     },
     {
      "key": "attack@burn_sub_sp",
      "value": -4
     },
     {
      "key": "attack@burn_add_sp",
      "value": 10
     },
     {
      "key": "talent@fire_add_sp",
      "value": 30
     },
     {
      "key": "talent@cold_add_sp",
      "value": 5
     },
     {
      "key": "talent@init_mode",
      "value": 0
     },
     {
      "key": "attack@chill_duration_interval",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_winstone": {
  "skillId": "sktok_winstone",
  "iconId": "sktok_winstone",
  "hidden": false,
  "levels": [
   {
    "name": "紧急点燃",
    "rangeId": null,
    "description": "立刻点燃一个未燃烧的紧急供暖器",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_winstone",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_mercha": {
  "skillId": "sktok_mercha",
  "iconId": "sktok_mercha",
  "hidden": false,
  "levels": [
   {
    "name": "战地鼓舞",
    "rangeId": null,
    "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_mercha",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_stack_cnt",
      "value": 2
     },
     {
      "key": "cost_decrease",
      "value": -20
     }
    ]
   }
  ]
 },
 "sktok_merchaa": {
  "skillId": "sktok_merchaa",
  "iconId": "sktok_mercha",
  "hidden": false,
  "levels": [
   {
    "name": "战地鼓舞",
    "rangeId": null,
    "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_merchaa",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_stack_cnt",
      "value": 2
     },
     {
      "key": "cost_decrease",
      "value": -20
     }
    ]
   }
  ]
 },
 "sktok_merchab": {
  "skillId": "sktok_merchab",
  "iconId": "sktok_mercha",
  "hidden": false,
  "levels": [
   {
    "name": "战地鼓舞",
    "rangeId": null,
    "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\\n（每名干员至多+80% ，已满层则不触发额外耗费）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_merchab",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 20
     },
     {
      "key": "atk",
      "value": 0.4
     },
     {
      "key": "max_stack_cnt",
      "value": 2
     },
     {
      "key": "cost_decrease",
      "value": -20
     }
    ]
   }
  ]
 },
 "sktok_sniper": {
  "skillId": "sktok_sniper",
  "iconId": "sktok_sniper",
  "hidden": false,
  "levels": [
   {
    "name": "空域控制",
    "rangeId": null,
    "description": "检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_sniper",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "max_pro_cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_snipera": {
  "skillId": "sktok_snipera",
  "iconId": "sktok_sniper",
  "hidden": false,
  "levels": [
   {
    "name": "空域控制",
    "rangeId": null,
    "description": "检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_snipera",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "max_pro_cnt",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_sniperb": {
  "skillId": "sktok_sniperb",
  "iconId": "sktok_sniper",
  "hidden": false,
  "levels": [
   {
    "name": "空域控制",
    "rangeId": null,
    "description": "检视2次，每次检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_sniperb",
    "duration": 0,
    "blackboard": [
     {
      "key": "range_num",
      "value": 4
     },
     {
      "key": "can_select_num",
      "value": 1
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "max_pro_cnt",
      "value": 3
     },
     {
      "key": "select_twice",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_gasbot": {
  "skillId": "sktok_gasbot",
  "iconId": "sktok_gasbot",
  "hidden": false,
  "levels": [
   {
    "name": "速效制冷",
    "rangeId": null,
    "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_gasbot",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": -0.1
     },
     {
      "key": "cold",
      "value": 8
     }
    ]
   }
  ]
 },
 "sktok_gasbota": {
  "skillId": "sktok_gasbota",
  "iconId": "sktok_gasbot",
  "hidden": false,
  "levels": [
   {
    "name": "速效制冷",
    "rangeId": null,
    "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_gasbota",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": -0.1
     },
     {
      "key": "cold",
      "value": 8
     }
    ]
   }
  ]
 },
 "sktok_gasbotb": {
  "skillId": "sktok_gasbotb",
  "iconId": "sktok_gasbot",
  "hidden": false,
  "levels": [
   {
    "name": "速效制冷",
    "rangeId": null,
    "description": "每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒 ",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_gasbotb",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": -0.1
     },
     {
      "key": "cold",
      "value": 8
     }
    ]
   }
  ]
 },
 "sktok_beer": {
  "skillId": "sktok_beer",
  "iconId": "sktok_beer",
  "hidden": false,
  "levels": [
   {
    "name": "“蜜酿万岁！”",
    "rangeId": "x-4",
    "description": "部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果<@ba.vup>{break_duration}</>秒，然后使范围内的敌人晕眩<@ba.vup>{stun_duration}</>秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_beer",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun_duration",
      "value": 10
     },
     {
      "key": "break_duration",
      "value": 15
     }
    ]
   }
  ]
 },
 "sktok_cdrhine": {
  "skillId": "sktok_cdrhine",
  "iconId": "sktok_cdrhine",
  "hidden": false,
  "levels": [
   {
    "name": "共享发现",
    "rangeId": "0-1",
    "description": "部署后接下来4次调用返还<@ba.vup>一半</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdrhine",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdrhinea": {
  "skillId": "sktok_cdrhinea",
  "iconId": "sktok_cdrhine",
  "hidden": false,
  "levels": [
   {
    "name": "共享发现",
    "rangeId": "0-1",
    "description": "部署后接下来4次调用返还<@ba.vup>一半</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdrhinea",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdrhineb": {
  "skillId": "sktok_cdrhineb",
  "iconId": "sktok_cdrhine",
  "hidden": false,
  "levels": [
   {
    "name": "共享发现",
    "rangeId": "0-1",
    "description": "部署后接下来4次调用返还<@ba.vup>全部</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdrhineb",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cd1punch": {
  "skillId": "sktok_cd1punch",
  "iconId": "sktok_cd1punch",
  "hidden": false,
  "levels": [
   {
    "name": "灌录",
    "rangeId": "4-1",
    "description": "部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射<@ba.vup>5</>枚子弹，对命中目标造成<@ba.vup>100%已记录伤害</>的溅射物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cd1punch",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cd1puncha": {
  "skillId": "sktok_cd1puncha",
  "iconId": "sktok_cd1punch",
  "hidden": false,
  "levels": [
   {
    "name": "灌录",
    "rangeId": "4-1",
    "description": "部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射<@ba.vup>5</>枚子弹，对命中目标造成<@ba.vup>100%已记录伤害</>的溅射物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cd1puncha",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cd1punchb": {
  "skillId": "sktok_cd1punchb",
  "iconId": "sktok_cd1punch",
  "hidden": false,
  "levels": [
   {
    "name": "灌录",
    "rangeId": "4-1",
    "description": "部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射<@ba.vup>5</>枚子弹，对命中目标造成<@ba.vup>100%已记录伤害</>的溅射物理伤害；部署后<@ba.vup>10</>秒内，攻击范围内所有敌人移动速度<@ba.vup>-95%</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cd1punchb",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdcaster": {
  "skillId": "sktok_cdcaster",
  "iconId": "sktok_cdcaster",
  "hidden": false,
  "levels": [
   {
    "name": "能量调和",
    "rangeId": "x-2",
    "description": "对攻击范围内所有敌人施加<@ba.vup>10%-80%</><$ba.magicfragile>【法术脆弱】</>，效果随时间逐渐增强",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdcaster",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdcastera": {
  "skillId": "sktok_cdcastera",
  "iconId": "sktok_cdcaster",
  "hidden": false,
  "levels": [
   {
    "name": "能量调和",
    "rangeId": "x-2",
    "description": "对攻击范围内所有敌人施加<@ba.vup>10%-80%</><$ba.magicfragile>【法术脆弱】</>，效果随时间逐渐增强",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdcastera",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdcasterb": {
  "skillId": "sktok_cdcasterb",
  "iconId": "sktok_cdcaster",
  "hidden": false,
  "levels": [
   {
    "name": "能量调和",
    "rangeId": "x-2",
    "description": "对攻击范围内所有敌人施加<@ba.vup>10%-80%</><$ba.magicfragile>【法术脆弱】</>，效果随时间逐渐增强",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdcasterb",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_cdnest": {
  "skillId": "sktok_cdnest",
  "iconId": "sktok_cdnest",
  "hidden": false,
  "levels": [
   {
    "name": "“黏黏的赠品”",
    "rangeId": null,
    "description": "部署后，生成<@ba.vup>{cnt}</>个<@ba.vup>“特别任性的生物”</>",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_cdnest",
    "duration": -1,
    "blackboard": [
     {
      "key": "cnt",
      "value": 2
     },
     {
      "key": "offset_bound",
      "value": 0.3
     }
    ]
   }
  ]
 },
 "sktok_dhtl_1": {
  "skillId": "sktok_dhtl_1",
  "iconId": "sktok_dhtl",
  "hidden": false,
  "levels": [
   {
    "name": "阻流",
    "rangeId": "0-1",
    "description": "<@ba.vup>3</>秒后建成，阻隔水流",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 1,
     "increment": 1
    },
    "prefabId": "sktok_dhtl_1",
    "duration": 3,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 0.034
     }
    ]
   }
  ]
 },
 "sktok_dhtl_2": {
  "skillId": "sktok_dhtl_2",
  "iconId": "sktok_dhtl",
  "hidden": false,
  "levels": [
   {
    "name": "阻流",
    "rangeId": "0-1",
    "description": "阻隔水流",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_dhtl_2",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_dhsb": {
  "skillId": "sktok_dhsb",
  "iconId": "sktok_dhsb",
  "hidden": false,
  "levels": [
   {
    "name": "泵水",
    "rangeId": null,
    "description": "将身后一格的浅水泵至前方，若后方田地清澈，降低目标田地的病害程度；若后方田地受病害污染，增加目标田地的病害程度直到一致或超过\\n身后有我方单位时生效范围<@ba.vup>+2</>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_dhsb",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_dhdcr": {
  "skillId": "sktok_dhdcr",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "生成",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_dhdcr",
    "duration": -1,
    "blackboard": [
     {
      "key": "branch_id",
      "valueStr": "branch_dhdcr_1"
     }
    ]
   }
  ]
 },
 "sktok_xbalis": {
  "skillId": "sktok_xbalis",
  "iconId": "sktok_common",
  "hidden": false,
  "levels": [
   {
    "name": "发射",
    "rangeId": "5-1",
    "description": "向前方发射弩箭，对碰撞到的首个我方单位造成伤害",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbalis",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbmgbird": {
  "skillId": "sktok_xbmgbird",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“赠礼”",
    "rangeId": null,
    "description": "生命值恢复至上限后会留下一些宝物",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbtrap": {
  "skillId": "sktok_xbtrap",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "陷阱",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbtent": {
  "skillId": "sktok_xbtent",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "援护",
    "rangeId": null,
    "description": "技能期间使我方所有设施获得<@ba.vup>100%</>的<$ba.protect>庇护</>",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 80,
     "increment": 1
    },
    "prefabId": "sktok_xbtent",
    "duration": 8,
    "blackboard": [
     {
      "key": "key",
      "valueStr": "damage_resistance"
     },
     {
      "key": "value",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbexbi": {
  "skillId": "sktok_xbexbi",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "纪念",
    "rangeId": null,
    "description": "摆满了强敌的象征物，有些是预警，有些是纪念。",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfence": {
  "skillId": "sktok_xbfence",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "畜养",
    "rangeId": null,
    "description": "可以部署猎获笼",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfdtion": {
  "skillId": "sktok_xbfdtion",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "中枢核心",
    "rangeId": null,
    "description": "注意防守！被击破时游戏失败",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbmcv": {
  "skillId": "sktok_xbmcv",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "引擎核心",
    "rangeId": null,
    "description": "注意防守！被击破时本局陌域游戏失败",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbmire": {
  "skillId": "sktok_xbmire",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "侵蚀",
    "rangeId": null,
    "description": "使位于其上的敌人防御力、法术抗性降低15％",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbmire",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "侵蚀",
    "rangeId": null,
    "description": "使位于其上的敌人防御力、法术抗性降低25％",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbmire",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "侵蚀",
    "rangeId": null,
    "description": "使位于其上的敌人防御力、法术抗性降低35％",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbmire",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbspgun": {
  "skillId": "sktok_xbspgun",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "喷射！",
    "rangeId": "3-2",
    "description": "对前方一名敌人发射烟雾弹，对其造成20％<$ba.fragile>脆弱</>效果，持续5秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 7,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbspgun",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0
     },
     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "weak[limit]",
      "value": 5
     }
    ]
   },
   {
    "name": "喷射！",
    "rangeId": "4-1",
    "description": "对前方一名敌人发射烟雾弹，对其造成20％<$ba.fragile>脆弱</>效果，持续10秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbspgun",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0
     },
     {
      "key": "damage_scale",
      "value": 1.2
     },
     {
      "key": "weak[limit]",
      "value": 10
     }
    ]
   },
   {
    "name": "喷射！",
    "rangeId": "4-1",
    "description": "对前方一名敌人发射烟雾弹，对其造成40％<$ba.fragile>脆弱</>效果，持续10秒",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 4,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbspgun",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 0
     },
     {
      "key": "damage_scale",
      "value": 1.4
     },
     {
      "key": "weak[limit]",
      "value": 10
     }
    ]
   }
  ]
 },
 "sktok_xbdrill": {
  "skillId": "sktok_xbdrill",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "采集",
    "rangeId": null,
    "description": "生产<采集大师>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，<澄亮矿脉>，更擅长采集<澄亮矿脉>，最多生产3台",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 5,
     "increment": 1
    },
    "prefabId": "sktok_xbdrill",
    "duration": -1,
    "blackboard": [
     {
      "key": "cost",
      "value": 0
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_7033_xbdrcar"
     },
     {
      "key": "max_cnt",
      "value": 3
     },
     {
      "key": "extra_count",
      "value": 0
     },
     {
      "key": "live_duration",
      "value": 9999
     },
     {
      "key": "sandbox_res_collector.hp_ratio[wood]",
      "value": 0.008
     },
     {
      "key": "sandbox_res_collector.hp_ratio[stone]",
      "value": 0.006
     },
     {
      "key": "sandbox_res_collector.hp_ratio[iron]",
      "value": 0.005
     }
    ]
   }
  ]
 },
 "sktok_xbflare": {
  "skillId": "sktok_xbflare",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "临时照明",
    "rangeId": null,
    "description": "侦察一定范围内视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbcage": {
  "skillId": "sktok_xbcage",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "捕获",
    "rangeId": "1-1",
    "description": "捕获攻击范围内任意一只生命值低于50％的常见狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 5,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcage",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 0.5
     }
    ]
   },
   {
    "name": "捕获",
    "rangeId": "1-1",
    "description": "捕获攻击范围内任意一只常见狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcage",
    "duration": 0,
    "blackboard": [
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "hp_ratio",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbbee": {
  "skillId": "sktok_xbbee",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "扫描",
    "rangeId": null,
    "description": "寻找最近的<埋没金属箱>、<宝刺金属箱>、<喙中奇物>或<遗迹残骸>并暂时侦察其周围视野",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbbee",
    "duration": 0,
    "blackboard": [
     {
      "key": "cost",
      "value": 0
     },
     {
      "key": "max_cnt",
      "value": 1
     },
     {
      "key": "sandbox_res_collector.hp_ratio[wood]",
      "value": 0.06
     },
     {
      "key": "sandbox_res_collector.hp_ratio[stone]",
      "value": 0.015
     },
     {
      "key": "sandbox_res_collector.hp_ratio[iron]",
      "value": 0.008
     }
    ]
   }
  ]
 },
 "sktok_xbember": {
  "skillId": "sktok_xbember",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "激励",
    "rangeId": "1-1",
    "description": "使友方单位10秒内生命值不低于1，之后强制退出战场，再部署时间+100％",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbember",
    "duration": 10,
    "blackboard": [
     {
      "key": "respawn_time",
      "value": 2
     }
    ]
   },
   {
    "name": "激励",
    "rangeId": "1-1",
    "description": "使友方单位15秒内生命值不低于1，之后强制退出战场",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbember",
    "duration": 15,
    "blackboard": [
     {
      "key": "respawn_time",
      "value": 1
     }
    ]
   },
   {
    "name": "激励",
    "rangeId": "1-1",
    "description": "使友方单位20秒内生命值不低于1，之后强制退出战场，再部署时间-50％",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbember",
    "duration": 20,
    "blackboard": [
     {
      "key": "respawn_time",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_xbistorm": {
  "skillId": "sktok_xbistorm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "冰爆！",
    "rangeId": "x-4",
    "description": "立即对攻击范围内的敌人造成持续15秒的寒冷",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbistorm",
    "duration": -1,
    "blackboard": [
     {
      "key": "cold",
      "value": 15
     }
    ]
   },
   {
    "name": "冰爆！",
    "rangeId": "x-4",
    "description": "立即对攻击范围内的敌人造成持续15秒的冻结",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbistorm",
    "duration": -1,
    "blackboard": [
     {
      "key": "cold",
      "value": 15
     },
     {
      "key": "cold_twice",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbfarmm": {
  "skillId": "sktok_xbfarmm",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "种植",
    "rangeId": null,
    "description": "放置后每天产出一定数量的<稻谷>（同类建筑最多放置12个）",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbfort": {
  "skillId": "sktok_xbfort",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "部署",
    "rangeId": null,
    "description": "放置后可以使远程位干员部署其上",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbfort",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "部署",
    "rangeId": null,
    "description": "更为坚固，放置后可以使远程位干员部署其上",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbfort",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "部署",
    "rangeId": null,
    "description": "更为坚固，放置后可以使远程位干员部署其上并提高其攻击速度",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xbfort",
    "duration": 0,
    "blackboard": [
     {
      "key": "attack_speed",
      "value": 20
     }
    ]
   }
  ]
 },
 "sktok_xbbarir": {
  "skillId": "sktok_xbbarir",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "阻挡",
    "rangeId": null,
    "description": "可以阻挡敌人",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "阻挡",
    "rangeId": null,
    "description": "可以阻挡敌人",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "阻挡",
    "rangeId": null,
    "description": "可以阻挡敌人，被摧毁时对周围敌人造成高额物理伤害",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xblight": {
  "skillId": "sktok_xblight",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "瞭望",
    "rangeId": "0-1",
    "description": "可以侦察范围内的视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xblight",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "瞭望",
    "rangeId": "0-1",
    "description": "可以侦察范围内的视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xblight",
    "duration": -1,
    "blackboard": []
   },
   {
    "name": "瞭望",
    "rangeId": "0-1",
    "description": "可以侦察整个节点内的视野",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_xblight",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbdiam": {
  "skillId": "sktok_xbdiam",
  "iconId": "sktok_common",
  "hidden": false,
  "levels": [
   {
    "name": "可采集",
    "rangeId": null,
    "description": "可开采<澄亮石>",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbhydr": {
  "skillId": "sktok_xbhydr",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "锁钥",
    "rangeId": null,
    "description": "逐渐回复自身生命值，受到一定次数伤害后被击破。被击破后开启新区域",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbsighta": {
  "skillId": "sktok_xbsighta",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "喷涌",
    "rangeId": null,
    "description": "水花不断翻腾着，将空气润湿，站在旁边便能感受到一丝清凉",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbsightb": {
  "skillId": "sktok_xbsightb",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "摇摆",
    "rangeId": null,
    "description": "栽种了荒地最耐旱的树，暴风袭来，这种植物也能挺立不倒",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbsightc": {
  "skillId": "sktok_xbsightc",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "矗立",
    "rangeId": null,
    "description": "最抢手的户外设施之一，人们常常躺在上面，享受难得的闲暇时光",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbstation": {
  "skillId": "sktok_xbstation",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "号令",
    "rangeId": null,
    "description": "摧毁后解锁该节点的特殊远征",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_xbcbag": {
  "skillId": "sktok_xbcbag",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   },
   {
    "name": "释放猎获",
    "rangeId": null,
    "description": "只可部署在兽栏内，释放捕获的狩猎物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcbag",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_xbspps": {
  "skillId": "sktok_xbspps",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "点燃",
    "rangeId": "x-4",
    "description": "使周围敌人防御力下降但移动速度提高",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbspps",
    "duration": 0,
    "blackboard": [
     {
      "key": "buff_duration",
      "value": 99999
     },
     {
      "key": "move_speed",
      "value": 0.5
     },
     {
      "key": "def",
      "value": -0.2
     }
    ]
   }
  ]
 },
 "sktok_xbcanoe": {
  "skillId": "sktok_xbcanoe",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "放置平台",
    "rangeId": null,
    "description": "在水上建立可以部署<@ba.vup>任意</>单位的平台",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbcanoe",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_npccom": {
  "skillId": "sktok_npccom",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_npc_inv",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "[Dev]Test/ExampleOutput"
     }
    ]
   }
  ]
 },
 "sktok_tfalco": {
  "skillId": "sktok_tfalco",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": "x-2",
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_tfalco",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "[Dev]Test/ExampleOutput"
     },
     {
      "key": "enemy_key",
      "valueStr": "enemy_1341_bthtms"
     },
     {
      "key": "cnt",
      "value": 1
     },
     {
      "key": "damage_scale",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "sktok_trademan_summon": {
  "skillId": "sktok_trademan_summon",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": "x-2",
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_trademan_summon",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "[Dev]Test/ExampleOutput"
     },
     {
      "key": "sktok_trademan_summon",
      "value": -1
     },
     {
      "key": "xbsightc.row",
      "value": -1
     },
     {
      "key": "xbsightc.col",
      "value": 0
     },
     {
      "key": "xbsighta.row",
      "value": -1
     },
     {
      "key": "xbsighta.col",
      "value": 1
     },
     {
      "key": "xbsightb.row",
      "value": -1
     },
     {
      "key": "xbsightb.col",
      "value": -1
     }
    ]
   }
  ]
 },
 "sktok_trsrhuntr": {
  "skillId": "sktok_trsrhuntr",
  "iconId": "sktok_npc",
  "hidden": false,
  "levels": [
   {
    "name": "触发对话",
    "rangeId": null,
    "description": "主动开启技能，与该角色对话",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_trsrhuntr",
    "duration": 0,
    "blackboard": [
     {
      "key": "dialogue_config_signal_key",
      "valueStr": "[Dev]Test/ExampleOutput"
     },
     {
      "key": "row",
      "value": 0
     },
     {
      "key": "col",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_rnfcar": {
  "skillId": "sktok_rnfcar",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "加固",
    "rangeId": null,
    "description": "使前方的封阻物进入加固状态：生命上限和防御力上升",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_rnfcar",
    "duration": 0,
    "blackboard": [
     {
      "key": "hp_ratio",
      "value": 1
     },
     {
      "key": "max_hp",
      "value": 1
     },
     {
      "key": "def",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_ads": {
  "skillId": "sktok_ads",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "掩护",
    "rangeId": null,
    "description": "消除周围敌人的“直击”子弹，最多4次",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 1,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_ads",
    "duration": 0,
    "blackboard": [
     {
      "key": "trigger_time",
      "value": 4
     }
    ]
   }
  ]
 },
 "sktok_edd": {
  "skillId": "sktok_edd",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "布雷",
    "rangeId": null,
    "description": "向前方发射一条遇到高台时停止延伸的侦测线，敌人碰到侦测线时会被安装炸弹，炸弹可引爆源石爆炸物",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_edd",
    "duration": 0,
    "blackboard": [
     {
      "key": "stun",
      "value": 5
     },
     {
      "key": "projectile_time",
      "value": 1
     },
     {
      "key": "value",
      "value": 2000
     }
    ]
   }
  ]
 },
 "sktok_spblls": {
  "skillId": "sktok_spblls",
  "iconId": "sktok_spblls",
  "hidden": false,
  "levels": [
   {
    "name": "巫术弩炮",
    "rangeId": "5-1",
    "description": "对命中的我方单位造成攻击力<@ba.vup>{atk_scale:0%}</>法术伤害，对命中的敌方单位恢复攻击力<@ba.vup>{heal_scale:0%}</>的生命值；受到稳固铁链效果时，该技能失效",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 10,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_spblls",
    "duration": 0,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 1
     },
     {
      "key": "heal_scale",
      "value": 0.5
     }
    ]
   }
  ]
 },
 "sktok_amblls": {
  "skillId": "sktok_amblls",
  "iconId": "sktok_amblls",
  "hidden": false,
  "levels": [
   {
    "name": "幽影门扉",
    "rangeId": "5-1",
    "description": "持续发出射线，每秒对我方单位造成攻击力<@ba.vup>{talent@atk_scale:0%}</>法术伤害，为敌方单位恢复攻击力<@ba.vup>{talent@heal_scale:0%}</>的生命值；",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_amblls",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent@heal_scale",
      "value": 1.2
     },
     {
      "key": "talent@atk_scale",
      "value": 0.5
     },
     {
      "key": "talent@hp_ratio",
      "value": 0.1
     }
    ]
   }
  ]
 },
 "sktok_xbblure_1": {
  "skillId": "sktok_xbblure_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "引诱",
    "rangeId": "0-1",
    "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbblure",
    "duration": 0,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 1
     }
    ]
   }
  ]
 },
 "sktok_xbblure_2": {
  "skillId": "sktok_xbblure_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "引诱",
    "rangeId": "0-1",
    "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbblure",
    "duration": 0,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 2
     }
    ]
   }
  ]
 },
 "sktok_xbblure_3": {
  "skillId": "sktok_xbblure_3",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "引诱",
    "rangeId": "0-1",
    "description": "技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 30,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_xbblure",
    "duration": 0,
    "blackboard": [
     {
      "key": "skill_max_trigger_time",
      "value": 3
     }
    ]
   }
  ]
 },
 "sktok_xbcp": {
  "skillId": "sktok_xbcp",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "检查点",
    "rangeId": null,
    "description": "跳过赛虫正在前往的路径点",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 2,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 15,
     "initSp": 15,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": 0,
    "blackboard": [
     {
      "key": "talent@cp_id",
      "value": 0
     },
     {
      "key": "talent@cp_cnt",
      "value": 0
     },
     {
      "key": "talent@round_cnt",
      "value": 0
     }
    ]
   }
  ]
 },
 "sktok_xbrandprop_1": {
  "skillId": "sktok_xbrandprop_1",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "发道具",
    "rangeId": null,
    "description": "给赛跑中的源石虫发放一个道具",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_empty",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_xbrandprop_2": {
  "skillId": "sktok_xbrandprop_2",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "发道具",
    "rangeId": null,
    "description": "给赛跑中的源石虫发放一个道具",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": "sktok_empty",
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_xbtrophy": {
  "skillId": "sktok_xbtrophy",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "“跳动”",
    "rangeId": null,
    "description": "崩裂的外壳“攥”着一颗跳动的心脏，轻微的颤抖彰显出超越想象的生命力。",
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 8,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 0
    },
    "prefabId": "sktok_empty",
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_lrsteam": {
  "skillId": "sktok_lrsteam",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "誓死",
    "rangeId": null,
    "description": "对前方九格区域进行多轮炮击",
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 120,
     "initSp": 116,
     "increment": 1
    },
    "prefabId": "sktok_lrsteam",
    "duration": 4,
    "blackboard": [
     {
      "key": "atk_scale",
      "value": 2.05
     }
    ]
   }
  ]
 },
 "sktok_lrcore": {
  "skillId": "sktok_lrcore",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灵魂激荡",
    "rangeId": null,
    "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "sktok_lrcore",
    "duration": -1,
    "blackboard": [
     {
      "key": "unlock",
      "value": 1
     },
     {
      "key": "branch_id",
      "valueStr": "branch_1"
     }
    ]
   },
   {
    "name": "灵魂激荡",
    "rangeId": null,
    "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "sktok_lrcore",
    "duration": -1,
    "blackboard": [
     {
      "key": "unlock",
      "value": 2
     },
     {
      "key": "branch_id",
      "valueStr": "null"
     }
    ]
   },
   {
    "name": "灵魂激荡",
    "rangeId": null,
    "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "sktok_lrcore",
    "duration": -1,
    "blackboard": [
     {
      "key": "unlock",
      "value": 3
     },
     {
      "key": "branch_id",
      "valueStr": "null"
     }
    ]
   },
   {
    "name": "灵魂激荡",
    "rangeId": null,
    "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害",
    "skillType": 1,
    "durationType": 0,
    "spData": {
     "spType": 4,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 25,
     "initSp": 25,
     "increment": 1
    },
    "prefabId": "sktok_lrcore",
    "duration": -1,
    "blackboard": [
     {
      "key": "unlock",
      "value": 4
     },
     {
      "key": "branch_id",
      "valueStr": "null"
     }
    ]
   }
  ]
 },
 "sktok_lrlgun": {
  "skillId": "sktok_lrlgun",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "灵魂激荡",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": []
   }
  ]
 },
 "sktok_lrctrl": {
  "skillId": "sktok_lrctrl",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "源石污染区",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "sp_recover_ratio",
      "value": -0.8
     },
     {
      "key": "damage",
      "value": 50
     }
    ]
   },
   {
    "name": "源石污染区",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "sp_recover_ratio",
      "value": -0.8
     },
     {
      "key": "damage",
      "value": 100
     }
    ]
   },
   {
    "name": "源石污染区",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 0,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": 0,
    "blackboard": [
     {
      "key": "sp_recover_ratio",
      "value": -0.8
     },
     {
      "key": "damage",
      "value": 200
     }
    ]
   }
  ]
 },
 "sktok_lrsiege": {
  "skillId": "sktok_lrsiege",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "振奋荣光",
    "rangeId": null,
    "description": null,
    "skillType": 2,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 },
 "sktok_lrcage": {
  "skillId": "sktok_lrcage",
  "iconId": null,
  "hidden": false,
  "levels": [
   {
    "name": "召唤信标",
    "rangeId": null,
    "description": null,
    "skillType": 0,
    "durationType": 0,
    "spData": {
     "spType": 1,
     "levelUpCost": null,
     "maxChargeTime": 1,
     "spCost": 0,
     "initSp": 0,
     "increment": 1
    },
    "prefabId": null,
    "duration": -1,
    "blackboard": []
   }
  ]
 }
}